SCP: Secret Laboratory

SCP: Secret Laboratory

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IdleIdeals Mar 23, 2018 @ 8:29am
SCP-079 to flicker lights in rooms as 2nd ability [Suggestion]
SCP-079, we all know him. In Containment Breach, he's the god that started the whole mess. In Secret Laboratory, however, he's that computer locked in a room that can occasionally kill some people, close some doors, but hardly anybody notices a SCP-079 unless it's a really good player. The current abilities are:
-Close doors
-Open doors
-Lock doors
-Tesla gates
And sometimes SCP-173 can get stuck if a lot of people are looking at him, so they are all blinking at different times and he barely ever can move. Or, I've also seen a 173 glitch where he can't move AT ALL, even if it's only one person who is looking at him, and even if the person blinks, 173 STILL can't move! What the heck! What if SCP-079 could flicker the lights? He doesn't have too much power, he could use an extra ability. It would make it 'spookier' for everybody else around. Or... Maybe, a 30 minute cooldown would allow him to shut the power off completely for 30 seconds? Or less? Or more? Feel free to add ideas here, I only spent 5 minutes on this thread. I hope somebody will take my idea into account, and please also fix the server join crashing issue where you can't join in because it keeps crashing. I haven't been able to play a single game, but I love the game so much, I watch YouTube videos of SCP:SL every day.:steamsad:
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Showing 1-12 of 12 comments
Toasty_Tacos Mar 23, 2018 @ 8:36am 
This is a interesting idea
It would also give some use for the flashlight
cryptbot Mar 23, 2018 @ 9:04am 
yea I like it
Aye Captain! Mar 23, 2018 @ 10:31am 
+1
Nom Noms Mar 23, 2018 @ 11:15am 
Originally posted by mcgrayson13:
. Or... Maybe, a 30 minute cooldown would allow him to shut the power off completely for 30 seconds? Or less? Or more
it would have to be way less, 173 can get really far in 30 secs. but the idea its self is a great one. maybe a shorter cooldown too maps shouldnt last more them 30mins
Originally posted by Toasty_Tacos:
This is a interesting idea
It would also give some use for the flashlight
^
Sk8teraid Mar 23, 2018 @ 12:25pm 
what would also work too would be activating gas that makes people blink more
Kami Mar 23, 2018 @ 2:35pm 
actually, the bug where 173 can't move is just people not holding W, so they don't move at all.
Bhelliom Mar 23, 2018 @ 3:16pm 
+1 for this idea with some polish, flickering lights aren´t good only for 173 but if they flicker for long enough could give Doctor a lot more chance in a firefight, either to get away or get in there and see the enemy friendly fire themselves to bits. Great idea and as somebody said, the Flashlight worship will be even greater!
Bhelliom Mar 23, 2018 @ 3:17pm 
-1 for the shutting off power entirely though, this would mean doors and nuke cancelation also I would presume. Flickering or darkening lights in one room with a decent cooldown is enough along with the rest of his abilities imo.
I don’t think he’s coming back since their are many demand on reworks on people who can’t handle 173 106 096 and the concept of the game it probably be too hard for gamers anyway.
Last edited by RefferredScp[Redacted]; Mar 23, 2018 @ 6:04pm
IdleIdeals Mar 23, 2018 @ 7:36pm 
Oh... Just saw that suggestions are closed. How can I express my ideas with suggestions closed?
Originally posted by mcgrayson13:
Oh... Just saw that suggestions are closed. How can I express my ideas with suggestions closed?
Just express them. It's trivial that suggestions for a work-in-progress, or anything that can be changed, can be considered "closed".
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Showing 1-12 of 12 comments
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Date Posted: Mar 23, 2018 @ 8:29am
Posts: 12