SCP: Secret Laboratory

SCP: Secret Laboratory

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Kaiju Nov 7, 2019 @ 5:53pm
(Almost) Everything in megapatch part 2
SCP Items:

SCP: 500
Object class: Safe

Provides player full HP and a slight regen period afterwords, can also cancel the effects of 207

SCP: 268
Object class: Euclid

Provides player complete invisibility from everyone except 079 and probably spectators

SCP: 207 Object class Safe

Grants player speed but damages health the faster they move, the effect can be canceled by 500 to save your life. 207 can also heal you a little bit of health when consumed.

SCP: 018 Object class Euclid

A Throwable bouncy ball that speeds up whenever it hits a surface, it can break glass and even doors at a certain speed with the power of the shy guy, that includes not being able to break nuke room, 049 armory, and is able to break 106s doors.



Gunplay:

New Micro H.I.D, old model was replaced with a new one, can be precharged similar to the heavies gun in TF2, and has a ammo gauge on the side so you know if the micro is functional

E-11: Sniper scope has better zoom but works worse in poor lighting

E-11: Night vision allows you to more clearly see through it and works in darkness

E-11: Red dot sights have a cooler effect and are blue

E-11: Holo sights have a cooler effect

P90 buff



Treatment system rework:

Medkits: Old Containment breach model has been replaced, they've been nerfed, and are more common.

Adrenaline: Overlaps health (or it used to), speeds you up momentarily, and regenerates your health over time

Pain killers: Slowly regenerate health over time more quickly then adrenaline but still slowly



QOL Changes:

LCZ and EZ now have their own ambience

LCZ grow room is back

LCZ Air lock room now has a fan sound effect

Grenade explosions were changed so now they look more realistic

LCZ doors were changed

Gate sound effects are changed

New title screen ost

Blood decals return improved

Current lockers have been modified, only one door opens at a time and they can be closed.

E-11 Lockers and SCP item Lockers

SCP 079 door interface changes

F1 Help menu with cool art aside from some reoccurring art and spectators

SCP 079 recontainment after all SCPs are killed

CASSIE Changes

Dropped weapons will show what attachments they have

Ammo counter will actually show how much ammo is in the magazine

Noclip for admins so now you can expect 106 actually functioning properly :D

Speaking of 106, 106s pocket dimension was changed slightly, as it now damages you faster the more your in it, you will have 106s footsteps, and your unable to run in it. So now we don't have to deal with those pesky rich bois who just bought them selves a ticket to 106s eternal hell.

Partial fix of the zombie t pose, don't worry they still t pose

An option to HP which shows the actual amount of HP instead of percentage

Headbobbing is a feature and there is an option for it

Respawn waves respawn with medical equipment. Med bags, pain killers, adrenaline, etc.

096 Kill sound effect

New Glass effect, it is actually reflective

Slower sneaking animation

Faster footstep sound effects

Zombies can see remaining targets now

SCP 079 translation error has been fixed

New server room models

micro light is a the sign over the intercom and nuke. It is also no longer red

049 chamber glass can be broken

The back of class ds cells now has art contest winners potrayed there with changes to 2 doors on the left and right.

Jumping on servers in server room is back

106 cooldown only activates when he gets a successful hit, however it is now longer

SCP 106 is now only slightly slower then the players speed

SCP 106s opens like the checkpoint doors, they open and after a few seconds they close, there is also a new warning right next to 106s picture on the chamber

Quarter model was changed

Brand new achievements

939 can now sneak




All information was gathered from these videos, streams, and other unmentioned sources.


https://www.youtube.com/watch?v=7sgSb6Rj_TA


https://www.youtube.com/watch?v=KbMNCZP_1ec


https://www.youtube.com/watch?v=sEHXM4DXBSM


https://www.youtube.com/watch?v=Oi3gRz0vxSo


https://www.youtube.com/watch?v=dC7hWOo60a0&t=5s


https://www.youtube.com/watch?v=2hwota-JJIY


https://www.youtube.com/watch?v=vSyJXYoLopg


https://www.youtube.com/watch?v=SMWiN7oHw08


https://www.youtube.com/watch?v=Jp05_lnXy5E&t=204s


https://www.youtube.com/watch?v=trniGEuh-GU


https://www.youtube.com/watch?v=w_bBbz36Gvo

Questions:

Question 1.
Will 268 have the blue effect seen in the MP2 trailer instead of the one the devlopers shown to us months back

Answer 268 WILL NOT have the effect seen in the MP2 trailer, however its gonna be similar

Question 2.
When is MP2 releasing

Answer: According to plans its set to release this month

Question 3.
Will 173s model be replaced in this update

Answer: Most likely no, the 173 model was not seen to be different in hubert moszka's stream.

Question 4.
Will 939 be able to see you with the hat on

Answer: As of now, yes, he will be able to see you with the hat on including with 079, however its most likely subject to change as per usal
Last edited by Kaiju; Nov 26, 2019 @ 5:59pm
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Showing 1-15 of 32 comments
c4sual Nov 7, 2019 @ 7:12pm 
Actually, your answer to question 1 is wrong. Hubert in one of polish vids said that the effect is changed to the trailer one in the newest version of megapatch.
You should add 939 to the list of things that can see you regardless of 268.
Kaiju Nov 8, 2019 @ 12:02pm 
lol I completely missed the micro H.I.D
Kaiju Nov 8, 2019 @ 12:04pm 
Originally posted by BigGucciBerry:
You should add 939 to the list of things that can see you regardless of 268.
I think that was a glitch in that stream, wasn't supposed to see you when you have the hat on
Originally posted by SGT Dickinson (Extreme Chaos):
Originally posted by BigGucciBerry:
You should add 939 to the list of things that can see you regardless of 268.
I think that was a glitch in that stream, wasn't supposed to see you when you have the hat on
There's a comment on the YouTube trailer to mp2 from Northwood that says he can see you if you move.
Kaiju Nov 8, 2019 @ 2:45pm 
Originally posted by BigGucciBerry:
Originally posted by SGT Dickinson (Extreme Chaos):
I think that was a glitch in that stream, wasn't supposed to see you when you have the hat on
There's a comment on the YouTube trailer to mp2 from Northwood that says he can see you if you move.
huh... Facsinating froggo and doggo boi
cecil Nov 8, 2019 @ 3:08pm 
Originally posted by SGT Dickinson (Extreme Chaos):
Originally posted by BigGucciBerry:
There's a comment on the YouTube trailer to mp2 from Northwood that says he can see you if you move.
huh... Facsinating froggo and doggo boi
SCP 268 only makes the wearer invisible, it doesn't stop you from making sound.
Because 939 sees people by sound that means it can still see people while they're using 268.
Kaiju Nov 8, 2019 @ 3:11pm 
Originally posted by cecil:
Originally posted by SGT Dickinson (Extreme Chaos):
huh... Facsinating froggo and doggo boi
SCP 268 only makes the wearer invisible, it doesn't stop you from making sound.
Because 939 sees people by sound that means it can still see people while they're using 268.
Actually I think it makes you stop making sound, if that were the case then people would easily identify that someone is wearing the hat. 268 is just known for having other people not know you're there. Its called cap of neglect for a reason.
Last edited by Kaiju; Nov 8, 2019 @ 3:12pm
Kaiju Nov 8, 2019 @ 7:50pm 
The new explosion is shown at 12:10 in the first video if any of you are curious
portal bump Nov 8, 2019 @ 8:02pm 
You don’t make sound while wearing 268, if you do any form of interaction with anything while wearing the hat it will come off. 939 and 079 are the only SCPs that can see you.

Source: my video is literally listed as a source here.
Kaiju Nov 8, 2019 @ 9:19pm 
Originally posted by Ossy Flawol:
You don’t make sound while wearing 268, if you do any form of interaction with anything while wearing the hat it will come off. 939 and 079 are the only SCPs that can see you.

Source: my video is literally listed as a source here.
Oh? well then I was hoping that 939 wouldn't see you with the hat on
Catibun Nov 10, 2019 @ 4:32pm 
They changed the chaos inventory so now they have adrenaline
Kaiju Nov 10, 2019 @ 6:00pm 
Originally posted by DarkMystery9:
They changed the chaos inventory so now they have adrenaline
Same with NTF, adding that right now
Catibun Nov 11, 2019 @ 1:56am 
I’m just scared of SCP 268 it’s just terrifying thinking someone could just shoot you from behind because you weren’t see them(And yes i know that they will become visible once they fire, but thats still not enough time to react)
Originally posted by DarkMystery9:
I’m just scared of SCP 268 it’s just terrifying thinking someone could just shoot you from behind because you weren’t see them(And yes i know that they will become visible once they fire, but thats still not enough time to react)
Imagine a chaos with it MonkaS
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Date Posted: Nov 7, 2019 @ 5:53pm
Posts: 32