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1. The computer is out of the game, and the computer is going to have other abilities that will make him stronger.
2. They need to learn. You might get annoyed at the game seeing that you die because you didn't know, and therefore ragequit. We need to grow the community, not annoy the new-comers.
3. Why should we have an object that kills people unfairly? I mean, technically, no suggestion is their problem. But they listen because to make the game better they have to listen to the people who play it.
4.
Hubert has said he wants to distance himself from it. The SCP abilities aren't copies from SCP:CB because SCP:CB didn't let you play as them. And they both stem from the same website, SCP.
5. How many times have you laughed because of a death? IE, "I didn't notice they were chaos" or "It was 939". How many times have you been frustrated because of a tesla gate death?
And your points are even more stupid:
1. SCP 079 isnt even in the game anymore, so whats the point of having "the computers only weapons" when hes not even in the game. Also, SCPs are slower than humans (except sprinting 939 and raging 096, 173 teleports, and if hes hurt badly he could teleport into the gate), so from what I've seen throughout all my games, is people quickly running through the gates, and then the SCP has to walk towards the gate, wait for it to activate once, and then walk through it. The gates legit waste the SCPs time more than they help.
2. If someone has never seen any footage about this game, and hasn't played SCP:CB (Hi, that was me couple months ago) they will just see those weird things next to the wall, and try to sprint through them because they have no idea what they are. Yes, they will learn after their first or 10th death, but that's still something very annoying to deal with if youre new to the game.
3. I live in the UK and I play on a UK server. On that server, my ping goes from 80ms to 230 ms, and the ping always changes. And this isnt my connection, as everyone on that server always complains about the lag and the horrible connection. If youre from EU, playing on an NA server, then it is your fault, but if youre playing on a server that supposedly set where you live, and you have connection issues, even though on other UK servers Im fine, then its the servers issue and not the players.
4. (Wont really talk about this as I have no idea what Hubert had in mind when making this, but yes, this does appear to be a copy of SCP:CB)
5. What hes saying is that imagine all those dead people that died to a tesla being alive. The game would be more interesting as those SCPs, DBoys, Scientist, or whoever died there would still be alive, and the game would be a bit more intense. For example, if that 096 or 939 wouldnt have died to that tesla gate, and he wouldve been alive, the game wouldve been a bit more challenging and more fun. I think its unfair to have one of the SCPs die at the beginning of the game to a tesla, especially if the map layout has put 2 tesla gates right next to each other. For example, an 096 spawned in his room, and outside he can either go forward or left. He opens the left door and sees a tesla gate, he slowly goes back to the other door to check whats that way, but upon opening it, he sees another tesla gate. 096 is now trapped by 2 tesla gates thanks to RNG. He can try and walk through one of them, but because of his low speed, chances are he will die and thats one less SCP throughout the whole game, giving the SCP team a disadvantage, and having an extra NTF/CI spawn in. Not to mention now he'll have to spectate until he can respawn, IF he can respawn, because if too many people die, RNG may kick him in the balls once again and he will be forced to spectate once again.
also, telsa gate deaths are funny
And, all the other points still hold up.
Walk sideways.
I think newcomers should have their capabilities respected. We should value challenging gameplay, since overcoming challenges is more rewarding than being handed everything on a silver plate.
Not the devs’ fault, or the players. You could complain about lag for any and every feature. Might as well remove guns because it’s hard to aim when the game lags.
Dying is an integral part of this game. We’ll all be spectators sooner or later. No use letting it get to us just because it happened to be environmental this time around.
But SCPs killing everyone isn’t OP?
This is the one point I can fully agree with. 079 should be able to temporarily disable a Tesla gate so his buddies can pass.
SCPs being slower than players isn’t quite the case. Only 049 is consistently slower. 173 is extremely fast, 939 and 049-2 rival humans in speed, 096 outside of rage has no business chasing humans anyway, and 106 can cross the facility in a matter of seconds using his portal.
Smart players shouldn’t be blamed for using map terrain to their advantage (the way games like this should be played). If a singular SCP player thinks they can catch a fleeing human on their own, and the human gets away, they can only blame themselves for going it alone. There are ways the SCPs can work around this. The strongest one is using their Global Chat to coordinate an ambush (in other words, using map terrain just as well) on a key target.
I’m neutral on this. If the developers remove Tesla gates to avoid looking like “SCP Containment Breach: Battle Royale”, then they should also consider removing keycards from the game in favor of something more unique.
How many people have you seen die because SCPs bumrush the LCZ less than 5 minutes into the game? How much more interesting would it be if those people were alive?
Tesla gates are the opposite of boring. Players cannot afford to be complacent around them.
If you think walking into a Tesla gate is a cheap way to die, then don’t walk into a Tesla gate.
Edit: Fixed tone.
939 is new and this game is still in heavy developement bugs and issues are to be expected .
096 atleast got half the time of the time a gate needs to recharge to move through no issues there.