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https://fellseal.gamepedia.com/Gadgeteer
So you are saying OP is right, once you have the proper class with all the abilities you need, Gadgeteer is useles
I see there are some useful skills but, still, it's better to focus on some other job at middle-late game...
No, I’m saying that it’s a good skillset with a variety of options, including some good ones, and that the class on the while shouldn’t be underestimated.
"Jack of all trades, master of none, yet still better than a master of one" is the Gadgeteers motto and it definitely lives up to that. Most of their skills may resemble those in other classes, but they don't act the same. I won't go into detail for every skill, so I'll just use your Electroconstrictor/Rooting Shot example above.
On paper, Rooting Shot certainly looks better. No MP cost, higher chance to inflict the debuff, it is "Range: Weapon", is .85x PHYSICAL(ATK), and it can benefit from either Fellblade passive. You can smack enemies with this all day while maximizing MP gain for an eventual Sniper Shot with a high chance of controlling much of the battlefield. That's all well and good until you get Crippled or the hero is built as a melee fighter. If they're melee, then the range drops to 1 (2 with spears) and you're forcing that hero into the thick of it. You're also pitting your ATK vs the enemies' DEF, meaning it's more damaging to casters. They're not typically the ones you want to prevent moving around the map.
Electroconstrictor, on the other hand, has a fixed range of 1-3, benefits from either Fellblade passive, is .9x MAGICAL(ATK), and has a relatively low MP cost comparatively while being immune to Mute and Cripple. This means your melee characters have a ranged attack that not only has a chance to debuff, but also deals more damage to melee enemies than casters. A crit build with Versatile will also allow this move to debuff just as often as Rooting shot as well as dealing pretty substantial damage to enemies with low RES and replenish MP every crit.
So as you can see, there's more affecting these skills than simple MP cost, debuff %, and range. Neither one is outright better than the other, they just outshine each other based on the circumstances. As for the skillsets themselves, the Gadgeteer has the widest range of options of any class. Buff, debuff, heal, dispel, direct MP damage, MP charge, AoE, ATK/MND/ATK+MND based attacks, Gadgeteer literally has everything except a cleanse and self-targeting. It may have skills that seem like weaker versions of others, but they're really not and it also does a few things no other class can (Harmonizer and Energizer f*** haaaaaaaaaard). It's an invaluable set to run, especially mid- to late-game.
Nope. You didn't say that... Anyway, I'm not saying it's completely useless, it's just a worse balanced class for late game, if you like to have plenty of characters, mastering all classes and you make a stronger party that balance gadgeteer weaknesses, it's a fun class to play with. That should be enough to say.
This is 100% incorrect. My Gambler/Gadgeteer works with everyone else in my roster. He is almost completely independent of the rest of the party, outside of potentially needing a healer every once in a while. Go back and read my previous comment about what the class can truly do, and how literally no one else can match it. It's pretty much irrefutable
Even as a Secondary class/skill set it's underwhelming, but for me personally, the gadgets just don't Look good, seem animated a bit on the small side, size-wise, and the animations are a bit too Long and repetitive
3 or 4 of the gadgets are actually pretty useful (regenerate, speed) but overall they're not a complete set of skills for me- I'd much rather have Alchymystic/Time Mage or Gambler Secondary Buffs for most classes
As someone who owns (and still plays) FFT and FFTAdvanced, the Gadgeteer seems to be Fell Seal's attempt to replicate the Gadget/Pandora Moogle Class from FFTA, but that class had the nice Coin Flip and Screen Animations
So Gadgeteer- not for me- but one of the Big, Nice Things about Fell Seal is the amount of other classes you can pick instead
1. Multiple status effects
-Renew
-AoE Sleep (try it with Smart Casting)
-Weaken
-Root
-Rebirth
-Def/Res down
-AoE Haste (huge)
2. Dispel
3. Enemy displacement
-Insta kills for long drops or into water/lava
4. 20 MP restoration (only class w/ ability to restore others' MP this easily)
5. MP damage
6. Limited heals & magic dmg
That's a huge kit. For one skillset. You get a whole other skillset to go with this. It's very powerful if you keep it in mind at all times.
My favorite combo is Gambler/Gadgeteer (or vice versa) with Malice and Mana Font/Mana Expert (or Initiative)/Permeance. Pile On can be looped on charmed and sleeping foes for a lockdown, and Quicken can exchange the support character's turn for the offense's/healer's. You can also use Speed Generator at the start of the battle if nobody else has the task. And once in a while, some of your other gadgets will see the light of day, like a Demoralizer setting up an Opportunistic Bullet KO.