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So much for the "hardcore and realistic" tag they were going for.
Well...originally I trained my arching by running after animals and shooting them. Especially after I learned taming this became intersting, because I could run around for days and train archer and come back home on a horse ^^
However, I soon found out that my friend with the autoclicker and 300 stones in his inventory made ten times the XP by standing in front of a target and letting it click. That system felt pretty stupid too.
It wasn't a skill-based-grind, he didn't have to track animals and climb mountains. He didn't even have to leave the base. And basically later on we all played together by autoclicker and we all made the same progress, depending on how much we were online.
So now it might just be down to autoclicker on everything. While I think it should be more of a learning progress. I don'tr know how to fix this. I'd prefer to learn to track and shoot better and find and hunt harder prey and level up hunting based on what you hunted. It seems more of a challenge that way and times would still be cut down on learning a skill. A high level hunter could be someone who went to different regions and hunted more types of prey.
The new system is completely fail cause you can do what ever you want to level for example Smithing.
That's not any different than what we have right now, which is "Autoclicker: The Game"
The difference is that, like with the crafting skills, it won't matter what armour you wear. You will be able to wear t1 padded armour and use it to level up your Lancer skill, or your Ranger skill.
Example:
- Full xp pool will take 24 hour to get empty (converted to skill points)
- with less then 30 skilled points you need 100 xp to fill your pool, with 30-60 spend skill points its 1000, etc.
- t1 profession give u 0.1 xp
- t2 profession give u 1 xp
Etc.
So you need to do the profession you skilled in (t2) to get (fast) enough points for your pool to keep it up 24 hours.