Life is Feudal: MMO

Life is Feudal: MMO

Drayvs Apr 29, 2018 @ 5:44am
LiF Tip 73: What to sell to the Crown?
In this video I will show new prices for most of the items you can sell to the crown after 0.12.0.2 patch in Life is Feudal: MMO and best ways to farm coins right now!

Full list is here:
https://lifeisfeudal.zendesk.com/hc/en-us/articles/115005732905-Items-that-can-be-sold-to-the-Crown

https://youtu.be/4VujpMBxNhA
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Showing 1-15 of 28 comments
Gavin McStine Apr 29, 2018 @ 6:15am 
Nice to see that a building log has more value then gold and silver. A building long that takes 30 in artian a tier 1 skill and gold and silver rings are worthless which require a tier 4 skill. Maybe bitbox should change its name to vaultec.
Last edited by Gavin McStine; Apr 29, 2018 @ 6:17am
Drayvs Apr 29, 2018 @ 6:26am 
Things prices shouldn't be decided by the crown, but by players, Im 100% sure people will buy gold ingots from you for A LOT, still, you just need to actually trade them now.

Jewelry is still kinda lacking though...
zerocall Apr 29, 2018 @ 7:21am 
what they really should rework is the trading auction delivery/retrieve system... like it is now almost no one is trading itens.
Garry Apr 29, 2018 @ 8:34am 
Originally posted by Gavin McStine:
Nice to see that a building log has more value then gold and silver. A building long that takes 30 in artian a tier 1 skill and gold and silver rings are worthless which require a tier 4 skill. Maybe bitbox should change its name to vaultec.
Think you are getting a little upset.....i have mo gold or silver so their value too me is 0.....but I have iron so tools become valuable. There was a time when making and selling practice swords was the easiest way to make coin.....
Drayvs Apr 29, 2018 @ 8:34am 
True, trading posts need rework, but the reason for lack of trading is due to a totally different reason - Coins are worthless! They need to increase their value a lot, so people start trading.
Drayvs Apr 29, 2018 @ 8:52am 
coins are worthless because even if you trade a lot, thats the only thing you can get, and there is NOTHING to spend coins on, thats the biggest problem, yes having a "Buy order" option on trading posts would help a lot, but it still won't create enough demand for COINS to make it viable. 1 player can solo farm enough coins to support 10-30 claims, its insane, the only trading we have is a pure barter system mostly because of it, cause no one gives a damn about coins!
Garry Apr 29, 2018 @ 9:13am 
Originally posted by Drayvs:
coins are worthless because even if you trade a lot, thats the only thing you can get, and there is NOTHING to spend coins on, thats the biggest problem, yes having a "Buy order" option on trading posts would help a lot, but it still won't create enough demand for COINS to make it viable. 1 player can solo farm enough coins to support 10-30 claims, its insane, the only trading we have is a pure barter system mostly because of it, cause no one gives a damn about coins!
I need coins for my small personal claim which I would like to increase but the guild that I used to trade with have gone awol..... I'm not to far from 25 but its still a long run 2hrs to get there......
zerocall Apr 29, 2018 @ 9:56am 
the truth is no one is crazy enough to buy things from a trade post whos 60~120 mins away using a horse cart... and in the trading route get caught by enemies, wild animals, random pillagers... on top on that you can make it to the desired trade post and even get killed by the owner of it, i dont know, but this system is broken as hell... and the no ability of communication only get things even worse... my guild always in need of goods, but we rely only on our own farming abilities.. thats very sad, a MMO game that we can use the auction in full potential...
I have some suggestions ,,,

1) Make a integrated server chat hosted by the game not this one we use (IRC) thats just a Patch. (so people can talk about the goods they selling and ones theyr need to buy)

2) Make a new skill tree for a new toon who can lvl and become something like a courier and this courier can move across the map. (this could at least make some proft to the developer also :steamhappy: ) This new skill branch could be very complex.. but can be very interesting like this one could use some fast types os horse carts.. and with more weight cap.. maybe at lvl 100 he can fast travel to some points he already have been ( do not criticize me, im just wondering and trying to help. im also dont want this to become a fantasy mmo.)

3) Make the trading system global (this is the simpliest thing to do) Just connect all the trading posts in one route.. like the trading post wer buying something would charge a coin fee to deliver the bought item to yours trading post within some time based on the trading post distance from mines (like if i bought stem or high quality iron for example from a very far trading post, this would take 1hr ~3hr to that trading post deliver the bought goods)

I dont know but one thing i know the way it is the trading system is almost worthless and the coin is only worth to maintain the claims... if the trading goodies could be bought and delivered to your location with some convenience, the coin would worth a lot more.
Drayvs Apr 29, 2018 @ 10:06am 
Originally posted by Targitaj:
if you want increse value of coins make ability to pay in game shop with it
i agree thay coins worth not much now.
but whats your suggestion is?
make coins more vulueble is just the words that means nothing

what they exactly should do?

i suggest add requests system for example
This thread isn't about suggesting how to make coins great, why would you think I suggested anything here is beyond me, but if you want me to elaborate, then here you go:
a)Increase monuments maintenance cost 5-10times
b)Make monuments cost more if they don't have anything built on Realm Claim(2times more for empty realms)
c)Make it so IB totems cost 100g(big) & 50g(small)

This 3 simple changes will increase coins value 100times, the problem with this changes at the moment is that we don't have a good coins source, so if they implement natives that drop coins - then this would be a really good idea.
Last edited by Drayvs; Apr 29, 2018 @ 10:07am
Garry Apr 29, 2018 @ 11:21am 
Originally posted by Drayvs:
Originally posted by Targitaj:
if you want increse value of coins make ability to pay in game shop with it
i agree thay coins worth not much now.
but whats your suggestion is?
make coins more vulueble is just the words that means nothing

what they exactly should do?

i suggest add requests system for example
This thread isn't about suggesting how to make coins great, why would you think I suggested anything here is beyond me, but if you want me to elaborate, then here you go:
a)Increase monuments maintenance cost 5-10times
b)Make monuments cost more if they don't have anything built on Realm Claim(2times more for empty realms)
c)Make it so IB totems cost 100g(big) & 50g(small)

This 3 simple changes will increase coins value 100times, the problem with this changes at the moment is that we don't have a good coins source, so if they implement natives that drop coins - then this would be a really good idea.
This will cripple solo players who seem to be the only ones left( 3 guyys where I am all solo all friendly still playing) While 5 large guilds that were 40+ are empty and slowly(very) degrading....I know people say you cant play solo but I think you should be able to play however you want....



Drayvs Apr 29, 2018 @ 12:25pm 
Originally posted by Garry.K.Hossman:
Originally posted by Drayvs:
This thread isn't about suggesting how to make coins great, why would you think I suggested anything here is beyond me, but if you want me to elaborate, then here you go:
a)Increase monuments maintenance cost 5-10times
b)Make monuments cost more if they don't have anything built on Realm Claim(2times more for empty realms)
c)Make it so IB totems cost 100g(big) & 50g(small)

This 3 simple changes will increase coins value 100times, the problem with this changes at the moment is that we don't have a good coins source, so if they implement natives that drop coins - then this would be a really good idea.
This will cripple solo players who seem to be the only ones left( 3 guyys where I am all solo all friendly still playing) While 5 large guilds that were 40+ are empty and slowly(very) degrading....I know people say you cant play solo but I think you should be able to play however you want....
Im solo player, and if this much change is enough to cripple any, they shouldn't play games like this ever, because its ridiculous, as I mentioned only GUILD monuments, not private ones, which are as expensive as t3-t4 monuments right now! And any solo player worth his salt has at least 3Pclaims and can easily support them even with current system, not to mention with changes I proposed(trade would viable option + new ways to farm).
Antearz Apr 29, 2018 @ 12:54pm 
Said this before.
But for Coins to be Worth something.
You need to give Players something to Buy with them.

Currently. There is no Economy in this Game.
People who can Produce the things that others would Buy. Will not Sell them for Money. Because Money has no Worth to them.
People who cant Produce the things and thus would Buy them. Will not be able to Buy them. Because they have nothing to Offer in exchange for them.

For Coins to have a Value. We need to have Shops in the City. Where you can Buy things that you need.
Unless we get NPC Shops which Sell things. Coins will never have any Value in this Game.
Because those who have something to Sell. Are long beyond the Point where they would need Coins anyways.
Drayvs Apr 30, 2018 @ 3:29am 
Originally posted by Sunleader:
Said this before.
But for Coins to be Worth something.
You need to give Players something to Buy with them.

Currently. There is no Economy in this Game.
People who can Produce the things that others would Buy. Will not Sell them for Money. Because Money has no Worth to them.
People who cant Produce the things and thus would Buy them. Will not be able to Buy them. Because they have nothing to Offer in exchange for them.

For Coins to have a Value. We need to have Shops in the City. Where you can Buy things that you need.
Unless we get NPC Shops which Sell things. Coins will never have any Value in this Game.
Because those who have something to Sell. Are long beyond the Point where they would need Coins anyways.
Exactly my point, I said as much like 3times in this thread alone, but NPC shop is actually a really hard thing to implement without ruining tons of players.
Just make Totems worth a lot of coins for a start, this will create big demand for coins from Big guilds(who have EVERYTHING), so they will actually start selling their stuff, if that won't be enough - increase monuments maintenance cost(for a start only for t3-t4, like t3 will cost 5g a week, t4 10g a week).

I made this suggestion on how to fix Economy, JH & PC abuse last week:
https://lifeisfeudal.com/forum/pclaim-abuse-economy-jh-fix-by-drayvs-t40015/

Antearz Apr 30, 2018 @ 5:32am 
Originally posted by Drayvs:
Originally posted by Sunleader:
Said this before.
But for Coins to be Worth something.
You need to give Players something to Buy with them.

Currently. There is no Economy in this Game.
People who can Produce the things that others would Buy. Will not Sell them for Money. Because Money has no Worth to them.
People who cant Produce the things and thus would Buy them. Will not be able to Buy them. Because they have nothing to Offer in exchange for them.

For Coins to have a Value. We need to have Shops in the City. Where you can Buy things that you need.
Unless we get NPC Shops which Sell things. Coins will never have any Value in this Game.
Because those who have something to Sell. Are long beyond the Point where they would need Coins anyways.
Exactly my point, I said as much like 3times in this thread alone, but NPC shop is actually a really hard thing to implement without ruining tons of players.
Just make Totems worth a lot of coins for a start, this will create big demand for coins from Big guilds(who have EVERYTHING), so they will actually start selling their stuff, if that won't be enough - increase monuments maintenance cost(for a start only for t3-t4, like t3 will cost 5g a week, t4 10g a week).

I made this suggestion on how to fix Economy, JH & PC abuse last week:
https://lifeisfeudal.com/forum/pclaim-abuse-economy-jh-fix-by-drayvs-t40015/

I dont think this would work.
Thing is.
Smaller Players NEED Money.
PC are Safe. But also 20 times more Expensive.
So you need quite a bit of Money for them.
And at the Prices where other Players can afford buying from Guilds. The Guild will have far easier time just selling massive amounts to the crown.

Moreover.
Since all Guilds will need money.
This would end with Guilds overflooding the Market.


Also.
Abuse of PCs is not an Issue.
They are just too expensive and too small.

Before anything is done on this. We first need to stop the abuse of the War System.
And the much too high bar for Creating a Small Guild Claim.

10 People is too much.
And Guilds currently Declare War on EVERYONE to avoid the alignment loss because they want to be RPKs but dont have the Balls to take the Risks of being a Lawless.

As long as this remains true we not only need the PCs Safe as otherwise all of the smaller groups will just instantly leave the Game.
But we also will never see smaller Guilds create an Outpost and Trade.
Because the smallest Guild with claim is 10 People at which point this Guild is 200% self sufficient and thus has no need for Trade.
Drayvs Apr 30, 2018 @ 6:23am 
Please don't tell me you are serious? PC abuse is an insanely big issue, since day1, 80-90% of Pclaims belong to warring guilds to protect their mines, forests, plants & to harass enemies!(On Avalon & Buyan).
With my suggestion it won't touch REAL solo players. As for Tier1 requiring too much, I agree, but even if they cut it down to 5players it will create insane amount of Alt guilds(its ridiculous even now).
And saying any guild is "self-sufficient" is a folly, because with BIG demand for coins, and an option of actually trading, people would prefer selling Blueprints for x10-100 price, than 1000 practice weapons to the crown.
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Date Posted: Apr 29, 2018 @ 5:44am
Posts: 28