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Jewelry is still kinda lacking though...
I have some suggestions ,,,
1) Make a integrated server chat hosted by the game not this one we use (IRC) thats just a Patch. (so people can talk about the goods they selling and ones theyr need to buy)
2) Make a new skill tree for a new toon who can lvl and become something like a courier and this courier can move across the map. (this could at least make some proft to the developer also
3) Make the trading system global (this is the simpliest thing to do) Just connect all the trading posts in one route.. like the trading post wer buying something would charge a coin fee to deliver the bought item to yours trading post within some time based on the trading post distance from mines (like if i bought stem or high quality iron for example from a very far trading post, this would take 1hr ~3hr to that trading post deliver the bought goods)
I dont know but one thing i know the way it is the trading system is almost worthless and the coin is only worth to maintain the claims... if the trading goodies could be bought and delivered to your location with some convenience, the coin would worth a lot more.
a)Increase monuments maintenance cost 5-10times
b)Make monuments cost more if they don't have anything built on Realm Claim(2times more for empty realms)
c)Make it so IB totems cost 100g(big) & 50g(small)
This 3 simple changes will increase coins value 100times, the problem with this changes at the moment is that we don't have a good coins source, so if they implement natives that drop coins - then this would be a really good idea.
But for Coins to be Worth something.
You need to give Players something to Buy with them.
Currently. There is no Economy in this Game.
People who can Produce the things that others would Buy. Will not Sell them for Money. Because Money has no Worth to them.
People who cant Produce the things and thus would Buy them. Will not be able to Buy them. Because they have nothing to Offer in exchange for them.
For Coins to have a Value. We need to have Shops in the City. Where you can Buy things that you need.
Unless we get NPC Shops which Sell things. Coins will never have any Value in this Game.
Because those who have something to Sell. Are long beyond the Point where they would need Coins anyways.
Just make Totems worth a lot of coins for a start, this will create big demand for coins from Big guilds(who have EVERYTHING), so they will actually start selling their stuff, if that won't be enough - increase monuments maintenance cost(for a start only for t3-t4, like t3 will cost 5g a week, t4 10g a week).
I made this suggestion on how to fix Economy, JH & PC abuse last week:
https://lifeisfeudal.com/forum/pclaim-abuse-economy-jh-fix-by-drayvs-t40015/
I dont think this would work.
Thing is.
Smaller Players NEED Money.
PC are Safe. But also 20 times more Expensive.
So you need quite a bit of Money for them.
And at the Prices where other Players can afford buying from Guilds. The Guild will have far easier time just selling massive amounts to the crown.
Moreover.
Since all Guilds will need money.
This would end with Guilds overflooding the Market.
Also.
Abuse of PCs is not an Issue.
They are just too expensive and too small.
Before anything is done on this. We first need to stop the abuse of the War System.
And the much too high bar for Creating a Small Guild Claim.
10 People is too much.
And Guilds currently Declare War on EVERYONE to avoid the alignment loss because they want to be RPKs but dont have the Balls to take the Risks of being a Lawless.
As long as this remains true we not only need the PCs Safe as otherwise all of the smaller groups will just instantly leave the Game.
But we also will never see smaller Guilds create an Outpost and Trade.
Because the smallest Guild with claim is 10 People at which point this Guild is 200% self sufficient and thus has no need for Trade.
With my suggestion it won't touch REAL solo players. As for Tier1 requiring too much, I agree, but even if they cut it down to 5players it will create insane amount of Alt guilds(its ridiculous even now).
And saying any guild is "self-sufficient" is a folly, because with BIG demand for coins, and an option of actually trading, people would prefer selling Blueprints for x10-100 price, than 1000 practice weapons to the crown.