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Ranged guy is only one can damage footman and take no risk ! They just need to be cover by Anti-cavalery to protect archer from cavalery :)
Due to Alignment every random kill = bad alignment causing losing lot of skills at death !
So it's important to attack only "ennemies" (Declared war) to doesn't lose alignment and lose only 3-7 point of 5 random skills (at 90 , each skill it's some hours of skilling)
So I'll only ever be firing at enemies anyway.
Talking of hunting however. Is there a hunting system in the game? Tracking game and killing it to then harvest it for pelts and meat?
Crafting skills to supply the character can be atleast semi self sufficient with the character itself and an additional crafting character. So pretty viable for general play in all areas really.
Thanbks for the detailed feedback.
Aye, its basically follows the Rock, Paper, Scissors formula. Range>Infantry, Infantry>Cavlary, Cavlary>Archers
You'll have 4 slots to equip items, so of course I recommend having a sword handy. And make sure you upgrade your stats properly. Mainly Agility with a mix of Strength and Constitution.
What really gets archers is other fast moving infantry, but remember. If someone does not want to fight in this game, getting away is pretty much guaranteed. Pretty much how it would play out IRL if two people of equal fitness would go up against each other and one decides to GTFO. What really brings death as a big risk to the table is when there is an objective. You are attacking someones village? well sure, they can run and let you sack it. Or fight and risk dying. You are defending your village? Sure, they could run after fighting for a bit, but its pretty hard to make a profit when you are not actually getting anything. This gets kinda pushed to a different level with varying stamina drains in combat, outside combat mode and the flee command.
Most archers will also hopefully be smart enough to plop down some anti cav barricades to atleast give themselves a semblance of cover when they fight in the open against cav.
Also, longbow drains 12-16 stam per shot. Plenty of stam left to avoid the slow ass turning of lancers.