Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

View Stats:
WitchofDread Oct 22, 2020 @ 12:10am
Reanimate code
so the end part of the code for Reanimate is as such:

SpecialEffect="kReviveAsZombie" ExtraFlags="kTargetsGround kCannotTargetWater" HasExtraBox="kDeadEnemies" />

I like the idea of a summoner type class that can summon monsters/demons for a time but i cant really think of how to do it other than how the anatomist and lich 'summon' undead.

I'm assuming though as the 'SpecialEffect="kReviveAsZombie"' is hard coded in we cant just create a new special effect can we?
< >
Showing 1-11 of 11 comments
6 Eyes Studio  [developer] Oct 22, 2020 @ 7:00am 
I'm not 100% sure what you're trying to accomplish, but many spells summon demons and other creatures, so it should be doable to make your own.

Abilities that summon things are Whiplash, Gutspawn, Blood Offering and Reanimate I think.

Some are more "versatile" than others. I think Whiplash is the most versatile example in the list, as it lets the user select which monster is being summoned specifically, although if you're looking at demons specifically, Gutspawn is probably the most open ended.

For whiplash, the IntArg value sets a customAI to the target after it's created, so you can leave it to 0 to use a default AI behavior.

For the specialEffect, there's also "kSummonAnyDemonTier2" and "kSummonAnyDemonTier3" (Gutspawn uses "kSummonAnyDemonTier1").

I hope it helps.
WitchofDread Oct 22, 2020 @ 7:28am 
Interesting! Thanks for the reply.

What i was hoping for was more to be able to use the animation for Reanimate but have a special effect to summon a demon or different creature. So this should work perfectly thank you.

On a separate note is there currently a way to edit animations? I know the game was created using Unity but that is as far as my knowledge goes so far.
6 Eyes Studio  [developer] Oct 22, 2020 @ 8:27am 
Reanimate: that should be doable indeed. Just make sure to use the reanimate spelleffect with the functionality you want.

Animations: you can't add or change the art assets. As for creating spells visuals, it's not possible currently, as that data isn't exported. It's very complex and not user friendly at all, so we didn't make it an xml like most of the other data. It's something we're hoping to improve on in a next project. Current work on our next engine already has capabilities for the user to add their own graphics, so the next game should have good possibilities :)
WitchofDread Oct 22, 2020 @ 8:56am 
Awesome i can work with that.

I figured it wouldnt have been an option but doesnt hurt to ask!

Well that already sounds promising then. Hoping the game is going to be along the same veins as Fell Seal!

This is definitely one of the best spiritual successors to FFT that i have played so honestly bravo! The art style is great and the character customisation is such a brilliant idea in a game like this.

One thing i add to that is to add more colour options!
Originally posted by WitchofDread:
A

Well that already sounds promising then. Hoping the game is going to be along the same veins as Fell Seal!

As a side-note: see this thread (and Reddit AMA link in it) for details as to 6 Eyes' plans:

https://steamcommunity.com/app/699170/discussions/0/2951502108435203457/#c2951502108435229187
WitchofDread Oct 22, 2020 @ 12:12pm 
Is there a list of 'SpecialEffect' any where? or are all that are available in the abilities.xml file?
Conan The Librarian Oct 22, 2020 @ 12:14pm 
Originally posted by WitchofDread:
Is there a list of 'SpecialEffect' any where? or are all that are available in the abilities.xml file?

No specified lists have been created. Like you said, you can look in the game files to see what exists.
Devi Oct 23, 2020 @ 12:57am 
Originally posted by WitchofDread:
so the end part of the code for Reanimate is as such:

SpecialEffect="kReviveAsZombie" ExtraFlags="kTargetsGround kCannotTargetWater" HasExtraBox="kDeadEnemies" />

I like the idea of a summoner type class that can summon monsters/demons for a time but i cant really think of how to do it other than how the anatomist and lich 'summon' undead.

I'm assuming though as the 'SpecialEffect="kReviveAsZombie"' is hard coded in we cant just create a new special effect can we?
If you make a "Summoner" type of class, can you release the class to the public? I always wanted a "Summoner" or "Trapper" type of class, but i'm too lazy to make my own, lol. Would be nice if you do, thanks in advance! 😄☺
Last edited by Devi; Oct 23, 2020 @ 12:58am
WitchofDread Oct 23, 2020 @ 1:44am 
Devi, i have a few im working on so ;)
Last edited by WitchofDread; Oct 23, 2020 @ 1:44am
Divixel Oct 23, 2020 @ 2:53am 
I am waiting for the patch to come out, i'd like to make a "Dovakhin" class, but it would need to summon dragons, and there is no dragons yet haha
Devi Oct 25, 2020 @ 6:20am 
Oh that's fine! Hope it turns out good! 👍 lol
< >
Showing 1-11 of 11 comments
Per page: 1530 50