SCP: Secret Laboratory

SCP: Secret Laboratory

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the2pages Sep 24, 2018 @ 6:38pm
How to fix the lore
Generally, I can accept it since it's a game and it needs to be fair for both parties. However, it really just breaks the SCP immersion. Many of the SCPs in the game are either Euclid or Keter and pretty much desire the death of every known being to exist. The Foundation would kill them in an instant if it was canonically possible to do so. Then we have Secret Labratory here where just a few clips of gunfire decks all but the buffest SCPs in the game. I just think it would be better if the guns only served to slow down the SCPs and were more or less unable to ever kill them. The only way a player could kill an SCP is to use a MicroHID. In order to accomodate this the MicroHIDs will spawn with the MTF commander and lieutenants, and have less damage output but a longer cone of fire so that they are more useful as ranged weapons but then multiple are required working in unison to take out an SCP. I believe this change would do justice to represent the sheer power of these SCPs have against the vast majority of weaponary. I'm not sure yet how the nuke would be changed to accomodate this other than with the presumption that any SCPs that survived the blast would be trapped so deep underground in the ruined facility that they would never be able to escape (especially considering the appendages many of them have).
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Showing 1-15 of 40 comments
Skyrim Gaming Sep 24, 2018 @ 7:47pm 
Originally posted by the2pages:
Generally, I can accept it since it's a game and it needs to be fair for both parties. However, it really just breaks the SCP immersion. Many of the SCPs in the game are either Euclid or Keter and pretty much desire the death of every known being to exist. The Foundation would kill them in an instant if it was canonically possible to do so. Then we have Secret Labratory here where just a few clips of gunfire decks all but the buffest SCPs in the game. I just think it would be better if the guns only served to slow down the SCPs and were more or less unable to ever kill them. The only way a player could kill an SCP is to use a MicroHID. In order to accomodate this the MicroHIDs will spawn with the MTF commander and lieutenants, and have less damage output but a longer cone of fire so that they are more useful as ranged weapons but then multiple are required working in unison to take out an SCP. I believe this change would do justice to represent the sheer power of these SCPs have against the vast majority of weaponary. I'm not sure yet how the nuke would be changed to accomodate this other than with the presumption that any SCPs that survived the blast would be trapped so deep underground in the ruined facility that they would never be able to escape (especially considering the appendages many of them have).
nah
Romlyn Sep 24, 2018 @ 8:02pm 
I wonder if netflix would partner with us to do a series
Raszak Sep 25, 2018 @ 4:25am 
Originally posted by Romlyn:
I wonder if netflix would partner with us to do a series
I would watch it
Venrez Sep 25, 2018 @ 7:14am 
Originally posted by the2pages:
Generally, I can accept it since it's a game and it needs to be fair for both parties. However, it really just breaks the SCP immersion. Many of the SCPs in the game are either Euclid or Keter and pretty much desire the death of every known being to exist. The Foundation would kill them in an instant if it was canonically possible to do so. Then we have Secret Labratory here where just a few clips of gunfire decks all but the buffest SCPs in the game. I just think it would be better if the guns only served to slow down the SCPs and were more or less unable to ever kill them. The only way a player could kill an SCP is to use a MicroHID. In order to accomodate this the MicroHIDs will spawn with the MTF commander and lieutenants, and have less damage output but a longer cone of fire so that they are more useful as ranged weapons but then multiple are required working in unison to take out an SCP. I believe this change would do justice to represent the sheer power of these SCPs have against the vast majority of weaponary. I'm not sure yet how the nuke would be changed to accomodate this other than with the presumption that any SCPs that survived the blast would be trapped so deep underground in the ruined facility that they would never be able to escape (especially considering the appendages many of them have).

Blatant fallacy.

SCP 173 is dangerous to Humanoids but is in no way special beyond its semi-sentient capacity and ability to move when not observed. It is solid concrete encased upon a steel rebar structure painted with Krylon brand spraypaint.

A single human could utterly destroy SCP 173 with a sledgehammer, provided SCP was immobilized by multiple viewing parties.

- - -

SCP 049 is dangerous to Humanoids but is in no way special beyond its ability to resurrect and reincarnate those that it "kills" or otherwise "cures" of the supposed "Sickness".

A single human with a knife, or any regular Pistol, could kill 049 provided that 049 does not touch them.

- - -

079 is dangerous to Humanoids but is in no way special beyond its apparent technological progression, state of mind and apparent sentience in hardware that in no way can support the processing power required for a fully Sentient AI.

A single human, or even force of nature, could kill SCP 079 by dropping its unit from standing height. Even knocking it from a table. It is self-aware AI, but in no way special beyond that.

- - -

SCP 106 is dangerous to Humanoids but in no way special beyond its apparent resistance to physical matter and ability to phase through such matter. Bullets have little effect on it, due to being physical matter, but photonic or energy-based weapons are extremely effective due to the basic commonality profiles present across all known states of matter.

A single human with a Micro-HID (High Intensity Discharge, otherwise known as a Micro-Singularity, or Black-Hole Device) could easily vaporize SCP 106 just the same as a macro-powered lightbulb, as is seen at the end of SCP Containment Breach.

- - -

SCP 939 is dangerous to Humanoids but is in no way special beyond its ability to replicate the last known sounds that it hears and apparent semi-sentience (more than a beast but less than a Man).

Any amount of gunfire would easily kill 939 just the same as any biological being.

- - -

The only reason the SCP Foundation keeps the -vast- majority of SCP's around is for the basis of Scientific study. There is an immeasurable wealth of information to be gained from an AI that somehow develops in sub 1990's technology, or a seemingly solid Concrete Statue with apparent Sentience.

The vast majority of well-written SCP's are intriguing, mysterious and dangerous - but also flawed.

Again, to the point, the SCP Foundation has limitless human resources. Guards. D-Class. Even Scientists. Humans reproduce. SCP's, by "current" scientific knowledge, do not.

Why would you destroy a completely self-aware AI contained within an "ancient" computer, even if it killed 50+ people?

Why?

You cannot reproduce the AI. Not by current technological standards. The entire basis of the SCP Foundation is to study such anomalous occurences, document them and understand them.

Only those completely analogous to biological life as we know it, such as SCP 682 are marked for death under any and all circumstances simply due to the sheer threat they present and also WITH the the difficulty in study of such material.

Last edited by Venrez; Sep 25, 2018 @ 7:18am
PlatBell Sep 25, 2018 @ 7:17am 
Originally posted by MrRa:
Originally posted by Romlyn:
I wonder if netflix would partner with us to do a series
I would watch it
Scp SL: The peanut horrors
PlatBell Sep 25, 2018 @ 7:18am 
Originally posted by the2pages:
Generally, I can accept it since it's a game and it needs to be fair for both parties. However, it really just breaks the SCP immersion. Many of the SCPs in the game are either Euclid or Keter and pretty much desire the death of every known being to exist. The Foundation would kill them in an instant if it was canonically possible to do so. Then we have Secret Labratory here where just a few clips of gunfire decks all but the buffest SCPs in the game. I just think it would be better if the guns only served to slow down the SCPs and were more or less unable to ever kill them. The only way a player could kill an SCP is to use a MicroHID. In order to accomodate this the MicroHIDs will spawn with the MTF commander and lieutenants, and have less damage output but a longer cone of fire so that they are more useful as ranged weapons but then multiple are required working in unison to take out an SCP. I believe this change would do justice to represent the sheer power of these SCPs have against the vast majority of weaponary. I'm not sure yet how the nuke would be changed to accomodate this other than with the presumption that any SCPs that survived the blast would be trapped so deep underground in the ruined facility that they would never be able to escape (especially considering the appendages many of them have).
This game is based on the lore but does not contribute to it. Personally I'd like to think this takes place on an alternate universe.
Venrez Sep 25, 2018 @ 7:19am 
Originally posted by Imagination:
Originally posted by MrRa:
I would watch it
Scp SL: The peanut horrors

Good thing I am allergic.

- Oh no, its Peanut! *take Adrenaline shot* Whooooooogh~! x20 Human Reaction speed for 2 minutes, followed by Cardio-vascular Trauma.

- - -

Coming, Fall 2019...

*dramatic music*

SCP ALLERGENICS

> Based on True Events <

Handheld Cam-Corder footage.

Paranormal Fractivity 2.0
Last edited by Venrez; Sep 25, 2018 @ 7:21am
Doing gens, you? Sep 26, 2018 @ 10:33am 
Originally posted by Venrez:
Originally posted by the2pages:
Generally, I can accept it since it's a game and it needs to be fair for both parties. However, it really just breaks the SCP immersion. Many of the SCPs in the game are either Euclid or Keter and pretty much desire the death of every known being to exist. The Foundation would kill them in an instant if it was canonically possible to do so. Then we have Secret Labratory here where just a few clips of gunfire decks all but the buffest SCPs in the game. I just think it would be better if the guns only served to slow down the SCPs and were more or less unable to ever kill them. The only way a player could kill an SCP is to use a MicroHID. In order to accomodate this the MicroHIDs will spawn with the MTF commander and lieutenants, and have less damage output but a longer cone of fire so that they are more useful as ranged weapons but then multiple are required working in unison to take out an SCP. I believe this change would do justice to represent the sheer power of these SCPs have against the vast majority of weaponary. I'm not sure yet how the nuke would be changed to accomodate this other than with the presumption that any SCPs that survived the blast would be trapped so deep underground in the ruined facility that they would never be able to escape (especially considering the appendages many of them have).

Blatant fallacy.

SCP 173 is dangerous to Humanoids but is in no way special beyond its semi-sentient capacity and ability to move when not observed. It is solid concrete encased upon a steel rebar structure painted with Krylon brand spraypaint.

A single human could utterly destroy SCP 173 with a sledgehammer, provided SCP was immobilized by multiple viewing parties.

- - -

SCP 049 is dangerous to Humanoids but is in no way special beyond its ability to resurrect and reincarnate those that it "kills" or otherwise "cures" of the supposed "Sickness".

A single human with a knife, or any regular Pistol, could kill 049 provided that 049 does not touch them.

- - -

079 is dangerous to Humanoids but is in no way special beyond its apparent technological progression, state of mind and apparent sentience in hardware that in no way can support the processing power required for a fully Sentient AI.

A single human, or even force of nature, could kill SCP 079 by dropping its unit from standing height. Even knocking it from a table. It is self-aware AI, but in no way special beyond that.

- - -

SCP 106 is dangerous to Humanoids but in no way special beyond its apparent resistance to physical matter and ability to phase through such matter. Bullets have little effect on it, due to being physical matter, but photonic or energy-based weapons are extremely effective due to the basic commonality profiles present across all known states of matter.

A single human with a Micro-HID (High Intensity Discharge, otherwise known as a Micro-Singularity, or Black-Hole Device) could easily vaporize SCP 106 just the same as a macro-powered lightbulb, as is seen at the end of SCP Containment Breach.

- - -

SCP 939 is dangerous to Humanoids but is in no way special beyond its ability to replicate the last known sounds that it hears and apparent semi-sentience (more than a beast but less than a Man).

Any amount of gunfire would easily kill 939 just the same as any biological being.

- - -

The only reason the SCP Foundation keeps the -vast- majority of SCP's around is for the basis of Scientific study. There is an immeasurable wealth of information to be gained from an AI that somehow develops in sub 1990's technology, or a seemingly solid Concrete Statue with apparent Sentience.

The vast majority of well-written SCP's are intriguing, mysterious and dangerous - but also flawed.

Again, to the point, the SCP Foundation has limitless human resources. Guards. D-Class. Even Scientists. Humans reproduce. SCP's, by "current" scientific knowledge, do not.

Why would you destroy a completely self-aware AI contained within an "ancient" computer, even if it killed 50+ people?

Why?

You cannot reproduce the AI. Not by current technological standards. The entire basis of the SCP Foundation is to study such anomalous occurences, document them and understand them.

Only those completely analogous to biological life as we know it, such as SCP 682 are marked for death under any and all circumstances simply due to the sheer threat they present and also WITH the the difficulty in study of such material.
But 096 tho
Misuune Sep 26, 2018 @ 12:26pm 
just put paper bag on him
Derpykat5 Sep 26, 2018 @ 3:46pm 
096 would be the only one I would agree to put this idea on, due to the lore that (although he does not want the destruction of all humanity) he is indestructible.
LEFT4GABEN Sep 26, 2018 @ 6:50pm 
Originally posted by Venrez:
Originally posted by the2pages:
Generally, I can accept it since it's a game and it needs to be fair for both parties. However, it really just breaks the SCP immersion. Many of the SCPs in the game are either Euclid or Keter and pretty much desire the death of every known being to exist. The Foundation would kill them in an instant if it was canonically possible to do so. Then we have Secret Labratory here where just a few clips of gunfire decks all but the buffest SCPs in the game. I just think it would be better if the guns only served to slow down the SCPs and were more or less unable to ever kill them. The only way a player could kill an SCP is to use a MicroHID. In order to accomodate this the MicroHIDs will spawn with the MTF commander and lieutenants, and have less damage output but a longer cone of fire so that they are more useful as ranged weapons but then multiple are required working in unison to take out an SCP. I believe this change would do justice to represent the sheer power of these SCPs have against the vast majority of weaponary. I'm not sure yet how the nuke would be changed to accomodate this other than with the presumption that any SCPs that survived the blast would be trapped so deep underground in the ruined facility that they would never be able to escape (especially considering the appendages many of them have).

Blatant fallacy.

SCP 173 is dangerous to Humanoids but is in no way special beyond its semi-sentient capacity and ability to move when not observed. It is solid concrete encased upon a steel rebar structure painted with Krylon brand spraypaint.

A single human could utterly destroy SCP 173 with a sledgehammer, provided SCP was immobilized by multiple viewing parties.

- - -

SCP 049 is dangerous to Humanoids but is in no way special beyond its ability to resurrect and reincarnate those that it "kills" or otherwise "cures" of the supposed "Sickness".

A single human with a knife, or any regular Pistol, could kill 049 provided that 049 does not touch them.

- - -

079 is dangerous to Humanoids but is in no way special beyond its apparent technological progression, state of mind and apparent sentience in hardware that in no way can support the processing power required for a fully Sentient AI.

A single human, or even force of nature, could kill SCP 079 by dropping its unit from standing height. Even knocking it from a table. It is self-aware AI, but in no way special beyond that.

- - -

SCP 106 is dangerous to Humanoids but in no way special beyond its apparent resistance to physical matter and ability to phase through such matter. Bullets have little effect on it, due to being physical matter, but photonic or energy-based weapons are extremely effective due to the basic commonality profiles present across all known states of matter.

A single human with a Micro-HID (High Intensity Discharge, otherwise known as a Micro-Singularity, or Black-Hole Device) could easily vaporize SCP 106 just the same as a macro-powered lightbulb, as is seen at the end of SCP Containment Breach.

- - -

SCP 939 is dangerous to Humanoids but is in no way special beyond its ability to replicate the last known sounds that it hears and apparent semi-sentience (more than a beast but less than a Man).

Any amount of gunfire would easily kill 939 just the same as any biological being.

- - -

The only reason the SCP Foundation keeps the -vast- majority of SCP's around is for the basis of Scientific study. There is an immeasurable wealth of information to be gained from an AI that somehow develops in sub 1990's technology, or a seemingly solid Concrete Statue with apparent Sentience.

The vast majority of well-written SCP's are intriguing, mysterious and dangerous - but also flawed.

Again, to the point, the SCP Foundation has limitless human resources. Guards. D-Class. Even Scientists. Humans reproduce. SCP's, by "current" scientific knowledge, do not.

Why would you destroy a completely self-aware AI contained within an "ancient" computer, even if it killed 50+ people?

Why?

You cannot reproduce the AI. Not by current technological standards. The entire basis of the SCP Foundation is to study such anomalous occurences, document them and understand them.

Only those completely analogous to biological life as we know it, such as SCP 682 are marked for death under any and all circumstances simply due to the sheer threat they present and also WITH the the difficulty in study of such material.


Very Accurate, but Isn't SCP 173 Invunerable in the Lore?
Dog Sep 26, 2018 @ 7:22pm 
There is literally a story about them killing 173
PlatBell Sep 26, 2018 @ 7:50pm 
This is a game where swarms, literally swarms of dbois surround Peanut and praise him and he does not kill any of them. Where people have medkit parties in the pocket dimension. Where people pretend to be radio station DJ's on the intercom. Where 939 gets called doggo, treated like your pet dog and actually starts acting like a dog. If you really wanna fix the lore then you wouldn't only need to change SCP's heatlth, this whole game would need to be reworked.
Venrez Sep 27, 2018 @ 4:03am 
Originally posted by smol catto:
Originally posted by Venrez:

Blatant fallacy.

Stuff
But 096 tho

096 is dangerous to Humanoids only when they look upon him and see his face. Otherwise he is completely harmless and / or non-paranormal. He possesses no paranormal powers when not enraged, meaning in theory they could simply shoot him via an automated turret with no Human witness or gas the room he's in, burn him alive, crush him, anything.

Again, the reason the Foundation keeps him around is the study of such a strange paranormal entity that has obvious physical mutations but also supernatural power in becoming completely bulletproof and provided with any and all means to destroy whoever happens to gaze upon his face.

As evidenced by testing done by showing a picture of 096's face to a test subject onboard an airborne flight and later, an orbital space pod.

Once 096 satisfies his requirement to kill and / or destroy any Human that witnesses his face, he reverts back to being otherwise completely harmless and non-paranormal, aside from his odd lanky physical build and apparent non-reliance on sustenance.

Outside of his containment chamber the only necessary "security" in transporting 096 is a burlap bag over his head or any other vision-obscuring object. It is also why his containment chamber is relatively low security, comparitively, despite his potential destructive power.

Because he is harmless if not enraged - which in itself is relatively easy to avoid.
Last edited by Venrez; Sep 27, 2018 @ 4:05am
Doing gens, you? Sep 27, 2018 @ 8:58am 
Originally posted by Venrez:
Originally posted by smol catto:
But 096 tho
Because he is harmless if not enraged - which in itself is relatively easy to avoid.
Except when hes roaming around the halls with Peanut beside him.
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Date Posted: Sep 24, 2018 @ 6:38pm
Posts: 40