SCP: Secret Laboratory

SCP: Secret Laboratory

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ImCerms Apr 4, 2018 @ 4:38am
Let Scientists and SCPs have a way to escape.
Maybe some evacuation shelter for the Scientists and the SCPs can take that outdoor walkway.
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Showing 1-6 of 6 comments
Foxe Apr 4, 2018 @ 4:41am 
In Gmod there was a score reward, but why would anyone do that? There would be no reward in SCP:SL.
Last edited by Foxe; Apr 4, 2018 @ 4:41am
Jeruzalem Apr 4, 2018 @ 4:47am 
Originally posted by SCP:SL Doge™:
In Gmod there was a score reward, but why would anyone do that? There would be no reward in SCP:SL.
In the current version, the survivors can lock up the one scp that can get them. 106. If they lock themselves up after taking care of them, 173, 49 and 096 cant get to them. Then all that has to happen is for mtf and chaos to keep spawning and shoot them, because the hp of the scp's is finite. they will die eventually. They cant escape and its their goal to kill everyone exept chaos.

Though the scp's have a big amount of health, if survivors deside to play a turtle game, the scp's will always lose.

It would be nice of the scp's had a secondair way to win.
Last edited by Jeruzalem; Apr 4, 2018 @ 4:48am
Robot Apr 4, 2018 @ 5:17am 
SCPs are supposed to kill chaos as well.
John Apr 4, 2018 @ 5:37am 
Well, not really RobotM4dneSs.

The SCPs objective is both to kill everyone and don't let anyone escape. But still, SCPs win if only CI and SCP are alive.

CI and SCP relation still is a grey zone because of that.

So Noob Noob isn't wrong.

Maybe some light bonus in the current round depending on how long you survived, how much damage you did to SCPs, as more health or armor, or even ammo, when you respawn MTF or CI. Tho I don't see why Doge wrote about reward while the topic is about SCP escape?

SCP escape should be a thing but only once all D-class and Scientists are dead
Last edited by John; Apr 4, 2018 @ 5:41am
Foxe Apr 4, 2018 @ 5:50am 
Originally posted by John:
Well, not really RobotM4dneSs.

The SCPs objective is both to kill everyone and don't let anyone escape. But still, SCPs win if only CI and SCP are alive.

CI and SCP relation still is a grey zone because of that.

So Noob Noob isn't wrong.

Maybe some light bonus in the current round depending on how long you survived, how much damage you did to SCPs, as more health or armor, or even ammo, when you respawn MTF or CI. Tho I don't see why Doge wrote about reward while the topic is about SCP escape?

SCP escape should be a thing but only once all D-class and Scientists are dead
I wrote that because what do you really get from escaping when you can just continue killing for fun. Giving SCPs the ability to escape was already denied by Hubert, + it would majorly change how the game plays out. Instead of killing as SCP, you would rush for the exit and instead of NTF rushing to LCZ to get a card to blow up the facility/rescue scientists, they would have to instead guard the exit for ages.
https://trello.com/c/vTJtfVdD/31-allow-scps-to-escape-the-facility
Last edited by Foxe; Apr 4, 2018 @ 5:54am
John Apr 4, 2018 @ 6:56am 
As I said, you could be able to escape when no scientist nor D are alive.

It would allow players to shorten the round lenght, plus if the exit is on ground level then it would still be complicated to escape as SCPs and put more pressure to CI and MTFs when activating the nuke.

Right now rounds tend to be really long because of the incredibely high amount of spawns.
Plus, MTFs tend to spawn a lot more (or it's just my imagination?) so SCPs can end the round because of a single person hiding, waiting for allies to respawns. Or just because the map is huge and finding a person can be a tediois task when the said person do everything to survive.

This could be another way for the SCPs to win aside being alive along with only CI or noone.
Last edited by John; Apr 4, 2018 @ 7:00am
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Date Posted: Apr 4, 2018 @ 4:38am
Posts: 6