SCP: Secret Laboratory

SCP: Secret Laboratory

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MTF surviving jumping off the railing
I know this is a particularly specific complaint but I had a great round going with a good team as SCP-096, most of us survived all the way through and we're down to one MTF left before we win. He kills 049 while runnng back, away from elevator A and then jumps off the railing as I enrage. He survives with what I was informed was 3 health. He then stalls for all of maybe 5 seconds before another wave of MTF spawn in. They immediately win the round by killing me, as I was at maybe 30% health, and peanut at some other very low percent.

Again, I understand this is a very specific complaint but I'm fuming and I'd rather vent here.
Last edited by Anti-Euclidean; Nov 22, 2018 @ 11:56pm
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nr Nov 23, 2018 @ 1:26am 
y i k e s
JewJewBinks Nov 23, 2018 @ 7:13am 
Originally posted by DJ P-Cito:
I know this is a particularly specific complaint but I had a great round going with a good team as SCP-096, most of us survived all the way through and we're down to one MTF left before we win. He kills 049 while runnng back, away from elevator A and then jumps off the railing as I enrage. He survives with what I was informed was 3 health. He then stalls for all of maybe 5 seconds before another wave of MTF spawn in. They immediately win the round by killing me, as I was at maybe 30% health, and peanut at some other very low percent.

Again, I understand this is a very specific complaint but I'm fuming and I'd rather vent here.

Go and get them railjumpers, boy.

https://www.youtube.com/watch?v=ND8XPBy8Bp0
Venrez Nov 23, 2018 @ 10:16am 
Coincidentally I have survived as the last MTF standing versus 096 and juking him multiple times across that railing jump you can make towards Chaos Gate A, only to fall one time down to the "road" without taking any daamge.

Dealing over 1500 damage to 096 single handedly, the following MTF wave that spawned over a whole minute later was able to flatten him in seconds.

- - -

What was changed, that resulted in Humans (D-Class, Scientists, MTF and Chaos) now taking fall damage when running straight off the raised walkway to Elevator B on the Surface?

Previously, when MTF Laser Rifles still existed, you could run off this raised walkway (without jumping at all) and take no damage.

Something was changed in the space between the MTF Laser Rifles and the current "modern" trash weapons we have now. Humans now take fall damage from that fall, yet their hitbox and overall model seems to remain the same as it was.

The current "fix" to this issue when you are on the walkway towards Elevator B on the Surface is to run towards the Helicopter landing point and run straight off the raised section to the lowest point of the ramp. This way you will not take damage.

A literal difference of one pixel, even at the lowermost point of the ramp, prevents you from taking damage.

The issue is not that running onto a (slightly higher) lower platform means that you dont take fall damage. The issue is -why- this was changed. -Why- do Humans now take fall damage sooner from a lesser height, when all SCP's can literally throw themselves from the highest point of the map with no damage whatsoever unless they encounter an insta-kill barrier such as the one down the pit in the Heavy Containment Armory?
Last edited by Venrez; Nov 23, 2018 @ 10:19am
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Date Posted: Nov 22, 2018 @ 11:55pm
Posts: 3