SCP: Secret Laboratory

SCP: Secret Laboratory

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The E Apr 27, 2018 @ 3:29am
MTF Alpha-1 ("Red Right Hand") Idea
So this is an idea I thought about for a new class.

The Red Right Hand is basically the most elite Mobile Task Force, taking orders directly from the 05 Council.

The Red Right Hand Commander spawns with a H.I.D. and Fusion Rifle but aside from that the lieutenant and guard would basically have the same loadout and thay would also have slightly more health than a regular MTF/NTF, their skin could just be a red recolor of the NTF I guess.

Now they would spawn only when every single NTF has been killed after their second spawn wave (or third) as a sort of last-ditch attempt by the 05 Council to regain control of the facility.

So that's my idea for a new class I'm open to thoughts and criticism.




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Showing 1-15 of 43 comments
Blizzard Apr 27, 2018 @ 4:49am 
You should post it in sugesstions, but you got cool idea.
But one thing i whould change Remember that "fracion that dominates" is ususaly that fracion that RNG god likes...
So ususaly there is a win coz one time they just got spawned like 3 times in the row.
So my point is that CI gona need thers own "special unit" that whould be deployed when they are loseing.
I gona need to think and if I got some cool idea i will post it here...
That is really interesting...
The E Apr 27, 2018 @ 4:59am 

1.lol I feel a bit stupid I didn't even know there was a suggestions tab.

2.You're right if this ever really does get added CI is probably going to need their own special unit to balance things out.
Last edited by The E; Apr 27, 2018 @ 12:13pm
Blizzard Apr 27, 2018 @ 7:22am 
I got an idea...
Special unit's idea
Well sometimes RNG doesn't even give a chance for another team to win. Like when one team spawns like 5 times in the row and other team doesn't. This is my idea to improve yours. I hope you will enjoy it...

Special units would spawn after LCZ decontamination if for 10mins power of one fraction is 80% bigger then opposing fraction (ex. if there are 80% more CI then MTF then MTF "special units" will spawn), and nuke in NOT detonated.

After "special unit" spawns there will be complete site lockdown meaning that spawns will be disabled (like after nuke) and nuke will be permanently disabled.

When special units are on the site the 20 minutes timer will be activated, after that timer reaches 0 and special units are still alive then they are going to win and the round will end.

When all special units get killed then round is over in the favor of enemy.

When Special Unit is killed he desn't drop his items.

MTF Alpha-1 ("Red Right Hand")/MTF Nu-7 ("Hammer Down")

[Special thanks to "ET" for mentioning "MTF Nu-7 ("Hammer Down")"! I aggre they whould fit more.]

O5 usually doesn’t send their elite taskforces to regain control over facilities, mostly because its Epsilon-11 job. But remember that this site holds SCP-682. Foundation can't afford Chaos Insurgency to gain control over him. So, when Epsilon-11 fails to regain control they send Alpha-1 to do the job.

MTF Alpha-1/MTF Nu-7 arrival would be signalled by intercom announcement (ex. "Mobile Task Force Unit Alpha-1/Nu-7, designated Red Right Hand/Hammer Down, has entered the facility. Drop your weapons and put your hands up, opposition will result in termination")

MTF Alpha-1/MTF Nu-7 is sent to site using special armoured personnel carrier with special turret that will kill anyone within 25m (I'm not sure about how many meters there should be) of the spawn and it would be active for 5min.

MTF Alpha-1/MTF Nu-7 would consist of 3 people:

-Commander equipped with special juggernaut type exo-suit and heavy weight short range plasma thrower

-Two elite units with special dmr rifles and advanced heavy Armor.

Both would have special communication system with unlimited power and range. (That cloud be accessed only by them) and normal radio

More specific description:

-Commander:

Armor - special juggernaut type exo-suit (that would give him 2000 HP with 80% bullet resistance but doesn't allow him to sprint)

Weapon - Heavyweight plasma thrower (damage = same as micro HID, Range = Same as micro HID, Unlimited ammo but can overheats easily, so it can fire only for max 5 seconds and it its overheats then it takes 10 seconds to cooldown.)

SCM (Special Communication System [like SCPs voice chat but only for this special unit])

Radio (normal MTF radio)

O5 level key card



-MTF Elite (both):

Armor - Elite heavy Armor (give them 1500HP with 25% bullet resistance)

Weapon – Elite Fusion DMR Rifle ("Red" Fusion powered DMR rifle, Damage is same as fusion pistol but with fire rate of normal fusion rifle and only 20 ammos in the "magazine")

SCM (Special Communication System [like SCPs voice chat but only for this special unit])

Radio (normal MTF radio)

O5 level key card

Two Med kits

Normal MTF grenade.

CI Infiltrators


Big guns didn't work out? What about being sneaky?

Infiltrators are CI special units. When everything fails they enter and use way of guerrilla warfare.

Infiltrators arrival would be signalled by intercom announcement (ex. "Warning! Electrical systems failure!")

Infiltrators would spawn randomly inside facility in empty room or hallway

When they spawn lights inside facility will turn off and whole site will be dark

Infiltrator inventory:

*Armor – Black lightweight flexible Armor (gives them 1000HP but 0% bullet resistance.)

*Special training (that’s not an item, IK. This make them move almost without noise and little faster than normal units.)

*Weapon – Silenced assault rifle (not sure about stats)

*Combat knife (well a knife that allows for quiet killing of enemies at melee range)

*Med kit

*SCM (Special Communication System [like SCPs voice chat but only for this special unit])

*Night vision googles (allows them to see in dark)

*Proximity mine (a mine that can be mounted on walls and detonates when someone [that is not CI] move pass it, a special laser can be seen only when using night vision [both googles and MTFs rifle scopes])

*Frag grenade (same as MTF grenades but don’t flash like disco and can't kill thru walls and doors)

*Decoder (Basically CI device but 2.0, can open any door like O5 key card)

Last edited by Blizzard; May 4, 2018 @ 9:14am
SimplySmiley Apr 27, 2018 @ 10:33am 
Originally posted by SCP-079:
I got an idea...
Special unit's idea
Well sometimes RNG doesn't even give a chance for another team to win. Like when one team spawns like 5 times in the row and other team doesn't. This is my idea to improve yours. I hope you will enjoy it...

Special units would spawn after LCZ decontamination if for 10mins power of one fraction is 80% bigger then opposing fraction (ex. if there are 80% more CI then MTF then MTF "special units" will spawn), and nuke in NOT detonated.

After "special unit" spawns there will be complete site lockdown meaning that spawns will be disabled (like after nuke) and nuke will be permanently disabled.

When special units are on the site the 20 minutes timer will be activated, after that timer reaches 0 and special units are still alive then they are going to win and the round will end.

MTF Alpha-1 ("Red Right Hand")
O5 usually doesn’t send their elite taskforces to regain control over facilities, mostly because its Epsilon-11 job. But remember that this site holds SCP-682. Foundation can't afford Chaos Insurgency to gain control over him. So, when Epsilon-11 fails to regain control they send Alpha-1 to do the job.

MTF Alpha-1 arrival would be signalled by intercom announcement (ex. "Mobile Task Force Unit Alpha-1, designated Red Right Hand, has entered the facility. Drop your weapons and put your hands up, opposition will result in termination")

MTF Alpha-1 is sent to site using special armoured personnel carrier with special turret that will kill anyone within 25m (I'm not sure about how many meters there should be) of the spawn and it would be active for 5min.

MTF Alpha-1 would consist of 3 people:

-Commander equipped with special juggernaut type exo-suit and heavy weight short range plasma thrower

-Two elite units with special dmr rifles and advanced heavy Armor.

Both would have special communication system with unlimited power and range. (That cloud be accessed only by them) and normal radio

More specific description:

-Commander:

Armor - special juggernaut type exo-suit (that would give him 2000 HP with 80% bullet resistance but doesn't allow him to sprint)

Weapon - Heavyweight plasma thrower (damage = same as micro HID, Range = Same as micro HID, Unlimited ammo but can overheats easily, so it can fire only for max 5 seconds and it its overheats then it takes 10 seconds to cooldown.)

SCM (Special Communication System [like SCPs voice chat but only for this special unit])

Radio (normal MTF radio)

O5 level key card



-MTF Elite (both):

Armor - Elite heavy Armor (give them 1500HP with 25% bullet resistance)

Weapon – Elite Fusion DMR Rifle ("Red" Fusion powered DMR rifle, Damage is same as fusion pistol but with fire rate of normal fusion rifle and only 20 ammos in the "magazine")

SCM (Special Communication System [like SCPs voice chat but only for this special unit])

Radio (normal MTF radio)

O5 level key card

Two Med kits

Normal MTF grenade.

CI Infiltrators


Big guns didn't work out? What about being sneaky?

Infiltrators are CI special units. When everything fails they enter and use way of guerrilla warfare.

Infiltrators arrival would be signalled by intercom announcement (ex. "Warning! Electrical systems failure!")

Infiltrators would spawn randomly inside facility in empty room or hallway

When they spawn lights inside facility will turn off and whole site will be dark

Infiltrator inventory:

*Armor – Black lightweight flexible Armor (gives them 1000HP but 0% bullet resistance.)

*Special training (that’s not an item, IK. This make them move almost without noise and little faster than normal units.)

*Weapon – Silenced assault rifle (not sure about stats)

*Combat knife (well a knife that allows for quiet killing of enemies at melee range)

*Med kit

*SCM (Special Communication System [like SCPs voice chat but only for this special unit])

*Night vision googles (allows them to see in dark)

*Proximity mine (a mine that can be mounted on walls and detonates when someone [that is not CI] move pass it, a special laser can be seen only when using night vision [both googles and MTFs rifle scopes])

*Frag grenade (same as MTF grenades but don’t flash like disco and can't kill thru walls and doors)

*Decoder (Basically CI device but 2.0, can open any door like O5 key card)
Wow... That's REALLY cool ideas...
good yes keep making suggestions that reduce respawn rate
Blizzard Apr 27, 2018 @ 10:39am 
Originally posted by Smiley:
Wow... That's REALLY cool ideas...
Yea... i usualy over think my ideas, you can look at my post history and read rest of my ideas
SimplySmiley Apr 27, 2018 @ 10:39am 
Originally posted by szavak индуцирующее:
good yes keep making suggestions that reduce respawn rate
Welll... MTF and CI succ really much...
I hate to spawn as them... They are just BORING to play...
Originally posted by Smiley:
Originally posted by szavak индуцирующее:
good yes keep making suggestions that reduce respawn rate
Welll... MTF and CI succ really much...
I hate to spawn as them... They are just BORING to play...
their spawns prolong the game and turn it into a generic shooter more often than not
Blizzard Apr 27, 2018 @ 10:43am 
Originally posted by szavak индуцирующее:
Originally posted by Smiley:
Welll... MTF and CI succ really much...
I hate to spawn as them... They are just BORING to play...
their spawns prolong the game and turn it into a generic shooter more often than not
That why we need something like those SU, ex, when all SU are killed or timer goes down then its game over
SimplySmiley Apr 27, 2018 @ 10:43am 
Originally posted by szavak индуцирующее:
Originally posted by Smiley:
Welll... MTF and CI succ really much...
I hate to spawn as them... They are just BORING to play...
their spawns prolong the game and turn it into a generic shooter more often than not
Yep. And this game is NOT a fps shooter... It's a game about escaping as D-Boiz and Nerd Boiz when MTF and CI tries to rescue their asses from getting raped by creatures that left containment chambers (or how I call them: Prison cells.)... And this is horror game... I guess...(Heh. 5 teams of MTF spawned because there is still 1 SCP chasing poor D-Boi in HCZ is called a horror game...)
SimplySmiley Apr 27, 2018 @ 10:44am 
Originally posted by SCP-079:
Originally posted by szavak индуцирующее:
their spawns prolong the game and turn it into a generic shooter more often than not
That why we need something like those SU, ex, when all SU are killed or timer goes down then its game over
Yeah.. .This game NEEDS some sort of end line to the round...
Originally posted by Smiley:
Originally posted by szavak индуцирующее:
their spawns prolong the game and turn it into a generic shooter more often than not
Yep. And this game is NOT a fps shooter... It's a game about escaping as D-Boiz and Nerd Boiz when MTF and CI tries to rescue their asses from getting raped by creatures that left containment chambers (or how I call them: Prison cells.)... And this is horror game... I guess...(Heh. 5 teams of MTF spawned because there is still 1 SCP chasing poor D-Boi in HCZ is called a horror game...)
be careful there are people who aggressively disagree with that and think this should be a meme with more shooter elements than horror
cryptbot Apr 27, 2018 @ 11:01am 
finally, these are my kind of people. I hate how this game is a meme fps shooter. I actually want it to be frightening and difficult.
Originally posted by cryptbot:
finally, these are my kind of people. I hate how this game is a meme fps shooter. I actually want it to be frightening and difficult.
sadly there are many who disagree like ratman who believes the game is in good standing
cryptbot Apr 27, 2018 @ 11:07am 
I respect his opinions though, he has very intriguing and good ones too.

both of you seem to get into heated debates haha.
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Date Posted: Apr 27, 2018 @ 3:29am
Posts: 43