SCP: Secret Laboratory

SCP: Secret Laboratory

View Stats:
Talset Mar 10, 2018 @ 8:16pm
About spawn camping, 079 and more.
I will formally request these when suggestions are open again. I'm moreso using this as a place to put down my thoughts.

First off, to combat spawn camping, I believe a 5-10 second period of invulnerability should be given to MTF and CI as they spawn. Spawn camping has been a major problem on all servers I've played on, and as far as I know, most people feel the same and are unhappy with it.

Secondly, I think 079 could be remade into something awesome. Rather than just controlling doors, cameras and tesla gates like he used to, perhaps he can control lights and such too. This could have various effects other than simply darkening the room. For example, it could reduce the range at which 173 can be stopped by vision. It would also make a flashlight more valuable to have. Other things he can control could include hijacking radios and posing as a squad member. Perhaps he can even have a more direct impact; similar to how he can control a tesla gate, by timing the closing of a door correctly, he can crush somebody. However, this should have a cooldown. Personally I think he should be made invulnerable, because in the past, as soon as someone found his spawn room, it was over for him.

Third, I think something on the HUD should tell you how many teammates you have left, perhaps disabled by default but an option for admins to enable. Not who or where they are, simply a number. Many people unintentionally stall a round not knowing they're the only one alive. On the servers I play on, most people prefer to end it if they're the only ones alive so the round can restart and people can get back in the game.

Lastly, this is more of a personal gripe so take this as you will, but I feel that 173 and 096 shouldn't be allowed together. One requires you to look at them and the other requires you to look away. Thing is, I couldn't think of a way to enforce such a thing. I thought of having them teleport away when they're together too long, not being able to kill when they're together for too long, 096 not being able to kill while in 173's vicinity and 173 slowly taking damage to deter him from camping 096 etc, but all of these could be used by 173 to grief 096 if for some reason 173 decides to be a troll. If any of you have ideas, let me know.
Last edited by Talset; Mar 10, 2018 @ 8:29pm
< >
Showing 1-9 of 9 comments
zabszk  [developer] Mar 10, 2018 @ 11:57pm 
Good idea with anticamping system. About 079 - it's currently disabled and will be overhauled. Controlling lights is really often suggested :). I don't know any details about 079.
mrsplit2 Mar 11, 2018 @ 12:06am 
Maybe if MTF/CI wouldn't let SCPs outside by leaving thegates open you wouldn't need such system altogether?
zabszk  [developer] Mar 11, 2018 @ 12:11am 
Originally posted by mrsplit2:
Maybe if MTF/CI wouldn't let SCPs outside by leaving thegates open you wouldn't need such system altogether?
SCPs are sometimes camping near the gates and when MTF opens it...
New Meta Knight Mar 11, 2018 @ 4:49am 
Spawncamping is actually kind of nice when there is a person delaying the match on purpose and just waiting for more people to spawn in.
Robot Mar 11, 2018 @ 6:30am 
If you look at the floor at an angle which you can see infront of you, you can look at 096 and 173 without endangering yourself.
Robot Mar 11, 2018 @ 6:31am 
Originally posted by mrsplit2:
Maybe if MTF/CI wouldn't let SCPs outside by leaving thegates open you wouldn't need such system altogether?

That would mean SCPs can't escape from the warhead, which i think they should be able to do.
Venrez Mar 11, 2018 @ 7:12am 
Originally posted by zabszk:
Originally posted by mrsplit2:
Maybe if MTF/CI wouldn't let SCPs outside by leaving thegates open you wouldn't need such system altogether?
SCPs are sometimes camping near the gates and when MTF opens it...

I recently had a game where I was MTF with only 2 other MTF moving with me. We had just gone all the way down to Light Containment to make an 05 card for the surface nuke room, where we knew the last CI guy was hiding along with SCP 173.

Everyone else, aside from the 3 MTF, 1 Chaos and 1 SCP 173 were dead, in a full server of 24.

It just so happened that as the 3 of us were running to the nuke room, we saw the CI van pull up - so I threw a grenade and managed to kill 19 CI who all spawned there instantly.

'Spawn camper! CAMPER!' Bluh bluh bluh bluh bluh.

No. It just so happened you spawned right infront of us and we were already taking action to end the game.

We promptly opened the surface nuke room door, shot the last CI and 173 and the game ended.

It is still an unfortunate, unintentional situation where everyone was upset.

- - -

One of the saddest things I've seen in SCP:SL so far is 173 chasing a lone D-Class on the Surface to the exit gate.

It just so happened as the D-Class ran backwards through those doors there and closed them to protect himself that the next MTF wave spawned - which included the admin of the Server.

173 was immediately pinned in place by 10+ people looking at him and shot to death.

However that didnt stop the admin from immediately proclaiming SCP-173 IS SPAWN CAMPING and banned him.

I protested and stated he was chasing a lone D-Class, which was confirmed by a lone Chaos charging at all the MTF, to promptly die and the round to end.

Myself and others all stated via spectating before the MTF spawn that 173 was chasing the lone last D-Class guy. Apparently the admin saw none of it.

No such luck. The 173 player remained banned.

- - -

I strongly suggest the game be changed so that at (subject to balance) roughly 20 minutes of gametime the Nuke is auto-armed and auto-activated and cannot be disabled. It also permanently lock-opens any Keycard doors across the entire map.

The game already has enough of an issue turning into MTF versus CI Counterstrike after the first 10 minutes anyway.

This would at least force rounds to end, rather than dragging out to sometimes over an hour with 10+ spawn waves on both MTF and CI sides.
Last edited by Venrez; Mar 11, 2018 @ 7:17am
Space_Mau5e Mar 11, 2018 @ 7:37am 
Since we are on the topic of possible changes I think the hud counter that gives teammates is a bit too powerful and breaks the horror aspect of the game. Saying that, adding a hud counter for SCP-106 would be helpful since they can not monitor their own pocket dimension and so do not know if anyone is still sitting inside or not. The counter does not have to tell them if the person dies or escapes, just how many are sitting in the pocket dimension and are alive within, because I have had rounds where it was a long waiting game with a single MTF Guard sitting in my pocket dimension with 3 health kits, the game last an unneeded 5 minutes longer. :csgox:
Antik Mar 11, 2018 @ 10:44am 
Originally posted by Talset (Mimi):
I will formally request these when suggestions are open again. I'm moreso using this as a place to put down my thoughts.

First off, to combat spawn camping, I believe a 5-10 second period of invulnerability should be given to MTF and CI as they spawn. Spawn camping has been a major problem on all servers I've played on, and as far as I know, most people feel the same and are unhappy with it.

Secondly, I think 079 could be remade into something awesome. Rather than just controlling doors, cameras and tesla gates like he used to, perhaps he can control lights and such too. This could have various effects other than simply darkening the room. For example, it could reduce the range at which 173 can be stopped by vision. It would also make a flashlight more valuable to have. Other things he can control could include hijacking radios and posing as a squad member. Perhaps he can even have a more direct impact; similar to how he can control a tesla gate, by timing the closing of a door correctly, he can crush somebody. However, this should have a cooldown. Personally I think he should be made invulnerable, because in the past, as soon as someone found his spawn room, it was over for him.

Third, I think something on the HUD should tell you how many teammates you have left, perhaps disabled by default but an option for admins to enable. Not who or where they are, simply a number. Many people unintentionally stall a round not knowing they're the only one alive. On the servers I play on, most people prefer to end it if they're the only ones alive so the round can restart and people can get back in the game.

Lastly, this is more of a personal gripe so take this as you will, but I feel that 173 and 096 shouldn't be allowed together. One requires you to look at them and the other requires you to look away. Thing is, I couldn't think of a way to enforce such a thing. I thought of having them teleport away when they're together too long, not being able to kill when they're together for too long, 096 not being able to kill while in 173's vicinity and 173 slowly taking damage to deter him from camping 096 etc, but all of these could be used by 173 to grief 096 if for some reason 173 decides to be a troll. If any of you have ideas, let me know.

Lenghty post, but at least you know how to paragraph your ideas AND if you really want to make it even better then steam's formatting help is the way to go.

100% agree with first point, there's nothing better in games than spawn protection to prevent spawn camping.

Second point, since a lot of people requested the lights out ability, it might be added and it's not a bad idea.
You can already crush people with doors but it's very, very hard to do and i don't think that's gonna be a viable thing to do, since if you mess it up you might block other SCPs from killing said target.
As for god mode for 079, i don't think it's a good idea since he's a very powerful tool for the SCP team. Team members should learn to defend him, and since he has access to cameras he can keep track of where people are and warn his teammates.

And lastly, i also think that this shouldn't be a thing. If they're gonna add more SCPs, then the simplest thing to do is make sure both can't spawn at the same time.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Mar 10, 2018 @ 8:16pm
Posts: 9