Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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More than 2 boots/gloves
Is it a bug/exploit to give your ranger 5 of the crit gloves for +25% crit chance? Also you can get +40 MND on casters with 5 of their red gloves.
Originally posted by Conan The Librarian:
Isaac Newbton--

I recommend reading the FAQ section on this, which states

https://steamcommunity.com/app/699170/discussions/0/1734336452590332614/

Why can my character equip multiple pairs of boots, is this a bug? This is NOT a bug! When it comes to equipment, 6 Eyes has purposefully kept things very flexible for your character's loadout. With your 6 equipment slots, there are a few limitations: 1. Only one Headgear and Chestpiece can be on at a time. 2. Your heroes only have two hands, so they can have a 2-H weapon, a 1-H weapon and a shield (provided that hero has the ability to equip a shield), or (with special passive) can dual wield two 1-H weapons. Also be aware that the 6 item limitation per character is not effected by the size of the item; as in, a 2-H weapon still only takes up one item slot.

I hope this helps ^_^
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A moderator of this forum has indicated that this post answers the original topic.
Isaac Newbton--

I recommend reading the FAQ section on this, which states

https://steamcommunity.com/app/699170/discussions/0/1734336452590332614/

Why can my character equip multiple pairs of boots, is this a bug? This is NOT a bug! When it comes to equipment, 6 Eyes has purposefully kept things very flexible for your character's loadout. With your 6 equipment slots, there are a few limitations: 1. Only one Headgear and Chestpiece can be on at a time. 2. Your heroes only have two hands, so they can have a 2-H weapon, a 1-H weapon and a shield (provided that hero has the ability to equip a shield), or (with special passive) can dual wield two 1-H weapons. Also be aware that the 6 item limitation per character is not effected by the size of the item; as in, a 2-H weapon still only takes up one item slot.

I hope this helps ^_^
onkive Oct 15, 2018 @ 7:16am 
Unless it's absolutely intentional, this definitely needs to be looked at for balancing purposes.

It really surprised me when I found out you could stack accessories. It just doesn't feel right to be able to equip a weapon and just fill the rest of the empty equipment slots with (repeat) accessories.

Repeat in the sense that you're only stacking gloves, boots, or rings.

With 6 slots and certain jobs being able to equip certain things (like shields for example), you have your weapon, offhand, head, body, gloves, boots, ring. 2H weapons free up a slot so maybe a new type of accessory like earrings or capes that specialize in or boost other stats can be made. Or just allow units to wear 2 rings but limit gloves and boots to 1.

This way each slot is utilized but not just with the stats you want.

Edit: The only practical use I've had for stacking accessories -- in this case, boots, was for treasure hunting before Bzaro and using Bzaro for treasure hunting.

Bzaro needs things to equip because it just pains me to just slap accessories on him and just be done with him.
Last edited by onkive; Oct 15, 2018 @ 7:22am
I recommend looking at the following thread for a previous discussion of this equipment system

https://steamcommunity.com/app/699170/discussions/0/1736589520005241272/
It doesn't seem to be covered in that thread, do I need a dual wield skill for shields or is that just not a thing you can ever do?
Originally posted by Your Make-Do Friendship Analogue:
It doesn't seem to be covered in that thread, do I need a dual wield skill for shields or is that just not a thing you can ever do?

Can you clarify your question?
6E_Pixelestial  [developer] Oct 15, 2018 @ 9:03am 
If you want to hold two shields, you can do so with Dual Wield (in addition to being a class that can use a shield, or with the Equip Shield passive).
Dabor Oct 15, 2018 @ 10:36am 
It's kind of interesting to me when I see people think this is an exploit. At most it's a weird quirk, but it's really far from overpowered. If you could equip multiple weapons or chests it'd be really strong (and dual weild IS really strong...), but most accessories are at a pretty baseline power level of being slightly weaker than a good hat (Compare Wizard Cone (12 mnd, 24 res, 4 def) with the similar tier Clarity Band (12 mnd, 12 res, charm resist), possibly with a resistance perk to make up for it.

I agree that accessories should be a bit relatively weaker - as is, it's often practical to skip a helmet or shield to just add another offensive accessory. For example, Scythe + Defensive Accessory always beats Sword/Axe/Mace + Shield on any class that has the choice.

This is more a problem of tiers, though. Later on you get hats with good offensive bonuses alongside solid defenses, physical weapons with nice secondary magical stats (the Energy Scythe is an ABSURD power upgrade for Tempalrs/Warmages, to be honest). It's just certain points in the game where you just get a new kind of accessory (like wizard gloves) where stacking them becomes really powerful.

But I think the solution is just to make Shield/Helm a bit relatively stronger or accessories a tiny bit relatively weaker, just so that stacking offensively focused accessories leads to a character sacrificing a non-trivial part of defense. Accessories should, imo basically be a source of diminishing returns - you can trade your overall stat total via a balanced inventory by switching your helm/shield for more pure offenses, but unless a character is intentionally a glass cannon, it probably shouldn't be practical to do so.
dynarion Oct 29, 2018 @ 10:33am 
Originally posted by Your Make-Do Friendship Analogue:
It doesn't seem to be covered in that thread, do I need a dual wield skill for shields or is that just not a thing you can ever do?

you can, made a knight/templar with all the defensive buffs I could give it
sadly the dmg on defensive hit was still horrible
Royic Oct 29, 2018 @ 4:27pm 
Originally posted by Dabor:
It's kind of interesting to me when I see people think this is an exploit. At most it's a weird quirk, but it's really far from overpowered. If you could equip multiple weapons or chests it'd be really strong (and dual weild IS really strong...), but most accessories are at a pretty baseline power level of being slightly weaker than a good hat (Compare Wizard Cone (12 mnd, 24 res, 4 def) with the similar tier Clarity Band (12 mnd, 12 res, charm resist), possibly with a resistance perk to make up for it.

I agree that accessories should be a bit relatively weaker - as is, it's often practical to skip a helmet or shield to just add another offensive accessory. For example, Scythe + Defensive Accessory always beats Sword/Axe/Mace + Shield on any class that has the choice.

This is more a problem of tiers, though. Later on you get hats with good offensive bonuses alongside solid defenses, physical weapons with nice secondary magical stats (the Energy Scythe is an ABSURD power upgrade for Tempalrs/Warmages, to be honest). It's just certain points in the game where you just get a new kind of accessory (like wizard gloves) where stacking them becomes really powerful.

But I think the solution is just to make Shield/Helm a bit relatively stronger or accessories a tiny bit relatively weaker, just so that stacking offensively focused accessories leads to a character sacrificing a non-trivial part of defense. Accessories should, imo basically be a source of diminishing returns - you can trade your overall stat total via a balanced inventory by switching your helm/shield for more pure offenses, but unless a character is intentionally a glass cannon, it probably shouldn't be practical to do so.

I think we're a little early here. The game is still in early access, and I'm sure they'll be gears suited for late game at a later date. The nerf they did was pretty balance for now, we'll be getting stronger accessories in the near future. There actually some in there right now, just gotta wait for the later stages.
Snuggy Serian Nov 2, 2018 @ 3:53pm 
Originally posted by dynarion:
you can, made a knight/templar with all the defensive buffs I could give it
sadly the dmg on defensive hit was still horrible

Horrible?
The damage is based on the defense stat.
Defense based characters do good damage with defensive hit.. What makes it great since there damage is normally smaller then more damage based characters.
Using double wield shield does not change much about it since 1 shield does not change much on defense stats.
Last edited by Snuggy Serian; Nov 2, 2018 @ 3:54pm
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Date Posted: Oct 14, 2018 @ 5:52pm
Posts: 10