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번역 관련 문제 보고
From my playthroughs I disagree with this. Every time I've stuck with the group, we all die to 1 SCP or MTF or something else. If I pick the right time to go my own way, it seems my chances of survival greatly increase.
Also, when I'm in Spec I tend to see solo Class D's make it far more often than a group.
Hell, I had to deal with 173 cornering me and the rest of the Ds in our cell area after group travel didn't work, and by keeping an ear out I managed to hide on the corners of a cell and not trigger his 'someone looking at you' pause as he killed everyone but me.
IMO they need to rework the game's objectives a bit while laying win/loss out more clearly.
The role of the nuke isn't even clear. It doesn't seem to affect the outcome of anything but which team is supposed to detonate it?
MY OPINION as to how it should be handled.
CLASS D = Goal is to escape alive, at the expense of the scientists. If they do that, they respawn in the CI strike team to help other Class D escape and complete CI objectives.
While not required, they should deceive the scientists and keep them from escaping.
SCIENTIST = Goal is to escape alive as well, at the expense of Class Ds--see above.
Scientists that escape alive respawn in the MTF death squad, helping other scientists escape while furthering NTF objectives.
SCPs = Goal should still be to kill everyone but also prevent detonation of the nuke, if they're not given a condition on escaping the base
As for that nuke, if it really has no defined role right now, they could have the NTF's ultimate objective be to PREVENT detonation of the warhead, in addition to killing Class D and their CI rescuers, while CONTAINING the SCPs and rounding them back up into their respective cells (with the option to kill them, but that'd count as a loss; else if they kill all the SCPs have the NTF's victory condition SWITCH to DETONATING the warhead)
Conversely, CI could have the same priorities with the exception that they initially aim to detonate the nuke while helping the Class D escape, BUT if the SCPs are killed off, their nuke objective SWITCHES likewise, to PREVENTING the NTF from detonating the warhead in that scenario)
The capped words are to prevent confusion but the fact I'm doing that in this might already say enough.
If the SCPs are killed the game could ultimately boil down to a team deathmatch between the CI and NTF over detonating the warhead in the second-half of the round, with the only spectators being those killed in the first half potentially.
The game could already be like this for all I know, but I've seen both teams try to detonate the nuke, and I've seen edge cases with the different teams camping out, but it doesn't affect the outcome of the game. The above thought adds SCP containment as an explicit priority of the NTF however, rather than just killing them.
SCPs all dead: CI=prevent detonation // NTF=detonate nuke
The idea is that, from the NTF's pov, you'd think the goal would be to retake the base and keep the SCPs alive if possible, while the CI would work to kill them instead, and with the key SCP's gone, keep the base itself from being scrapped. But even if that is how the game actually works right now, it's left ambiguous, nothing gets stated as a win or a loss beyond number of escapees, SCPs killed, and how many people total those SCPs have killed.
This stuff is already in the game, they just need to rework the logic a bit and state a win / loss on the statistics for the different teams. This would be fairly easy to implement.
The Chaos Insurgency rescue the Class D's because they know what the Foundation is doing and they're trying to save the Class D's. Yet they kill the Scientists and NTF because they both work for the Foundation.
The game is literally based on the original SCP game and this is how the lore worked in the game. You can't just break away from the whole lore of the game, just because you don't like getting killed by people, who are there to kill you in the first place.
"I don't think its fun" is not a reason to change a fundamental dynamic of the game. Letting D-class escape is literally making the MTF lose because CI comes in to shoot the MTF. The game is about Foundation protocol, not your sense of what to do in the situation.