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You can see any further planned updates for the game right here: https://trello.com/b/B98tLqGU/scp-secret-laboratory
I also got no clue for now, how SCP-682 could be implemented :D
Okay, thanks a lot!
That's why, instead of adding him playable, adding him to be like the Warhead, something that instantly end a game (or does a lot of damage)
682's size varies constantly.
His invulnerability does not.
It'd be easy and lore-friendly enough to have an AI-controlled NPC crocodile / lizard hunt down any Human entities in the lower levels of the facility, one by one, smashing through doors like 079 Shy Guy does without taking damage, then proceeding to the surface.
If you wanted him to function like the current Nuke he would hunt down all remaining Humans in the lower levels, then 'damage' the Elevators at A and B preventing anyone else from going down, the same as the Nuke.
But
The game needs an end-game mechanic.
The curent Nuke mechanics do not suffice.
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Too many games go in excess of 1 hour + and degenerating to SCP Counterstrike of MTF versus CI because 096 Shy Guy or 049 Plague Doctor are just camping the Heavy Containment Nuke Room.
173 can also be contained by 2 people watching him until the end of time via video feed.
173 can also be contained by sealing him in a solid block of concrete.
173 can also be contained (destroyed permanently) by one person with a sledgehammer provided someone else is also keeping him pinned in place via direct eye contact.
- - -
Gameplay over Lore, at this point.
- - -
I reckon 682 should be added as an 'NPC' SCP that can be activated by the SCP's similar to the Nuke to force end-game scenarios.
It doesnt matter if there is no visual element to it. Just a count-down timer at the door to 682's chamber, for example.
Once the count-down ends, all Humans below ground level are instantly killed, all Elevators disabled and all remaining SCP's are teleported to the Surface either within the Nuke Room (which is force-locked open) or Chaos Insurgency side at Gate A.
We think it would tip the balance of power a bit too much in favour of the SCPs. Perhaps it could be a final solution to delaying in game and could urge people along to finish the game a bit faster which I think an anti-delay device is a much needed addition. A time limit could add a sense of desperation which can add a creepy factor to an already tense game.
Sorry to disappoint you with this answer though. :(
Oh well, we can't have them all in game anyway! Thank you for taking your time to answer me!
You absolutely MUST add a better mechanic to end the current standoff between MTF, Chaos and (most often) SCP's camping the Nuke room in Heavy Containment.
It doesnt matter if either MTF or Chaos have the surface Nuke activation room in their possession - the fact is, most often, 049 or 096 will camp the bottom of the interior Heavy Containment Nuke Room and games drag on in excess of an hour, which is ridiculous.
106 Radical Larry and 173 Peanut can also do this, but less effectively. But they still (very) often do.
Whilst it is a multiplayer game, you cannot be in two places at once. This is the core issue. Team-mates dont follow directives. They wont defend the Nuke Room button until detonation even if they know their Team controls the Surface button.
You cannot bodyblock SCP's from hitting the Reset or Cancellation button in Heavy Containment and their huge healthpool means they are likely to do so AND kill the people in there, prolonging the game for 10+ minutes every time this occurs, between 5-10 minute boring spectator lapses between respawn waves AND co-ordinating idiots to get down there to do it in the first place.
Which is why I've stated a very simple straightforward solution would be that the Nuke is auto-armed and auto-activated after 20 minutes and cannot be disabled. Time subject to balance.
People are happy to respawn as D-Class or MTF. Scientists or Chaos. Or SCP's.
People complain when the same game turns into Counterstrike with MTF and Chaos shooting it out for over an hour.
Servers crash when there are between, roughly, 30-45 dead people's equipment on the ground, estimating roughly 3 items each, due to the sheer number of physics-enabled objects.
People also leave in droves when they see a game is going nowhere, just hoping to join another Server just in time for the next round reset for a chance to play as X role.
Round-to-Round rotation needs to be sped up.