SCP: Secret Laboratory

SCP: Secret Laboratory

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Jmax 2018년 1월 24일 오후 4시 06분
Stop killing class d personal
When I find my self d class I usually team up with class c but once we get close to get out (it has been 15 min at this point) some one comes up and shoots me and then I have to wait another 15 min to respawn then come back again as d then go though every thing again
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RandomDude 2018년 1월 25일 오후 1시 39분 
Super_님이 먼저 게시:
The advantage to class-Ds are in their numbers. If they work together as a team, with a few sacrifices, they can easily overpower the NTF and SCPs to allow for a couple to escape. Class-Ds however tend to split off trying their own strategies which just decreases their already low chance of winning. NTF should kill Class-Ds on sight as it is their job.
[snip]:

From my playthroughs I disagree with this. Every time I've stuck with the group, we all die to 1 SCP or MTF or something else. If I pick the right time to go my own way, it seems my chances of survival greatly increase.

Also, when I'm in Spec I tend to see solo Class D's make it far more often than a group.
gompo 2018년 1월 25일 오후 1시 55분 
Jmax3님이 먼저 게시:
When I find my self d class I usually team up with class c but once we get close to get out (it has been 15 min at this point) some one comes up and shoots me and then I have to wait another 15 min to respawn then come back again as d then go though every thing again
why would you let the D Class get away? they respawn as CI
Raikoh 2018년 1월 25일 오후 2시 30분 
RandomDude님이 먼저 게시:
Super_님이 먼저 게시:
The advantage to class-Ds are in their numbers. If they work together as a team, with a few sacrifices, they can easily overpower the NTF and SCPs to allow for a couple to escape. Class-Ds however tend to split off trying their own strategies which just decreases their already low chance of winning. NTF should kill Class-Ds on sight as it is their job.
[snip]:

From my playthroughs I disagree with this. Every time I've stuck with the group, we all die to 1 SCP or MTF or something else. If I pick the right time to go my own way, it seems my chances of survival greatly increase.

Also, when I'm in Spec I tend to see solo Class D's make it far more often than a group.
Probably because a single Class D has the capability to hide if they're smart enough, and elusive if they know what they're doing. When you have a massive group running around and opening doors, everybody can hear them coming from rooms away, which makes the Class Ds easy pickings if a hostile MTF homes in on their sounds or certain SCPs notice the racket.

Hell, I had to deal with 173 cornering me and the rest of the Ds in our cell area after group travel didn't work, and by keeping an ear out I managed to hide on the corners of a cell and not trigger his 'someone looking at you' pause as he killed everyone but me.
Raikoh 님이 마지막으로 수정; 2018년 1월 25일 오후 3시 01분
glovernor 2018년 1월 25일 오후 2시 55분 
Taramafor님이 먼저 게시:
It's not just D-classes. I've has NTF and Chaos hanging out together and even had a pet statue with NTF. That statue gave me a fright when the checkpoint door opened but the NTF was speaking up for it. So the whole team set the nuke off and us, along with the statue got to the surface. We ended up having to shoot it to end the game.

There was also a time a chaos and a NTF was kind of making out or something. I have no idea. They were definately friendly to each other though.

Yet another time Chaos and NTF just hang in the itercom room. I actually grabbed a disarming tool and used it on an NTF and it worked. I nabbed me a prisoner! All of this happened in a single night and day of binge gaming.

All this makes me think there should be an "escort the prisoner/capture SPC to a cell" or something. Perhaps using handcuffs (for people) or cages (for SCPS) which make you walk slow when tied to them. Something along those lines. Can you imagine the statue being taken on walks, or a D-class known as "ADog"?


IMO they need to rework the game's objectives a bit while laying win/loss out more clearly.
The role of the nuke isn't even clear. It doesn't seem to affect the outcome of anything but which team is supposed to detonate it?


MY OPINION as to how it should be handled.

CLASS D = Goal is to escape alive, at the expense of the scientists. If they do that, they respawn in the CI strike team to help other Class D escape and complete CI objectives.
While not required, they should deceive the scientists and keep them from escaping.

SCIENTIST = Goal is to escape alive as well, at the expense of Class Ds--see above.
Scientists that escape alive respawn in the MTF death squad, helping other scientists escape while furthering NTF objectives.

SCPs = Goal should still be to kill everyone but also prevent detonation of the nuke, if they're not given a condition on escaping the base


As for that nuke, if it really has no defined role right now, they could have the NTF's ultimate objective be to PREVENT detonation of the warhead, in addition to killing Class D and their CI rescuers, while CONTAINING the SCPs and rounding them back up into their respective cells (with the option to kill them, but that'd count as a loss; else if they kill all the SCPs have the NTF's victory condition SWITCH to DETONATING the warhead)

Conversely, CI could have the same priorities with the exception that they initially aim to detonate the nuke while helping the Class D escape, BUT if the SCPs are killed off, their nuke objective SWITCHES likewise, to PREVENTING the NTF from detonating the warhead in that scenario)

The capped words are to prevent confusion but the fact I'm doing that in this might already say enough.

If the SCPs are killed the game could ultimately boil down to a team deathmatch between the CI and NTF over detonating the warhead in the second-half of the round, with the only spectators being those killed in the first half potentially.


The game could already be like this for all I know, but I've seen both teams try to detonate the nuke, and I've seen edge cases with the different teams camping out, but it doesn't affect the outcome of the game. The above thought adds SCP containment as an explicit priority of the NTF however, rather than just killing them.
glovernor 님이 마지막으로 수정; 2018년 1월 25일 오후 3시 18분
glovernor 2018년 1월 25일 오후 3시 08분 
SCPs alive: CI=detonate nuke // NTF=prevent detonation
SCPs all dead: CI=prevent detonation // NTF=detonate nuke

The idea is that, from the NTF's pov, you'd think the goal would be to retake the base and keep the SCPs alive if possible, while the CI would work to kill them instead, and with the key SCP's gone, keep the base itself from being scrapped. But even if that is how the game actually works right now, it's left ambiguous, nothing gets stated as a win or a loss beyond number of escapees, SCPs killed, and how many people total those SCPs have killed.

This stuff is already in the game, they just need to rework the logic a bit and state a win / loss on the statistics for the different teams. This would be fairly easy to implement.
glovernor 님이 마지막으로 수정; 2018년 1월 25일 오후 3시 29분
the ouch mouse 2018년 1월 25일 오후 3시 46분 
You should kill clas Ds, because if you don't, they escape, become CI, and shoot you in the back. Simple.
Jmax 2018년 1월 25일 오후 7시 40분 
gompo님이 먼저 게시:
Jmax3님이 먼저 게시:
When I find my self d class I usually team up with class c but once we get close to get out (it has been 15 min at this point) some one comes up and shoots me and then I have to wait another 15 min to respawn then come back again as d then go though every thing again
why would you let the D Class get away? they respawn as CI
They would do that any way if they die
Acai 2018년 1월 25일 오후 8시 22분 
Ciao only spawns if there are D class
Acai 2018년 1월 25일 오후 8시 22분 
Ci
SeeDee 2018년 1월 25일 오후 9시 12분 
Lorewise, the MTF/NTF work for the SCP Foundation and are there to follow orders. The NTF need to rescue the scientists as they're valuable to the SCP Foundation, but they kill the Class D's because if they were to escape and tell the world that the SCP Foundation is using them as guinea pigs against monsters, the Foundation would get shut down.
The Chaos Insurgency rescue the Class D's because they know what the Foundation is doing and they're trying to save the Class D's. Yet they kill the Scientists and NTF because they both work for the Foundation.

The game is literally based on the original SCP game and this is how the lore worked in the game. You can't just break away from the whole lore of the game, just because you don't like getting killed by people, who are there to kill you in the first place.
Acai 2018년 1월 25일 오후 11시 17분 
i think we need to just chill out and leave it up to the server owners... if you dont like how they do things then start ya own server
[242] CPT. Helios 2018년 1월 25일 오후 11시 50분 
D-Class are supposed to be killed by the MTF, and are not friendly to scientists. Part of the reason that this game's early game is so interesting is that there are two, mutually exclusive factions trying to escape the facility. I've escape multiple times vs hostile MTF and scientists as a D-class. And I always kill D-class on sight as an MTF.

"I don't think its fun" is not a reason to change a fundamental dynamic of the game. Letting D-class escape is literally making the MTF lose because CI comes in to shoot the MTF. The game is about Foundation protocol, not your sense of what to do in the situation.
Acai 2018년 1월 25일 오후 11시 56분 
if people want to play it that way who cares.... its their server
Raikoh 2018년 1월 26일 오전 12시 00분 
Considering the victory conditions are basically "how many D-Class and Scientist were rescued, are the SCPs dead, and did the nuke go off," with no actual distinct team victories for anyone besides SCP, you should really consider it more of a multiplayer survival mini-sandbox than some sort of competitive "gotta win" thing or a deathmatch besides when CI and MTF clash.
Mister P. Onya 2018년 1월 26일 오전 7시 11분 
When the Day Breaks님이 먼저 게시:
D-Class are supposed to be killed by the MTF, and are not friendly to scientists. Part of the reason that this game's early game is so interesting is that there are two, mutually exclusive factions trying to escape the facility. I've escape multiple times vs hostile MTF and scientists as a D-class. And I always kill D-class on sight as an MTF.

"I don't think its fun" is not a reason to change a fundamental dynamic of the game. Letting D-class escape is literally making the MTF lose because CI comes in to shoot the MTF. The game is about Foundation protocol, not your sense of what to do in the situation.
You have a disarming tool you know
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