Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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Aleddra Jan 10, 2024 @ 3:42pm
Stuck grinding
My next red dot is lvl 27 and up. I still have 1 lvl 24 and over half my team is under that.

I know the dev said you don't have to grind ever. But how would i do this?
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Hey Aleddra,

If you have low level units, but facing enemies much higher than you, can you give more info on what your playthrough was like so far to how you go to that point?

Off the top of my head, the only reason I can think of as to why you'd be underleveled would be if you were constantly switching out a ton of heroes each battle. If you stick to "a smaller core of heroes" (loose number, around 10-12) you should probably be fine.

However, to avoid "Grinding" per se, have you looked for secrets and treasures on the places you've been before? That's a good way of catching-up. Similarly, catching up is simpler because more EXP is awarded when a lower-level unit does something to a higher-level unit (both help or harm).

As always, feel free to ask specific questions and people can help :anadinesmile:
Aleddra Jan 10, 2024 @ 3:57pm 
I didn't exacatly plan this session. I pretty much opened as many classes as i could and made one of each class. Recently, i made a plain mercenary. I have a few defensive characters but they're not in the same level range. I also started making coherent lineups instead of just tossing low level characters.

As for questions, i don't know. Nothing specific comes to mind.
Originally posted by Aleddra:
I didn't exacatly plan this session. I pretty much opened as many classes as i could and made one of each class. Recently, i made a plain mercenary. I have a few defensive characters but they're not in the same level range. I also started making coherent lineups instead of just tossing low level characters.

As for questions, i don't know. Nothing specific comes to mind.

Ahh, I see.

Well, again, depending on number of heroes, you may want to focus on a core group (again, around 10-12 to begin with, at least) to ensure that everyone "is good enough to fight what's needed".

For the heroes themselves, trying out the classes is good, but also "having a solid base of skills learned / a general concept for each hero" helps a lot. Examples:

Here's a couple casters I have (both healing and damage)

Here's a couple "melee hit em hard AND take a lot of punishment heroes" (pure tanks don't exist in this game, any tanky hero NEEDS to be able to pull their weight in some sort of way, whether via damage or supporting)

Here's a couple speedy heroes and/or ranged physical DPS heroes

Etc, you get the idea.

So, instead of "I want to have one of every class", try to come up with team compositions which help you thrive in the game, and have each hero try to keep to an archetype for maximum effectiveness. Note that yes, once you get the basics down, "experimenting" with fun builds is great, as is sometimes using certain hybrid-scaling classes.
RacistRonnie Jan 21, 2024 @ 2:27am 
Change all your classes to gunners with dual wield/initiative and war mage skills. You'll kill everything.
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