Life is Feudal: MMO

Life is Feudal: MMO

gerald2 Jan 21, 2019 @ 11:59am
new progression
now all your actions fill one of your XP pools: crafting, combat or minor. This means that, in order to progress any of your crafting skills, you’re no longer required to perform the abilities of this skill, but can simply do any crafting activity and get XP from these activities.....tragism...so now you can all your life chop trees,then.....put ur points into smithing and ure master blacksmith*facepalm* wonderfull idea.
Last edited by gerald2; Jan 21, 2019 @ 12:00pm
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Showing 16-27 of 27 comments
SinKing Feb 6, 2019 @ 2:35am 
How does this translate to combat? Can I punch a donkey for eight hours and become a master bowman? Would sure safe time on collecting stones or making arrows and targets.
Summanus Feb 6, 2019 @ 2:39am 
Yes, basically. You can just stand there wearing armour and let someone hit you for a few hours and then translate those exp points into becoming a master archer, knight, swordsman... whatever. Even though you, yourself, have never even picked up a weapon or swung it in anger. Its a bit ridiculous.

So much for the "hardcore and realistic" tag they were going for.
Last edited by Summanus; Feb 6, 2019 @ 2:40am
SinKing Feb 6, 2019 @ 2:55am 
Originally posted by antlucasexe:
Yes, basically. You can just stand there wearing armour and let someone hit you for a few hours and then translate those exp points into becoming a master archer, knight, swordsman... whatever. Even though you, yourself, have never even picked up a weapon or swung it in anger. Its a bit ridiculous.

So much for the "hardcore and realistic" tag they were going for.


Well...originally I trained my arching by running after animals and shooting them. Especially after I learned taming this became intersting, because I could run around for days and train archer and come back home on a horse ^^

However, I soon found out that my friend with the autoclicker and 300 stones in his inventory made ten times the XP by standing in front of a target and letting it click. That system felt pretty stupid too.

It wasn't a skill-based-grind, he didn't have to track animals and climb mountains. He didn't even have to leave the base. And basically later on we all played together by autoclicker and we all made the same progress, depending on how much we were online.

So now it might just be down to autoclicker on everything. While I think it should be more of a learning progress. I don'tr know how to fix this. I'd prefer to learn to track and shoot better and find and hunt harder prey and level up hunting based on what you hunted. It seems more of a challenge that way and times would still be cut down on learning a skill. A high level hunter could be someone who went to different regions and hunted more types of prey.
Last edited by SinKing; Feb 6, 2019 @ 2:57am
Skydron Feb 6, 2019 @ 4:54am 
You are right there are different ways to skill up more or less fast (some of them are forbidden) but it's same with every skill. You can craft different things which give you different amount of skillpunkte. But at least you do something which makes sense to increase this skill.
The new system is completely fail cause you can do what ever you want to level for example Smithing.
Lord Sluggo Feb 6, 2019 @ 5:26am 
Originally posted by antlucasexe:
Yes, basically. You can just stand there wearing armour and let someone hit you for a few hours and then translate those exp points into becoming a master archer, knight, swordsman... whatever. Even though you, yourself, have never even picked up a weapon or swung it in anger. Its a bit ridiculous.

So much for the "hardcore and realistic" tag they were going for.

That's not any different than what we have right now, which is "Autoclicker: The Game"
Last edited by Lord Sluggo; Feb 6, 2019 @ 5:26am
Summanus Feb 6, 2019 @ 5:28am 
Originally posted by 26th MEU Lord_Sluggo:
Originally posted by antlucasexe:
Yes, basically. You can just stand there wearing armour and let someone hit you for a few hours and then translate those exp points into becoming a master archer, knight, swordsman... whatever. Even though you, yourself, have never even picked up a weapon or swung it in anger. Its a bit ridiculous.

So much for the "hardcore and realistic" tag they were going for.

That's not any different than what we have right now, which is "Autoclicker: The Game"

The difference is that, like with the crafting skills, it won't matter what armour you wear. You will be able to wear t1 padded armour and use it to level up your Lancer skill, or your Ranger skill.
Okay....I totally get the arguement. So for the vets here....how do you entice new people to play this game? By the low numbers.....not a lot of people wanted to play this in the first place, and I can almost guarantee much was due to the skill leveling system..so the old system isnt the right answer either? What's the best answer?
Last edited by earlyaccesscontrol; Feb 6, 2019 @ 7:16am
gerald2 Feb 6, 2019 @ 8:48am 
Originally posted by earlyaccesscontrol:
Okay....I totally get the arguement. So for the vets here....how do you entice new people to play this game? By the low numbers.....not a lot of people wanted to play this in the first place, and I can almost guarantee much was due to the skill leveling system..so the old system isnt the right answer either? What's the best answer?
my answer is : offline skillgain -yes ,skillpoints gained by doing anything ,and possible to put in any other skill -no.
WeeSaavee Feb 6, 2019 @ 8:31pm 
It should be an amalgamation of both xp and doing said activity increases skill. I think that may be what it is. Example so you have an xp pool you can be increasing say farming with that but doing a different skill like cooking so you are getting xp filling xp bar which slowly raises farming but also increasing cooking because you are doing that. Its also so you can log and still be leveling from what xp you gathered while playing. Who knows though we shall see
Skydron Feb 7, 2019 @ 3:36am 
They told us higher tier skills will increase xp pool faster .. maybe you need to do your profession cause all other will give u much to less xp to have a full xp pool.
Example:
- Full xp pool will take 24 hour to get empty (converted to skill points)
- with less then 30 skilled points you need 100 xp to fill your pool, with 30-60 spend skill points its 1000, etc.
- t1 profession give u 0.1 xp
- t2 profession give u 1 xp
Etc.

So you need to do the profession you skilled in (t2) to get (fast) enough points for your pool to keep it up 24 hours.
Last edited by Skydron; Feb 7, 2019 @ 3:37am
I'd sure love a dev to hop in this thread and explain exactly what is gonna happen and if they are willing to consult the community lol
gerald2 Feb 7, 2019 @ 8:19am 
Originally posted by earlyaccesscontrol:
I'd sure love a dev to hop in this thread and explain exactly what is gonna happen and if they are willing to consult the community lol
they rather bad at sharing such info ;) they even no announced at start if they close all servers :) now they saying epleland will stay as roleplay world with new rules .
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Date Posted: Jan 21, 2019 @ 11:59am
Posts: 27