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I would recommend seeing this thread for good discussion on some of what you're talking about:
https://steamcommunity.com/app/699170/discussions/0/3100105399601460746/
For a comment on Gadgeteer from that thread:
As for Peddler, they can be nasty if utilized in a clever manner. I've seen advanced players "bait" the AI into walking onto painful traps and getting a free 50% damage done / end of enemy turn as a result. Basically, if you use traps in a smart way against the AI, the results can be naaaassssssty.
Also, yes, double-strength and AoE targeting of some items (like rocks and potions) is amazing utility and shouldn't be underestimated.
So yeah, they're both good utility classes which are good to pair with a variety of other classes to give them a lot more options on their capabilities.
For both Gadgets and traps you want high speed characters.
Peddler does requires specialized builds, like Sorcerers. You want a team comp that force the enemy to come to you. I don't use it much since i prefer disabling status effect and mono-target killing (more useful in higher difficulties).
I tried it for 5 battles, it just does not work for me, i went to alchemystic/mender and i like it better.
i ll try again later when i ll finally find how to craft the mp gadget,
thank you anyway !
full def to protect my dps with guard and gadgeter for dispell / mana gadget / sleep gagdget.
Best part of Kyrie is that she cannot take injuries. That makes running her into enemies forces very efficient.
I can assure you the AI doesn't inherently know that traps are present, as it's actually quite simple to bait the AI into stepping on them (such as placing a trap behind one of your heroes with their back turned -- the AI will oftentimes choose to go "ohh backstab!" then get clanked by a trap). If, however, they use a trap detection move, like the Ranger's [Scout] move, then they will know.
This happened to me just the other day, the Bzzerk had two options on who to charge at, Bzaro, who is facing towards it and my peddler/mender, who is a side attack. It had to move further to attack Bzaro, Bzaro had more defense and HP and neither of them had no flank. Unless you can provide an explanation of why it would choose to charge at Bzaro instead, save for knowing the trap was there, I'd say they do in fact know where they are or at the very least, it influences their decision.
Bzzerk like moving further away because they have this passive:
https://fellseal.gamepedia.com/Bzzerk
It is very normal behavior for a Bzzerk to "move as far as possible to attack" because they'll do the most damage that way. The trap had nothing to do with it.
That is incorrect. It would likely do more damage through the [Stampede] bonus vs. attacking your mage.
Then I misunderstood what you meant in terms of how far away it was.
Therefore, there are still other factors at play which could account for the behavior, as the AI does not always take the "most effective action" every turn, as some of AI behavior is determined by % chances to do various things.
My point being that this is all still quite within normal AI behavior, and it's not "purposefully avoiding the trap it can't see". As stated before, the AI can and will step on traps that it's not aware of.
Peddler, mostly because of the "Base" outfit at first seemed dumb to me too- but as a secondary skill set it has good support uses and the Traps take timing and practice, but can be quite effective
What sold Peddler for me was the Little used ability that Rangers can use axes, and the Co on-Skin Hat that you can oddly have for Male Characters -- I have 2 regular Ranger/Archers, one of which I made as s beautiful, Female Elf - but my 3rd Ranger is a Daniel Boone, Co on Skin Cap wearing, Axe wielding, Peddler secondary - basically he functions as a "Fur Trapper" and mostly backs up other characters- by far not my most powerful or effective character, but one of my favorites