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Though the scp's have a big amount of health, if survivors deside to play a turtle game, the scp's will always lose.
It would be nice of the scp's had a secondair way to win.
The SCPs objective is both to kill everyone and don't let anyone escape. But still, SCPs win if only CI and SCP are alive.
CI and SCP relation still is a grey zone because of that.
So Noob Noob isn't wrong.
Maybe some light bonus in the current round depending on how long you survived, how much damage you did to SCPs, as more health or armor, or even ammo, when you respawn MTF or CI. Tho I don't see why Doge wrote about reward while the topic is about SCP escape?
SCP escape should be a thing but only once all D-class and Scientists are dead
https://trello.com/c/vTJtfVdD/31-allow-scps-to-escape-the-facility
It would allow players to shorten the round lenght, plus if the exit is on ground level then it would still be complicated to escape as SCPs and put more pressure to CI and MTFs when activating the nuke.
Right now rounds tend to be really long because of the incredibely high amount of spawns.
Plus, MTFs tend to spawn a lot more (or it's just my imagination?) so SCPs can end the round because of a single person hiding, waiting for allies to respawns. Or just because the map is huge and finding a person can be a tediois task when the said person do everything to survive.
This could be another way for the SCPs to win aside being alive along with only CI or noone.