SCP: Secret Laboratory

SCP: Secret Laboratory

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8thSeaOfRhye Jan 27, 2018 @ 12:06am
How the hell is this facility bulided?
It's not logical. To get to the exit from LCZ you must go through HCZ. (Where all the ♥♥♥♥♥♥ up ones are). Srsly who bulided this?
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Showing 1-6 of 6 comments
glovernor Jan 27, 2018 @ 12:29am 
It's a video game.

All the game adaptations of the universe are amateur and fan made, which means realism and logic wasn't a priority over something like this.

In the earliest versions of Containment Breach the entire, full base, was randomly generated without any pattern, which brought some issues and the original dev didn't see sense in having reinforced tunnels and dangerous SCPs lined up directly connected with offices and stuff.


From a logical standpoint you could argue it's setup so that the most dangerous entities are held in the center of the base with LC and D cells on one side, on a lower level, and the offices torwards the surface on the other side. The CB version of the base is larger with plenty fake doors to areas that don't exist; this game lacks a lot of those rooms currently.
Last edited by glovernor; Jan 27, 2018 @ 12:59am
WillingFire Jan 27, 2018 @ 12:33am 
i think the priority in foundation is to protect gates. that means HCZ is zone where there should be more guards than in LCZ. the same is in strategic games. where you have the most important thing (there: exit gates), there should be the most priority of protection. In LCZ are only SCPs considered as safe or euclid (scp 914 and 173) where in HCZ are SCPs considered as keter. Security is in Entrance Zone so if any keter SCP manages to break through, security will be faster so there is more chance of containing SCP. When SCP 173 manages to break through in LCZ the only thing is not to blink. also LCZ is larger than HCZ. less space = less space to protect. And from LCZ to HCZ are two control points while from HCZ to Entrance zone is only one.All things considered facility is well designed. One more thing. in LCZ is Class-D personel. This personel is not allowed to escape so the farther to exit, the better.

I don't know why i wrote this and i don't know if i don't wrote something wrong (i'm not from England or USA but from Poland so my english isn't perfect).
MissNatcula Jan 27, 2018 @ 12:54am 
I do vaguely remember in the actual single player game you finding a note or something like that that mentions the confusing layout of the facility by a new employee. Some one who worked there I believe mentioned that they would just get use to it over time. Perhaps the actually builders in a lore sense wanted it confusing to stop anyone from just breaking out or even in easily. Those who work there would know the layout while intruders or class D, even SCP's would get lost in the halls. Also HCZ has SCP's that can't be easily stolen unlike down in LCZ. I imagine if an intruder busted in thinking to steal stuff they probably wouldn't get passed HCZ.

You have to think that some of the SCP's in LCZ are just items however they are very powerful items. Like ones that can make you immune to stuff or transport you to another plane where you are untouchable. If some one wanted to break in and try to steal something, they would have to risk going through HCZ for it. The ultimate safe.

But yes, there is also logic is keeping dangerous things closer to the surface since reenforcements can get there must faster to deal with any situation that arises.
Last edited by MissNatcula; Jan 27, 2018 @ 12:55am
ManchmalPfosten Jan 27, 2018 @ 9:45am 
Originally posted by Miss Natcula:
Perhaps the actually builders in a lore sense wanted it confusing to stop anyone from just breaking out or even in easily. Those who work there would know the layout while intruders or class D, even SCP's would get lost in the halls. Also HCZ has SCP's that can't be easily stolen unlike down in LCZ. I imagine if an intruder busted in thinking to steal stuff they probably wouldn't get passed HCZ.
The entire point of the SCP foundation is to keep the SCPs contained inside the facilities. The outside world doesnt even know they exist. No one is going to steal anything. Our best bet would be the chaos insurgency. Its just so that the player cant just go to the entrance zone and ignore the Heavy containment zone. Though it would work if you needed to go to the HCZ to unlock something that would then make you be able to enter the EC. That would be cool. But i think the creators of SCP:CB just didnt think of that. Oh well.
Last edited by ManchmalPfosten; Jan 27, 2018 @ 9:45am
nuggets Oct 20, 2018 @ 2:42am 
like they want to keep keter objects in there like lets put the exit next to all the worst ones
Reduxツ Oct 20, 2018 @ 7:06am 
Originally posted by wings master:
like they want to keep keter objects in there like lets put the exit next to all the worst ones
Keter=/=Dangerous
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Date Posted: Jan 27, 2018 @ 12:06am
Posts: 6