SCP: Secret Laboratory

SCP: Secret Laboratory

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Where is SCP-682
http://www.scp-wiki.net/scp-682

I know this has most likely been said a billion times, but if Im correct, you guys already put in 682's containment cell, so where is 682?!?


Its the room downstairs with all the tesla gates that you have to go around using the catwalk or the stairs.
Last edited by †๖ۣۜKrampus†; Jan 22, 2018 @ 11:59am
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Showing 1-13 of 13 comments
SchwerMaik Jan 22, 2018 @ 12:02pm 
Maybe not Added yet
Tabaqui Jan 22, 2018 @ 12:14pm 
I actually wish it will never be added, as it is simply impossible to make it balanced gameplay-wise without ♥♥♥♥♥♥♥ up the lore
Antik Jan 22, 2018 @ 2:00pm 
Very unlikely that they will add him, how do you balance a SCP like that?
Apex Jan 22, 2018 @ 2:02pm 
It's not on our list for anytime soon.
Redolant Jan 22, 2018 @ 3:46pm 
SCP-682 is unkillable and overpowerly strong in the lore. I don't think this will come in the game anytime soon.
Originally posted by SCP:SL The Lion:
It's not on our list for anytime soon.
Now that I think about it, its makes sense why he wouldnt be in the game lol. What about 096? Surely this one is too overpowered.
Last edited by †๖ۣۜKrampus†; Jan 22, 2018 @ 3:49pm
Vash Jan 22, 2018 @ 3:52pm 
Originally posted by †๖ۣۜKrampus†:
Originally posted by SCP:SL The Lion:
It's not on our list for anytime soon.
Now that I think about it, its makes sense why he wouldnt be in the game lol. What about 096? Surely this one is too overpowered.

I think it would actually be cool to see him in-game, but idk about the balancing.
ItsRikoVR Jan 22, 2018 @ 4:34pm 
Nobody is mentioning how 106, the old man is also unkillable in the lore. Yet here we are. He's killable, AND there's a way to contain him.

Realistically it wouldn't be too hard to implement 682. Just make him have a certain amount of HP, and if he "dies," maybe his model turns into a severely mangled version of himself, where he cannot move or do anything. When the player playing as 682 runs out of HP, the body could stay there and the player would later respawn.

Another idea: Inflict enough damage to the point where 682 runs out of HP, and he would be incapacitated. Then there would be a cool down of 5-10 minutes, and he would be regenerated back to 75% HP and would be able to continue playing.

For containment: If NTF forces manage to have the equipment ready to transport him while he's incapacitated, they can then deliver him back to his containment and submerge him in acid to successfully recontain him.
Last edited by ItsRikoVR; Jan 22, 2018 @ 4:38pm
Doctorne Jan 22, 2018 @ 5:00pm 
Originally posted by 理子 Suzuya:
Nobody is mentioning how 106, the old man is also unkillable in the lore. Yet here we are. He's killable, AND there's a way to contain him.

Realistically it wouldn't be too hard to implement 682. Just make him have a certain amount of HP, and if he "dies," maybe his model turns into a severely mangled version of himself, where he cannot move or do anything. When the player playing as 682 runs out of HP, the body could stay there and the player would later respawn.

Another idea: Inflict enough damage to the point where 682 runs out of HP, and he would be incapacitated. Then there would be a cool down of 5-10 minutes, and he would be regenerated back to 75% HP and would be able to continue playing.

For containment: If NTF forces manage to have the equipment ready to transport him while he's incapacitated, they can then deliver him back to his containment and submerge him in acid to successfully recontain him.
Feudal Jan 22, 2018 @ 6:34pm 
Speaking of overpowered SCP's, I have a feeling that when 096 is added, the 096+173 will be a strong duo that can only be combatted with the spectators all screaming "Wow that was gay!"
Saint Skeleton Jan 22, 2018 @ 8:48pm 
Originally posted by 理子 Suzuya:
Nobody is mentioning how 106, the old man is also unkillable in the lore. Yet here we are. He's killable, AND there's a way to contain him.

Realistically it wouldn't be too hard to implement 682. Just make him have a certain amount of HP, and if he "dies," maybe his model turns into a severely mangled version of himself, where he cannot move or do anything. When the player playing as 682 runs out of HP, the body could stay there and the player would later respawn.

Another idea: Inflict enough damage to the point where 682 runs out of HP, and he would be incapacitated. Then there would be a cool down of 5-10 minutes, and he would be regenerated back to 75% HP and would be able to continue playing.

For containment: If NTF forces manage to have the equipment ready to transport him while he's incapacitated, they can then deliver him back to his containment and submerge him in acid to successfully recontain him.

thats a fun idea , perhaps make his attacks instant kill but its a long animation of him chomping the player and eating him , so 682 cant just clear a room of people in a matter of seconds , so one player would die and the rest of the humans would be able to escape

also perhaps when it "dies" and needs to regenerate its health , rather than being the same player , a different player who is currently dead could takeover

id like to see more SCP's be implemented later in the matches , so the MTF doesnt just wipe all the SCP's and then its human versus human for the next 20 minutes

and i think that this would be a cool first step :boozebottle:
ManchmalPfosten Jan 23, 2018 @ 5:28am 
I dont think they should add him. Way to op and unfun to play. What WOULD be cool though would be adding growling noises when standing outside of his containment chamber. Also him screaming and roaring when the nukes go off would be cool.
HeavyWolfPL Jan 23, 2018 @ 5:31am 
Originally posted by SCP:SL The Lion:
It's not on our list for anytime soon.
Last edited by HeavyWolfPL; Jan 23, 2018 @ 5:31am
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Date Posted: Jan 22, 2018 @ 11:59am
Posts: 13