SCP: Secret Laboratory

SCP: Secret Laboratory

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Kaiju May 10, 2019 @ 3:54pm
SCP best to worst
Welcome to the SCP rank list where we go from the best SCPS to the worst SCPS, let us begin




1. 173, most people with a forehead love to play as this SCP. He's fast, He has a satisfying kill sfx, and is balanced. This is the only reason I play the game

2. 049, Probably the most devastating SCP in the entire game, He can wipe your squad out in a second if you guys are un-careful. Watch out... Also, he's good at making an army.

3.939, Now we enter the neutral realm. This SCP or THESE SCPs are good but they make me sad, because most of the time, I spawn as them and i'm tired of it. Its mainly because there is 2 of them causing a larger chance to spawn as them than any other SCP or maybe something else. Please developers, ADD A SCP SELECTION FOR THE NEXT UPDATE!

4. 096, Now we enter the lower class SCPS, Wavepoole says he is OP even though he is not. He's way to predictable and loud, He has lower health than 173, when he REQUIRES more health that 173. And no kill SFX what so ever, also, he can barely jump. The worst part is, they aren't gonna buff him until his rework. RIP 096

5. 079, Now we enter the♥♥♥♥♥♥realm for SCPS, I don't know why the dedicated an update, for adding the worst SCP but they did, However, he isn't as bad as before, but he's still boring to play as and I feel like he is too dependent on his SCP fellows. One time I was 079 after 15 billion rounds playing as a ♥♥♥♥♥♥ d boi and my only SCP 096, decided he should kill himself, leaving me ALONE. ;-;

6. 106, Now we enter the shadow realm, larrys pocket dimension, whatever, its too simple to escape from anyways. Now, The single handed worst SCP of the entire game has to be 106. He has a cooldown to his attack, the only SCP with one making him easy to juke by, Even if he is lucky to get a hit, it isn't a confirmed kill. When they escape from his pocket dimension and have a level 3 containment access key card which they likely have since he mostly clears 914. They'll open his doors, and ♥♥♥♥ him over through the entire round, His teleporter is only used in his containment room for 24/7 checks, his armor doesn't protect him from grenades, he is the weakest from the micro somehow. I'd rather be an 049-2 than this♥♥♥♥♥♥head. He's so bad, that people made a plugin that replaces him with 457.

Sentences:

173 is perfect in nearly every aspect, I think he needs a new way to maneuver around like in the vents even though it was debunked. Still, Cutting people off is a great strategy as 173 rather than chasing them head on.

VERY FINE

049, Is disgustingly satisfying to play because he's broken af to play against.

1:1

939, They made me sad because thats the SCP you go against most of the time an, and as.

COARSE

096, Predictable, not op wavepoole ok

COARSER

079, I know he's getting more, but right now before MP2, he is disgusting

ROUGH

106, He is equivalent to a heap of smoldering ash.

ROUGHER
Last edited by Kaiju; May 10, 2019 @ 3:55pm
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Showing 1-14 of 14 comments
76561198860112328 May 10, 2019 @ 5:43pm 
Different kinds of SCPs:
049: hider. Stay behind doors to supervise people
106: wipe. killing people who are hiding inside a locked room
939: chaser. Has a good speed to chase humans
096: chaser. Has a good speed when enraged
173: hider. Can’t move while someone is looking, better stay behind doors
079: helper. Can help other SCPs but is useless when alone
049-2: shield. Doesn’t have skills, but a massive amount of them can be used as a huge shield

Comparision:

049:
Speed: very bad
HP: bad
Attack: very good
Skill: bad (zombies will most likely kill themselves)
Attack cooldown: very good
Scariness: 1 / very low (looks like a birb)
Utility: very bad

939:
Speed: very good
HP: good
Attack: average
Skill: very good (can talk to people)
Attack cooldown: average
Scariness: 1 / very low (looks like a dog)
Utility: very good

106:
Speed: very bad
HP: very good
Attack: bad
Skill: very good (teleporting and passing through doors)
Attack cooldown: very bad
Scariness: 1 / very low (looks a T-Pose old man covered in barbecue salse)
Utility: very good

096:
Speed: very good
HP: good
Attack: very good
Skill: bad
Attack cooldown: bad
Scariness: 1 / very low (looks like a naked guy)
Utility: bad

173
Speed: average
HP: good
Attack: very good
Skill: very good (more speed with low hp)
Attack cooldown: very good
Scariness: 1 / very low (looks like a Peanut)
Utility: bad

079:
Utility: very good
Skill: good
Alone skills: very bad
Scariness: 1 / very low (looks like a wacky computer

049-2:
Speed: average
HP: very bad
Attack: bad
Skill: very bad (no skills)
Attack cooldown: very bad
Scariness: 1 / very low (looks like a moldy airplane guy)
Utility: good
Kaiju May 10, 2019 @ 5:48pm 
Originally posted by Доктор Попов:
Different kinds of SCPs:
049: hider. Stay behind doors to supervise people
106: wipe. killing people who are hiding inside a locked room
939: chaser. Has a good speed to chase humans
096: chaser. Has a good speed when enraged
173: hider. Can’t move while someone is looking, better stay behind doors
079: helper. Can help other SCPs but is useless when alone
049-2: shield. Doesn’t have skills, but a massive amount of them can be used as a huge shield

Comparision:

049:
Speed: very bad
HP: bad
Attack: very good
Skill: bad (zombies will most likely kill themselves)
Attack cooldown: very good
Scariness: 1 / very low (looks like a birb)
Utility: very bad

939:
Speed: very good
HP: good
Attack: average
Skill: very good (can talk to people)
Attack cooldown: average
Scariness: 1 / very low (looks like a dog)
Utility: very good

106:
Speed: very bad
HP: very good
Attack: bad
Skill: very good (teleporting and passing through doors)
Attack cooldown: very bad
Scariness: 1 / very low (looks a T-Pose old man covered in barbecue salse)
Utility: very good

096:
Speed: very good
HP: good
Attack: very good
Skill: bad
Attack cooldown: bad
Scariness: 1 / very low (looks like a naked guy)
Utility: bad

173
Speed: average
HP: good
Attack: very good
Skill: very good (more speed with low hp)
Attack cooldown: very good
Scariness: 1 / very low (looks like a Peanut)
Utility: bad

079:
Utility: very good
Skill: good
Alone skills: very bad
Scariness: 1 / very low (looks like a wacky computer

049-2:
Speed: average
HP: very bad
Attack: bad
Skill: very bad (no skills)
Attack cooldown: very bad
Scariness: 1 / very low (looks like a moldy airplane guy)
Utility: good
Yeah but gameplay wise, thats where its at, 106 ♥♥♥♥♥♥♥ sucks because theres all these disadvantages, 079 sucks because he's unfinished, and 096 is kinda bad because he's predictable after a while of figuring out what he's usally capible of. What makes 173 good, is that he's fun as hell to play as, what makes 049 good is that one moment its sitting doing nothing, and one moment your wiping out a 8 player squad. 939 isn't that great because I got bored of playing as him every time i'm selected as SCP

Plus what really shows that the developers intentinally made 106 bad, is that he used to be the only SCP with a death announcement, so everyone knew he was dead, but not any of the other SCPs. And plus, he isn't that scary once you adabt to him, I just focus and how much detail is put into the model, not how ugly he looks. Same with the new 096 model thats coming soon.
Last edited by Kaiju; May 10, 2019 @ 5:50pm
Sir Mix-a-Lot May 10, 2019 @ 6:20pm 
hmm, i disagree with this quite a bit

1. 079 - If you know what he's doing, you and your team can and will kill literally everyone you run into. Instant kill secure. While he has some gimmicks with movement that make him more annoying to play, you basically have total control over the whole game. Unfortunately, you do have to rely on your team knowing what to do as well, as well as having a good team in the first place. gl trying to do anything with 096 and 106

2. 096 - The only SCP that profits from being in entrance zone. While certainly average in the early game, he can still kill alot when he eventually enrages. After MTF start spawning, he (and maybe 049 if he's in the right place in the right time) is the only SCP that can kill half of them in one go, as long as you position smart enough for them not to be able to jump onto the cabinets. He has the best attack in the game (an instant and automatic kill). If everyone were to play perfectly, he'd be terrible, but that doesn't really matter as this isn't CS:GO. Everyone is an idiot. Easily the best solo SCP in the game, only downside is that he's terrible at killing single targets and is weak to elevators

3. 049 - self explanatory. Instant kill, plane gang, etc. Does die pretty easily and can not chase people down, so his best option is to get comfy in a doorway,

4. 939 - totally average.

5. 173 - overrated. terrible attack, slow movement. I go out of my way to harass peanut every game, and its gotten to the point where i can stay in the same room and he literally has no chance at killing me. It should say something that a viable strategy is to zap yourself on a tesla gate to be faster. His footsteps are so loud that it makes him being a "stealth scp" completely pointless. In my past 100ish hours of gameplay, I have legitimately died to 173 maybe twice? and thats when 079 shuts me in a hallway or turns the lights off. in late game, he's the easiest SCP to recontain. It's like shooting an office chair. He'd easily be dead last if not for his amazing synergies with both 096 and 079. Could be much better if he was faster and had some methods of escape.

This one particularly bugs me, because whenever I play 173, I do very, very very well. Why do people walk away from me and not run? Why do people try to run past me when they're about to blink? All you fools could live.

6. 106 - No synergy. His one gimmick was made totally pointless by 079. HE DOESN'T EVEN GIVE EXP FOR 079. Every single time he attacks someone with an O5 card, he's MORE LIKELY TO KILL HIMSELF. hell, they dont even have to have an O5. As soon as a black or red card gets in there, anyone who enters can just go "owo whats this", take it, then possibly escape with it. The person who designed 106 probably has fused toes or something. Dont get me started on his attack. In game equivalent of a participation trophy

7. 049-2 - lul
Sir Mix-a-Lot May 10, 2019 @ 6:22pm 
Originally posted by Доктор Попов:
173
Speed: average
wh
76561198860112328 May 10, 2019 @ 6:37pm 
Originally posted by serpensky:
Originally posted by Доктор Попов:
173
Speed: average
wh

Can’t move when someone is looking and can move very fast when nobody is looking
Harvestman Spider May 10, 2019 @ 7:40pm 
in scale of fun for me it's
FUN
173
106
049
096
939
079
049-2
NOT FUN
Wavepoole May 10, 2019 @ 9:49pm 
Thx for the shoutout dood, but 096 can destroy any man foolish enough to witness him. Also with skill, humans cannot use jump exploits to get away from you so that's a plus
Simoko May 11, 2019 @ 5:37am 
106 needs a real buff. It's so damn easy to avoid him its not even funny anymore.
Kaiju May 11, 2019 @ 8:15am 
Originally posted by Wavepoole:
Thx for the shoutout dood, but 096 can destroy any man foolish enough to witness him. Also with skill, humans cannot use jump exploits to get away from you so that's a plus
But his biggest weakness is how aware the other people are bout him, Most people aren't stupid enough to go into a room with a crying noise in it, they know its 096. And when he's by an elevator, they just go in the elevator having everyone in the containment zone aware about 096s presences, also, he can't break down every door. Like 049s armory, and the nuke room. Plus, he is just a downgrade from the fun you play as 173 in the round.

But SCP 106 is a whole different story, because he is the easiest SCP to go up against due to his lack luster abilities, and his completely utterly ♥♥♥♥ disadvantages listed above, He needs more of a rework than 096. But if its possible to have both reworks in the same update. I swear to god, this will officially Be a greatest achievement in the whole, galaxy, universe, forever infinity.

Anyways, Don't take this personally, I'm not trying to offend you people. Keep up your good work.
Hund May 11, 2019 @ 8:43am 
Originally posted by E N E M Y:
Originally posted by Доктор Попов:
Different kinds of SCPs:
049: hider. Stay behind doors to supervise people
106: wipe. killing people who are hiding inside a locked room
939: chaser. Has a good speed to chase humans
096: chaser. Has a good speed when enraged
173: hider. Can’t move while someone is looking, better stay behind doors
079: helper. Can help other SCPs but is useless when alone
049-2: shield. Doesn’t have skills, but a massive amount of them can be used as a huge shield

Comparision:

049:
Speed: very bad
HP: bad
Attack: very good
Skill: bad (zombies will most likely kill themselves)
Attack cooldown: very good
Scariness: 1 / very low (looks like a birb)
Utility: very bad

939:
Speed: very good
HP: good
Attack: average
Skill: very good (can talk to people)
Attack cooldown: average
Scariness: 1 / very low (looks like a dog)
Utility: very good

106:
Speed: very bad
HP: very good
Attack: bad
Skill: very good (teleporting and passing through doors)
Attack cooldown: very bad
Scariness: 1 / very low (looks a T-Pose old man covered in barbecue salse)
Utility: very good

096:
Speed: very good
HP: good
Attack: very good
Skill: bad
Attack cooldown: bad
Scariness: 1 / very low (looks like a naked guy)
Utility: bad

173
Speed: average
HP: good
Attack: very good
Skill: very good (more speed with low hp)
Attack cooldown: very good
Scariness: 1 / very low (looks like a Peanut)
Utility: bad

079:
Utility: very good
Skill: good
Alone skills: very bad
Scariness: 1 / very low (looks like a wacky computer

049-2:
Speed: average
HP: very bad
Attack: bad
Skill: very bad (no skills)
Attack cooldown: very bad
Scariness: 1 / very low (looks like a moldy airplane guy)
Utility: good
Yeah but gameplay wise, thats where its at, 106 ♥♥♥♥♥♥♥ sucks because theres all these disadvantages, 079 sucks because he's unfinished, and 096 is kinda bad because he's predictable after a while of figuring out what he's usally capible of. What makes 173 good, is that he's fun as hell to play as, what makes 049 good is that one moment its sitting doing nothing, and one moment your wiping out a 8 player squad. 939 isn't that great because I got bored of playing as him every time i'm selected as SCP

Plus what really shows that the developers intentinally made 106 bad, is that he used to be the only SCP with a death announcement, so everyone knew he was dead, but not any of the other SCPs. And plus, he isn't that scary once you adabt to him, I just focus and how much detail is put into the model, not how ugly he looks. Same with the new 096 model thats coming soon.
I believe the only reason he had the death announcement was because of CB. Correct me if I'm wrong though.
Kaiju May 11, 2019 @ 9:07am 
Originally posted by Hund:
Originally posted by E N E M Y:
Yeah but gameplay wise, thats where its at, 106 ♥♥♥♥♥♥♥ sucks because theres all these disadvantages, 079 sucks because he's unfinished, and 096 is kinda bad because he's predictable after a while of figuring out what he's usally capible of. What makes 173 good, is that he's fun as hell to play as, what makes 049 good is that one moment its sitting doing nothing, and one moment your wiping out a 8 player squad. 939 isn't that great because I got bored of playing as him every time i'm selected as SCP

Plus what really shows that the developers intentinally made 106 bad, is that he used to be the only SCP with a death announcement, so everyone knew he was dead, but not any of the other SCPs. And plus, he isn't that scary once you adabt to him, I just focus and how much detail is put into the model, not how ugly he looks. Same with the new 096 model thats coming soon.
I believe the only reason he had the death announcement was because of CB. Correct me if I'm wrong though.
True, but they've could've not added a death announcement all together for him. I mean, 173 has one from CB and they didn't add it.
Simoko May 11, 2019 @ 3:55pm 
Originally posted by E N E M Y:
Originally posted by Wavepoole:
Thx for the shoutout dood, but 096 can destroy any man foolish enough to witness him. Also with skill, humans cannot use jump exploits to get away from you so that's a plus
But his biggest weakness is how aware the other people are bout him, Most people aren't stupid enough to go into a room with a crying noise in it, they know its 096. And when he's by an elevator, they just go in the elevator having everyone in the containment zone aware about 096s presences, also, he can't break down every door. Like 049s armory, and the nuke room. Plus, he is just a downgrade from the fun you play as 173 in the round.

But SCP 106 is a whole different story, because he is the easiest SCP to go up against due to his lack luster abilities, and his completely utterly ♥♥♥♥ disadvantages listed above, He needs more of a rework than 096. But if its possible to have both reworks in the same update. I swear to god, this will officially Be a greatest achievement in the whole, galaxy, universe, forever infinity.

Anyways, Don't take this personally, I'm not trying to offend you people. Keep up your good work.
A 106 096 rework would be amazing.
Kaiju May 11, 2019 @ 4:46pm 
Originally posted by Simoko:
Originally posted by E N E M Y:
But his biggest weakness is how aware the other people are bout him, Most people aren't stupid enough to go into a room with a crying noise in it, they know its 096. And when he's by an elevator, they just go in the elevator having everyone in the containment zone aware about 096s presences, also, he can't break down every door. Like 049s armory, and the nuke room. Plus, he is just a downgrade from the fun you play as 173 in the round.

But SCP 106 is a whole different story, because he is the easiest SCP to go up against due to his lack luster abilities, and his completely utterly ♥♥♥♥ disadvantages listed above, He needs more of a rework than 096. But if its possible to have both reworks in the same update. I swear to god, this will officially Be a greatest achievement in the whole, galaxy, universe, forever infinity.

Anyways, Don't take this personally, I'm not trying to offend you people. Keep up your good work.
A 106 096 rework would be amazing.
Yeah wavepoole already said they're getting one, and if you don't know, he is one of the developers for this game.
Sir Mix-a-Lot May 11, 2019 @ 6:03pm 
Originally posted by E N E M Y:
Originally posted by Wavepoole:
Thx for the shoutout dood, but 096 can destroy any man foolish enough to witness him. Also with skill, humans cannot use jump exploits to get away from you so that's a plus
But his biggest weakness is how aware the other people are bout him, Most people aren't stupid enough to go into a room with a crying noise in it, they know its 096. And when he's by an elevator, they just go in the elevator having everyone in the containment zone aware about 096s presences, also, he can't break down every door. Like 049s armory, and the nuke room. Plus, he is just a downgrade from the fun you play as 173 in the round.

But SCP 106 is a whole different story, because he is the easiest SCP to go up against due to his lack luster abilities, and his completely utterly ♥♥♥♥ disadvantages listed above, He needs more of a rework than 096. But if its possible to have both reworks in the same update. I swear to god, this will officially Be a greatest achievement in the whole, galaxy, universe, forever infinity.

Anyways, Don't take this personally, I'm not trying to offend you people. Keep up your good work.
096 is fine. If you're in the right spot in EZ at the right time, you don't have to deal with elevators or anything of the sort. The crying noise is quiet enough (certainly quieter than 173's footsteps) to stay one room back, close a door, and enrage without taking much damage due to said closed door. Instead of getting the jump on maybe 1 mtf as 173, you kill the whole squad. That being said, while I believe he is one of the more balanced SCPs, he's definitely one of the least mechanically sound ones. Some kind of rework that allows him to have more effect against single targets would be great.

yeah fix 106 nobody likes him
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Date Posted: May 10, 2019 @ 3:54pm
Posts: 14