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I think it would actually be cool to see him in-game, but idk about the balancing.
Realistically it wouldn't be too hard to implement 682. Just make him have a certain amount of HP, and if he "dies," maybe his model turns into a severely mangled version of himself, where he cannot move or do anything. When the player playing as 682 runs out of HP, the body could stay there and the player would later respawn.
Another idea: Inflict enough damage to the point where 682 runs out of HP, and he would be incapacitated. Then there would be a cool down of 5-10 minutes, and he would be regenerated back to 75% HP and would be able to continue playing.
For containment: If NTF forces manage to have the equipment ready to transport him while he's incapacitated, they can then deliver him back to his containment and submerge him in acid to successfully recontain him.
thats a fun idea , perhaps make his attacks instant kill but its a long animation of him chomping the player and eating him , so 682 cant just clear a room of people in a matter of seconds , so one player would die and the rest of the humans would be able to escape
also perhaps when it "dies" and needs to regenerate its health , rather than being the same player , a different player who is currently dead could takeover
id like to see more SCP's be implemented later in the matches , so the MTF doesnt just wipe all the SCP's and then its human versus human for the next 20 minutes
and i think that this would be a cool first step