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049: hider. Stay behind doors to supervise people
106: wipe. killing people who are hiding inside a locked room
939: chaser. Has a good speed to chase humans
096: chaser. Has a good speed when enraged
173: hider. Can’t move while someone is looking, better stay behind doors
079: helper. Can help other SCPs but is useless when alone
049-2: shield. Doesn’t have skills, but a massive amount of them can be used as a huge shield
Comparision:
049:
Speed: very bad
HP: bad
Attack: very good
Skill: bad (zombies will most likely kill themselves)
Attack cooldown: very good
Scariness: 1 / very low (looks like a birb)
Utility: very bad
939:
Speed: very good
HP: good
Attack: average
Skill: very good (can talk to people)
Attack cooldown: average
Scariness: 1 / very low (looks like a dog)
Utility: very good
106:
Speed: very bad
HP: very good
Attack: bad
Skill: very good (teleporting and passing through doors)
Attack cooldown: very bad
Scariness: 1 / very low (looks a T-Pose old man covered in barbecue salse)
Utility: very good
096:
Speed: very good
HP: good
Attack: very good
Skill: bad
Attack cooldown: bad
Scariness: 1 / very low (looks like a naked guy)
Utility: bad
173
Speed: average
HP: good
Attack: very good
Skill: very good (more speed with low hp)
Attack cooldown: very good
Scariness: 1 / very low (looks like a Peanut)
Utility: bad
079:
Utility: very good
Skill: good
Alone skills: very bad
Scariness: 1 / very low (looks like a wacky computer
049-2:
Speed: average
HP: very bad
Attack: bad
Skill: very bad (no skills)
Attack cooldown: very bad
Scariness: 1 / very low (looks like a moldy airplane guy)
Utility: good
Plus what really shows that the developers intentinally made 106 bad, is that he used to be the only SCP with a death announcement, so everyone knew he was dead, but not any of the other SCPs. And plus, he isn't that scary once you adabt to him, I just focus and how much detail is put into the model, not how ugly he looks. Same with the new 096 model thats coming soon.
1. 079 - If you know what he's doing, you and your team can and will kill literally everyone you run into. Instant kill secure. While he has some gimmicks with movement that make him more annoying to play, you basically have total control over the whole game. Unfortunately, you do have to rely on your team knowing what to do as well, as well as having a good team in the first place. gl trying to do anything with 096 and 106
2. 096 - The only SCP that profits from being in entrance zone. While certainly average in the early game, he can still kill alot when he eventually enrages. After MTF start spawning, he (and maybe 049 if he's in the right place in the right time) is the only SCP that can kill half of them in one go, as long as you position smart enough for them not to be able to jump onto the cabinets. He has the best attack in the game (an instant and automatic kill). If everyone were to play perfectly, he'd be terrible, but that doesn't really matter as this isn't CS:GO. Everyone is an idiot. Easily the best solo SCP in the game, only downside is that he's terrible at killing single targets and is weak to elevators
3. 049 - self explanatory. Instant kill, plane gang, etc. Does die pretty easily and can not chase people down, so his best option is to get comfy in a doorway,
4. 939 - totally average.
5. 173 - overrated. terrible attack, slow movement. I go out of my way to harass peanut every game, and its gotten to the point where i can stay in the same room and he literally has no chance at killing me. It should say something that a viable strategy is to zap yourself on a tesla gate to be faster. His footsteps are so loud that it makes him being a "stealth scp" completely pointless. In my past 100ish hours of gameplay, I have legitimately died to 173 maybe twice? and thats when 079 shuts me in a hallway or turns the lights off. in late game, he's the easiest SCP to recontain. It's like shooting an office chair. He'd easily be dead last if not for his amazing synergies with both 096 and 079. Could be much better if he was faster and had some methods of escape.
This one particularly bugs me, because whenever I play 173, I do very, very very well. Why do people walk away from me and not run? Why do people try to run past me when they're about to blink? All you fools could live.
6. 106 - No synergy. His one gimmick was made totally pointless by 079. HE DOESN'T EVEN GIVE EXP FOR 079. Every single time he attacks someone with an O5 card, he's MORE LIKELY TO KILL HIMSELF. hell, they dont even have to have an O5. As soon as a black or red card gets in there, anyone who enters can just go "owo whats this", take it, then possibly escape with it. The person who designed 106 probably has fused toes or something. Dont get me started on his attack. In game equivalent of a participation trophy
7. 049-2 - lul
Can’t move when someone is looking and can move very fast when nobody is looking
FUN
173
106
049
096
939
079
049-2
NOT FUN
But SCP 106 is a whole different story, because he is the easiest SCP to go up against due to his lack luster abilities, and his completely utterly ♥♥♥♥ disadvantages listed above, He needs more of a rework than 096. But if its possible to have both reworks in the same update. I swear to god, this will officially Be a greatest achievement in the whole, galaxy, universe, forever infinity.
Anyways, Don't take this personally, I'm not trying to offend you people. Keep up your good work.
yeah fix 106 nobody likes him