SCP: Secret Laboratory

SCP: Secret Laboratory

View Stats:
Marbles Feb 23, 2018 @ 9:01pm
How to Escape as a D-Class (maybe T.T)
Hello, my fellow D-Class inmates.
(Did this out of boredom.)

The first thing to do is to shout "D-boys!" when you first escape your cells. Then you find these rooms which are vital to your survival.

The room with alot of desks. Will give you a single Scientist card.

The bathrooms should give you either a M1911 and a card (janitor or scientist) OR cards OR nothing...

The room with the glass cage. On entering to the right might be a Zone Manager card (with clearance to the Checkpoints) once in hand you can either escape pass the Light and Heavy containment areas or check the drawers next to where you find the card. You might get a M1911 or Scientist card or radio or the best thing ever a flashlight (no idea of its use other than to see in the dark).

SCP-914.
The formula to get the 05 Card WITHOUT luck is to 1:1 a card to Zone Manager Card (green one).
Then Fine the card till it becomes a Chaos Card.
Then 1:1 the Chaos Card into a Ntf Commander Card (blue)
Then Fine the Commander Card into a 05 Card now you can escape.

But going back you only need a Zone Manager card to escape so only go to 914 if your desperate.

Spare No Mercy to the Scientists. THEY ARE EVIL...when you see a Scientist with a NTF, the result is your death or escape together only to be murdered by your fellow escapees.

Also being a Zombie is better than being dead.

If you get sucked into 106's dimension you should mark the 'safe' hallway with something, but some random idiot might come along and see oh a >insert object< and pick it up and die the next second. The 'safe' exit should be 45 degrees from the direction your facing, but don't count on it...cause it's probably rumours.

AFTER you escape 106's dimension, you will be in the Heavy Containment Area!

There are several places where you can obtain clearence to escape (if you don't have clearence):

The Warhead room. There should be a Senior Guard or Guard keycard on one of the shelves and a door that leads to a NTF Standard Rifle (if you get the Guard keycard then YOU'RE FK'd you can't defend yourself).

SCP-049's 'house'. The entrance is the only unlabeled elevator. There should be a card (Senior or normal guard keycard) on one of the shelves. There is a door which is locked but it contains a NTF Standard Rifle alongside a medkit (which is unscientific it heals like 75% of your health).

EDIT: It heals around 60% (shhh) i think...

The chamber with the glass window and 2 doors leading inside. This ones simple grab a random keycard on yourself open the doors and you should see an NTF Commander Keycard.

AFTER waddling around the Heavy Containment area once you see a checkpoint open it then BOOK it. The checkpoint creates a loud noise that attracts idk, SCPs, ppl with guns or your fellow D-Classes.

KEEP in mind that the Gates at Gate A and B can only be opened by a RED Zone Manager keycard, 05-Card, Chaos card, NTF Lieutenant card and NTF Commander card.

After escaping the Complex, you respawn as a Chaos Insurgent and your objectives are to kill the Evil Scientists, the Corrupt NTFs. Try to cooperate with the SCPs because you can win with them (but knowing your hatred of them you might just shoot them).

So my fellow D-Classes I hope you escape instead of being trapped down there with the SCPs.

-I'm bored x3.

EDIT: SCPs are human too you can convince them to convert you to Zombism or leave you alone...besides you can use the SCPs to open the checkpoints for you (it's all about timing) and staying quiet and hidden (and luck too if they didn't turn around to see you hiding there).
Same goes with the NTF.

+Hiding in plain sight takes real skill since your dressed in orange clothes.

+Most times when I escape unarmed with only a keycard (without clearence to gates) the gates are open...(so always leave the gate open for us D-Classes to escape :p wink* wink* nudge* nudge*).

+Ntf, Zombies, 173 are blind and deaf (maybe)...(literally waited for a Zombie to open the checkpoint and waited for a few seconds then jogged right in and went up the lift and BOOKed it since it went back down...and yeah I also escaped heavy containment with a senior guard keycard and hid from the 5 Ntfs ONLY TO walk right pass 2 Ntfs going to the Intercoms room...I escaped that round and came back as Chaos. (killed myself by fall damage cuz I got bored of waiting for reinforcements)

EDIT no.2:

M1911 best weapon in the game (totally not biase from another game cough cough cough)
Last edited by Marbles; Feb 24, 2018 @ 6:53pm
< >
Showing 1-11 of 11 comments
Cicer Vopiscus Feb 23, 2018 @ 9:20pm 
Its 1:1 Fine 1:1 Fine 1:1 Fine.
Marbles Feb 23, 2018 @ 9:24pm 
This is the simple version:
Lets say you have a Scientist card.

Scientist [1:1] Zone Manager (green)
Zone Manager (green) [Fine] Zone Manager (red)
Zone Manager (red) [Fine] Chaos
Chaos [1:1] Ntf Commander
Ntf Commander [Fine] 05
Last edited by Marbles; Feb 23, 2018 @ 9:25pm
another thing that works is hiding right beside the Heavy Containment gate, and then slipping through right after the MTF enters. Obviously this is risky, but it actually works a lot of the time.
RpgBlaster Feb 23, 2018 @ 10:14pm 
How to survive ?
never trust a scientifist
never trust being safe at 914 because of 106
FrianVex Feb 23, 2018 @ 11:43pm 
Check my guide

Oh yeah Zone manager don't have access to gate
Marbles Feb 24, 2018 @ 1:01am 
Zone manager (ZM) cards are either greenish looking (a really green aqua) or red. The green ZM can only open the checkpoints which is why you can either bet your luck that the NTF didn't lock the gates to the elevators to the surface or go to the room with the commander keycard OR go to check the drawers in the room with stairs that lead to a balcony looking thing OR just 914.
dazzlelad23 Feb 24, 2018 @ 6:16am 
LOVE YOUR PIC
HeavyWolfPL Feb 24, 2018 @ 6:37am 
I upgraded from Scientist to O5 in 3x Very Fine...
Wolf68 Feb 24, 2018 @ 1:08pm 
Lmao i cant believe you would make a guide on using a cheat. Tell everyone about it and make playing as SCP 106 even more awful.
Last edited by Wolf68; Feb 24, 2018 @ 1:08pm
Tigerhawk71 Feb 24, 2018 @ 4:04pm 
Originally posted by Antik:
Originally posted by zabszk:
Nothing.... :)

This "cheat" is removed from beta and soon will be removed from stable version too.

I already know how to do it, you might as well tell me since it's gonna get fixed. Getting out of his pocket dimension is very easy after 5min without cheating anyway.

I'm quite sure they will fix persistent item drops too.
Simple.. Hide your ass on one of the gates leading to the elevators..
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Feb 23, 2018 @ 9:01pm
Posts: 11