Life is Feudal: MMO

Life is Feudal: MMO

Game Time Balance
Sorry for my English, as I'm not fluent, but when reading the discussions most people criticize the game because it is paid monthly and not everyone can enjoy the full 30 days as it costs $15 which is a high price compared to other games current models, I come to bring the idea of ​​a time balance, where instead of monthly the player can buy hours of game, in this model 1 month would give 30 days x 24 hours = 720 hours for the player to be able to play, so who works and who If you don't have a lot of free time you can make the most of the game and those who have more time to play would consume their hours of play faster, but they would also not lose anything, they would simply consume their 720 hours of play.
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Showing 1-4 of 4 comments
Beerson May 17 @ 8:42pm 
That's a terrible idea, even worse then regular subscription.
the current model forces you to pay every month, while this model would allow you to fully enjoy your $15
Vali May 19 @ 12:56am 
This is not a good idea from a business point of view because the subscription system also lives from the fact that there are some players who take out the subscription but are not actually there. If you make it fairer for the customer, it would probably be more expensive for the rest.

In general, I think the subscription is good because it actually keeps a lot of trolls away. It's much more pleasant for players than back then in F2P.
Last edited by Vali; May 19 @ 12:57am
Honestly I do understand why you would suggest this, and it looks like fair model for the custommer, but it would completely destroy the game.
If you paid only for the time spent in game, most people would try to minimalize their time spent in game and would only log in when needed, so you would kill any activity in the game. It would be more sensible to make it daily-based instead of hourly... but still it would put the bussiness at risk as it is much more advantageous for the custommer than the company.
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Showing 1-4 of 4 comments
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