SCP: Secret Laboratory

SCP: Secret Laboratory

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GoatToad Mar 23, 2018 @ 7:28pm
SCP-303: The Doorman
http://www.scp-wiki.net/scp-303

A possible addition to the SCPs in the game.

Here's how it'd work:
SCP-303 would spawn in a cargo room in HCZ. The entity itself is invisible to players, and moves at extreme speeds throughout the facility. It has the ability to plant itself at a door for a maximum of 15 seconds, immobilizing the player and generating a loud wheezing sound. Any players who attempt to enter the doorway that 303 has planted itself in will be rendered unable to move for as long as 303 is there. Once the 15 seconds ends, 303 cannot plant itself at that same doorway for another minute, or at any other doorway for the next 15 seconds.

In order to recontain 303, since it cannot be killed due to its invisibilty, players must find and return 4 items placed randomly throughout the facility to 303's cargo room in HCZ. Rather than having a health bar that displays %s (or numbers, in spectator's cases), 303's health will be a numerical value of X/4, X= the amount of items that haven't been returned to 303's cargo room.
Once X=0, 303 will demanifest and an announcement will proclaim that it is recontained.

Balances

SCP-303 cannot interact with anything in the world besides elevators.

To clarify:
303 doesn't open doors, it phases through them as though it were 106. It cannot phase through doors that SCP\s can't open, like blast doors and armories.
303 can't switch the nuke off.
303 can get in an use elevators.

SCP-303 cannot kill anything. This makes it a support SCP, and requires the SCPs to use teamwork. It would work well as a scout and as a gap closer, adding some strategy to the SCP team rather than simple point and kill.

SCP-303 would not be able to plant itself in its own cargo door, and one way doorways (announcements, nuke room, etc,) would have a shorter duration of time that 303 can be there for.

Problems and Possible Solutions

Problem: If SCP-303 is the last one left, it is almost entirely useless. It cannot kill anyone, therefore it'd simply be an annoyance.

Possible Solution: This one I've puzzled over for a bit. Perhaps if it is the last one it would simply be forced to spectator or given some sort of kill ability is given to it.

Problem: Since SCP-303 is not as well-known as say 173 or 096, people may be confused as to what the hell it is and what to do to contain it.

Possible Solution: 303 could not spawn in at the beginning of the round, rather have a spectator spawn in as it later on. Once it does, an announcement can play from an evidently frightened scientist speaking as a wheezing noise progressively gets louder:

"Hey, um, attention all p-personnel. A couple of uh, important things are missing from the storage room. It'd-it'd be appreciated if, um, someone found the time to return them...oh God please hurry good LORD SOMEONE-" (announcement cuts short)

Thoughts? Other problems you might know?

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Showing 1-10 of 10 comments
I don’t think scp303 was in the original game neither the remake of scp unity containment breach. Don’t know if it’s possible they might recommend it.
IdleIdeals Mar 23, 2018 @ 7:32pm 
Somebody already posted on this, people are reacting negatively. I didn't actually read it, so you might be able to convince them.
SolarFlare1234 Mar 23, 2018 @ 7:50pm 
Sounds sweet, a support SCP, if we got 079 that'd make for an interesting game.
76561198808319329 Mar 23, 2018 @ 11:06pm 
Sounds cool
peremil05 Apr 14, 2019 @ 11:26pm 
this is something i want hopefully the devs se this
MECHA ENGINEER Apr 15, 2019 @ 3:05am 
hmm...

maybe...

Also congrats on making an SCP that might work
Blue Foot Apr 15, 2019 @ 7:39am 
What if he go to the surface and nuke goes off? Absolutely no way to kill him.
Last edited by Blue Foot; Apr 15, 2019 @ 7:39am
Sack Sleigher Apr 15, 2019 @ 9:11am 
Originally posted by Blue Foot:
What if he go to the surface and nuke goes off? Absolutely no way to kill him.
079 style, AKA dies when the nuke goes off no matter what.
Mekhane Cultist Apr 15, 2019 @ 10:13am 
Maybe limit 303 to spawning in after another SCP has been recontained, sort of a boost to help whatever else remains?
Consent Apr 16, 2019 @ 7:41am 
Its too overpowered right now, but maybe it can be balanced by if SCP's try to go trough them too they get stuck. But actually i still dont believe its ok to add it, the doors in the facility are actually one of the BIGGEST balancers of the game. And with the SCP 079 (Who knows how to play him, like me. He is my favourite so i did spend a lot of time learning it) you can barely move. The addition of 303 would make the doors even more on the SCP side which would almost make it impossible for other classes to move...

I believe it can never be balanced, therefore i suggest it not being added
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Date Posted: Mar 23, 2018 @ 7:28pm
Posts: 10