Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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Stuck at when restful stones opens.
I can't beat any of the new levels opened up. I've put the game down to its easiest setting, and everything is still unbeatable. I played all the way though FFT, and never really had a problem. I feel like I understand how to play one of these games, but it is just un-doable. Do i need to just grind levels for a while before continuing on in the game?
Last edited by Lunch Patterson; Aug 17, 2019 @ 5:16pm
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Lunch Patterson-

One thing I can tell you off the bat is that grinding is merely an option in this game, and that things aren’t designed for “you have to grind at X part of the game”.

What would be worth discussing is what sort of issues you feel you are facing. Can you elaborate what sort of challenges / problems you are seeing while playing these levels or “this is why I’m losing”? I can tell you that Restful Stones encounter is a bit more difficult than the other way (the Gorge), so it’s fine to tackle the Stones a little bit later if you prefer.

For a starting point on your end, I would highly recommend reading this thread:

https://steamcommunity.com/app/699170/discussions/0/1742231705662920953/

This thread has a LOT of really good info which can hopefully answer your question of “how can I do better / how can I beat the roadblock I find myself at?”.

Another good descriptive thing could be to say “so my heroes look kind of like this” in terms of classes / what kind of setup you use for them (passives / counters / equipment etc).

So, no worries, talk it through with the community (and read that linked thread!) and hopefully you can find a way to progress.
Lunch Patterson Aug 17, 2019 @ 7:49pm 
I also tried to tackle where the story goes to as well. My party right now is Marked/knight, wizard/fellblade, mender/wizard, sniper/knight (trying to make a gunner) A knight/templar, and a demon knight/merc. I've tried adding in a gambler, and the necromancer guy to give more healing, but then they just kill them because they are too squishy.

Everything seems to way to much damage, even to the tanky people, and I don't seem to do enough damage to anything, or enough healing to stay alive. I have all the best gear on I can put on, and there just isn't any going forward. Again I played FFT and never really had any problems. This seems to be the same sort of game. I get the mechanics. I just seem way too weak with every character.
Last edited by Lunch Patterson; Aug 17, 2019 @ 7:52pm
So I see.

A couple of "off-the-cuff" recommendations:

I would recommend not capitalizing on Knight so much. I'm not saying that they're bad or anything like that, just that you might be lacking some "punch" behind your abilities by using them so much.

Some team composition thoughts:

For Kyrie, I recommend getting [Life Font] from Knight as one of her passives. With it, you can use it to fuel her self-damaging abilities from Marked and stay alive super easily. Also pick up [Counter: Slow] from Marked and utilize that, as it's super potent; being able to slow enemies from both melee and ranged is great and will help turn the tide of battle. Since Kyrie is naturally a bit tanky, she'll be in the middle of the fray and targeted a bit more (thus handing out slows like candy). If you want both more healing and damage capabilities, I would recommend Templar as a great class to learn. Dark / Physical /Holy from Marked and the general Templar toolkit can prove to be a nasty combo, especially with the [Righteous Blade] attack. The fact that they can also siphon mana allows you to charge up for the potent moves, and [Cleansing Blade] is devastating to enemies who start to buff up.

The same goes for Anadine with her self-damaging abilities and [Life Font]. Similarly, using her [Counter: Mute] on levels where the enemy has spellcasters is a great way to shut them down. Similarly, Templar can be a good class alongside Demon Knight to have options outside of Phys / Dark.

As for your Wizard / Fellblade, that is not something I would generally recommend. I understand that there are caster requirements to the Fellblade, and that it's a hybrid class, but since they're going to be "in the fray" of combat (since short range / melee primarily), it's oftentimes best to take a "physical hero" of a more rogue-ish or warrior-ish type and make them into Fellblades so they have the health and defensive stats to handle being in the danger. So, I would moreso recommend "Fellblade and X" (fill in the blank Warrior or Rogue class as opposed to caster).

I'm assuming "Sniper" means "Ranger", and yes, Ranger / Knight can work I suppose, but like I mentioned earlier, Knight's damage output can be a little less than other classes. I would moreso recommend something like "Ranger and Scoundrel", as the Scoundrel brings not only good damage potential from [Sneak Attack], but good debuff potential with [Arterial Cut] and [Dirty Hit]. Note that all three of those moves I mentioned are Range = Weapon, so you can shoot them at range with your bow.

For your Knight / Templar, as long as their attack is good enough, I'm guessing this should be a somewhat-effective unit. However, I would still recommend "switching to something other than Knight" as soon as you've learned what you want from it. Sometimes I hear from players who are earlier in the campaign that they're using Knight a lot (like you are), then having trouble doing enough damage. It's a defensive class, so don't forget to utilize the more offensive ones like Mercenary / Templar / Scoundrel / Ranger / Reaver / Assassin (etc) on the physical side of things.

Mender / Wizard -- Is a classic combo which is very effective. I think that some of your issues may spring from not utilizing your casters enough, since it sounds like you might've turned your Virgil into a Fellblade. In my opinion, for both Lana and Virgil, a good plan is:

Start as Mender / Wizard and Wizard / Mender, learn a few things from their main class, then flip-flop them, learn a few things from the other class, then go to Druid and master that. Druid is a super-flexible caster class (which is basically like the Red Mage of Final Fantasy) and has the wonderful passive of [Doublecast] (just like the Red Mage). A general combo of [Doublecast] and [Mana Font] (from Mender) allows you to fuel your spells quite effectively. Speaking of, make sure to pick up and utilize [Mana Font] on your casters, as that will make them MUCH stronger.

Otherwise for general tactics advice off-the-cuff, sometimes it can be beneficial to stay nearby your starting area and let the enemy come to you. Sometimes people can be tempted to rush out and attack the enemy, only for your troops to get hit by a lot of different attacks and spells. By keeping your units semi-nearby to each other, you can make sure to block of enemies from attacking (in terms of melee range stuff), be close enough to heal with magic / potions (gotta love those items) and be able to focus your attack fire on single enemy units to kill them so they don't just heal up the damage--focusing fire is key. Obviously you still need to be mindful of your positioning for AoE attacks.

Anyway, I hope this helps some--as a bottom line:

1. Use more high damage classes, I think you're being too defensive with all the Knights powers. If you kill them quickly enough, there's less overall damage you have to deal with.

2. Make sure to utilize your casters--they are some of your strongest heroes.

Note that if you'd like to talk or watch play etc (like Discord or something), feel free to hit me up and we can do that.
Lunch Patterson Aug 17, 2019 @ 8:28pm 
I got that exact thing with Kyri, and I'm working on making her a Templar as well actually. Most of me being knight is just getting other stuff opened up really. The fellblade is just to see what the class is that opens up next. I have doublecast on my mender/wizard now as well. I've tried both rushing and also running. My templar does decent damage, but I'll look into getting him a more damaging sub class. I've had things now 1 shot even my templar/knight they do a cast/attack both hitting for 100 each in a single attack.

That's my problem. I don't seem to have either thing. All my stuff is way to squishy, my most tanky character will get one shot. The only time I actually do any noticeable damage is those attacks that take 1/4 HP from marked, and DemonKnight. It still takes a full 2 rounds to kill anything with those. It sounds like I just need to start over or something. I'm stuck where I can't do either of the missions it gave me. The game seemed pretty easy up to this point, then just suddenly nope, you can't play now. Does grinding even help?
Grinding can help "to a point", in terms of letting you acquire XYZ key abilities that you're looking for (oftentimes passives / counters or something), and you CAN out-level enemies (as on normal level scaling, encounters will have a low and high end for the enemies' levels). So, sometimes having a couple levels over them can help.

Admittedly, I am semi-surprised that this is the part where you are having issues as there are some difficult parts before then (such as Azure Fields or Oldebazar) which you did beat.

To get the best level of help / workshopping on this, I am happily offering hanging with you for a bit on voice chat n such, if you're interested.
Lunch Patterson Aug 17, 2019 @ 8:38pm 
Might as well. I was really enjoying this game, then just a hard brick wall.
Mechalibur Aug 17, 2019 @ 8:38pm 
Doing patrols can help get you AP to learn new abilities. If you're under the level of the next story encounter, it would also help for getting your stats closer to the enemy.

The Restful Stones encounter is designed to be fairly difficult - it has a fair number of enemies in a compact battlefield. The Gorge should be pretty straight forward though - the enemies start staggered around, and should die pretty quickly to concentrated attacks. Most of the monsters should also have an elemental weakness that you can exploit with magic classes, especially the wizard.

Is all your equipment up to date? It seems weird to me that you say you're barely doing any damage on the lowest difficulty. Even on Very Hard, the story battle in the gorge was rather simple due to the monsters having relatively low RES and elemental weaknesses.
Lunch Patterson Aug 17, 2019 @ 8:40pm 
Originally posted by Mechalibur:
Doing patrols can help get you AP to learn new abilities. If you're under the level of the next story encounter, it would also help for getting your stats closer to the enemy.

The Restful Stones encounter is designed to be fairly difficult - it has a fair number of enemies in a compact battlefield. The Gorge should be pretty straight forward though - the enemies start staggered around, and should die pretty quickly to concentrated attacks. Most of the monsters should also have an elemental weakness that you can exploit with magic classes, especially the wizard.

Is all your equipment up to date? It seems weird to me that you say you're barely doing any damage on the lowest difficulty. Even on Very Hard, the story battle in the gorge was rather simple due to the monsters having relatively low RES and elemental weaknesses.

Yeah, everything is up to date. Best equip I can put on everyone. Like I said not a bit of trouble before then. I think maybe 1 or 2 people ever got knocked out before this. Now it is suddenly unplayable. I guess I should check what level stuff is, and that I'm not under leveled.
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Date Posted: Aug 17, 2019 @ 5:14pm
Posts: 8