Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

View Stats:
Tony Sep 10, 2020 @ 9:48am
peddler / gadgeter usefull ?
hello,

are they usefull ? or is it a lot of grind for an average char ?

i started to grind peddler, traps are ok but not marvelous,
double efficiency mana stone is cool but that is for only one char and once per battle.

i used it with gadgeter, only to realize that gadget does less that the standard skills and cost more mana...

i thought those 2 classes were made to be together, i probably missed something, except for the turn 1 40 mp mana stone, everything seems bad.

so is it worth it ? or should i slot a standard healer / buffer with double cast ?

thank you very much
< >
Showing 1-15 of 16 comments
Hey Tony-

I would recommend seeing this thread for good discussion on some of what you're talking about:

https://steamcommunity.com/app/699170/discussions/0/3100105399601460746/

For a comment on Gadgeteer from that thread:

Originally posted by Rossaroni:
If you equip a gadgeteer skillset you get:

1. Multiple status effects
-Renew
-AoE Sleep (try it with Smart Casting)
-Weaken
-Root
-Rebirth
-Def/Res down
-AoE Haste (huge)
2. Dispel
3. Enemy displacement
-Insta kills for long drops or into water/lava
4. 20 MP restoration (only class w/ ability to restore others' MP this easily)
5. MP damage
6. Limited heals & magic dmg

That's a huge kit. For one skillset. You get a whole other skillset to go with this. It's very powerful if you keep it in mind at all times.

As for Peddler, they can be nasty if utilized in a clever manner. I've seen advanced players "bait" the AI into walking onto painful traps and getting a free 50% damage done / end of enemy turn as a result. Basically, if you use traps in a smart way against the AI, the results can be naaaassssssty.

Also, yes, double-strength and AoE targeting of some items (like rocks and potions) is amazing utility and shouldn't be underestimated.

So yeah, they're both good utility classes which are good to pair with a variety of other classes to give them a lot more options on their capabilities.
arnaud_defrance Sep 11, 2020 @ 4:55am 
Gadgeter are great without even investing in the class. I love having it as secondary for Gamblers.

For both Gadgets and traps you want high speed characters.

Peddler does requires specialized builds, like Sorcerers. You want a team comp that force the enemy to come to you. I don't use it much since i prefer disabling status effect and mono-target killing (more useful in higher difficulties).
Tony Sep 12, 2020 @ 1:15am 
thanks for the answers.

I tried it for 5 battles, it just does not work for me, i went to alchemystic/mender and i like it better.

i ll try again later when i ll finally find how to craft the mp gadget,

thank you anyway !
Tony Sep 15, 2020 @ 1:58am 
quick update : ironically, my kyrie ends up knight / gadgeter. :steammocking:
full def to protect my dps with guard and gadgeter for dispell / mana gadget / sleep gagdget.


arnaud_defrance Sep 15, 2020 @ 3:50am 
hehe, yes that's a very good build.

Best part of Kyrie is that she cannot take injuries. That makes running her into enemies forces very efficient.
Brids17 Sep 15, 2020 @ 9:34am 
I've personally never found the peddler/gadgeteer to be useful. Sure they have a lot of versatility but specialising seems to always be better. The peddler traps are also really wonky and the enemies seem to know they're there.
Originally posted by Brids17:
I've personally never found the peddler/gadgeteer to be useful. Sure they have a lot of versatility but specialising seems to always be better. The peddler traps are also really wonky and the enemies seem to know they're there.

I can assure you the AI doesn't inherently know that traps are present, as it's actually quite simple to bait the AI into stepping on them (such as placing a trap behind one of your heroes with their back turned -- the AI will oftentimes choose to go "ohh backstab!" then get clanked by a trap). If, however, they use a trap detection move, like the Ranger's [Scout] move, then they will know.
Brids17 Sep 15, 2020 @ 9:47am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2229788241

This happened to me just the other day, the Bzzerk had two options on who to charge at, Bzaro, who is facing towards it and my peddler/mender, who is a side attack. It had to move further to attack Bzaro, Bzaro had more defense and HP and neither of them had no flank. Unless you can provide an explanation of why it would choose to charge at Bzaro instead, save for knowing the trap was there, I'd say they do in fact know where they are or at the very least, it influences their decision.
Originally posted by Brids17:
https://steamcommunity.com/sharedfiles/filedetails/?id=2229788241 It had to move further to attack Bzaro,

Bzzerk like moving further away because they have this passive:

https://fellseal.gamepedia.com/Bzzerk

[Stampede]
Damage dealt increases by 0.1x for every tile the character has moved this turn (0.6x bonus maximum)

It is very normal behavior for a Bzzerk to "move as far as possible to attack" because they'll do the most damage that way. The trap had nothing to do with it.
Brids17 Sep 15, 2020 @ 9:56am 
So even though he would do more damage to the poor defense target with the side attack, he still chooses to front attack a high defense character solely because the damage modifier would be higher? I suppose that explains a lot about their behavior, though that sounds poorly designed to me.
Originally posted by Brids17:
So even though he would do more damage to the poor defense target with the side attack, he still chooses to front attack a high defense character solely because the damage modifier would be higher? I suppose that explains a lot about their behavior, though that sounds poorly designed to me.

That is incorrect. It would likely do more damage through the [Stampede] bonus vs. attacking your mage.
Brids17 Sep 15, 2020 @ 10:03am 
According to the link you shared, the maximum bonus is 60%, which means at most, he was doing an extra 10% by changing at Bzaro. There's no way that would equate to more damage done when accounting for flank and defense.
Conan The Librarian Sep 15, 2020 @ 10:08am 
Originally posted by Brids17:
According to the link you shared, the maximum bonus is 60%, which means at most, he was doing an extra 10% by changing at Bzaro. There's no way that would equate to more damage done when accounting for flank and defense.

Then I misunderstood what you meant in terms of how far away it was.

Therefore, there are still other factors at play which could account for the behavior, as the AI does not always take the "most effective action" every turn, as some of AI behavior is determined by % chances to do various things.

My point being that this is all still quite within normal AI behavior, and it's not "purposefully avoiding the trap it can't see". As stated before, the AI can and will step on traps that it's not aware of.
MrPurple33 Sep 15, 2020 @ 8:32pm 
Personally, I think Gadgeteer is gimicky, and never use them- I think the Devs were going for a version of the Moogle/Gadget class in FFTAdvanced- doesn't work for me, but many other players can do good combos with the class

Peddler, mostly because of the "Base" outfit at first seemed dumb to me too- but as a secondary skill set it has good support uses and the Traps take timing and practice, but can be quite effective

What sold Peddler for me was the Little used ability that Rangers can use axes, and the Co on-Skin Hat that you can oddly have for Male Characters -- I have 2 regular Ranger/Archers, one of which I made as s beautiful, Female Elf - but my 3rd Ranger is a Daniel Boone, Co on Skin Cap wearing, Axe wielding, Peddler secondary - basically he functions as a "Fur Trapper" and mostly backs up other characters- by far not my most powerful or effective character, but one of my favorites
Ultrazen Sep 17, 2020 @ 4:29am 
Gadgeteers mana feeding multiple sorcs can be fun. There are several uses for the mana dump on GTs depending on party makeup. 2 classes with GT as a secondary, dumping mana into a high damage ability that requires a lot of mana is also pretty good. Having a character that can pump out an assassinate or sneak attack on their first round can be pretty handy. Being able to throw 40 mana at someone on the first round has it's uses. It's particularly good if there is an especially nasty NPC you want to get rid of ASAP.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Sep 10, 2020 @ 9:48am
Posts: 16