Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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Alpharius Sep 8, 2018 @ 5:56am
Does this game have a lot of side quests like FFT Advance?
Saw that it is inspired by FFT, FFT Advance, and TO/BO. One of the best parts of FFT Advance, other than the Jobs and ability learning system, was the side quest system that did a whole lot of world building and made me feel like I was playing in a living breathing world full of people, almost feeling like an MMO (or more accurately an anime about MMO's). The side quests you get from the pub. That's the reason I always comeback to replay FFT Advance every year. So I'm wondering if this game has that type of side quest system.
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6 Eyes Studio  [developer] Sep 8, 2018 @ 9:47am 
It does not. The focus is a lot more on the story and story-telling than it was in FFTA. The side-quests were certainly a big part of that game, and you could even say that the bulk of the content was side-quests, rather than actual story/main quest. While we enjoyed that game, that aspect of it wasn't a "strong point" for us tbh. We're aiming at more story and less 'fluff'.

That is not to say there is no side-quests in Fell Seal though, but it's not the "main focus" of the game.
The current build has only 1 "optional battle" currently, but we have 3 more planned for "mid game content" and at least 4 more for "late game content". We'll probably end up with a few more afterwards, but we'll have to see how that goes.
GKMoggleMog—

To clarfiy some of the “what else is there to do in the game”, one impetus for doing “Patrols” (random encounters on maps you’ve already done the story on) is that there are a variety of treasures / secrets you can obtain. Oftentimes these treasures are obtainable only after getting certain equipment or abilities, so it’s “similar” to side quests in the sense that it’s something good and useful to do outside of the storyline. I think it can be fun trying to figure out “how do I get that treasure” or some are simple to get, but are just behind a difficult encounter. Also, there is a crafting system, so sometimes players may want to do some patrols to get materials to crft certain equipment (or even special “badges” which allow secret classes). Lastly, there have been mentioned plans of “endgame content” which will also help players get mileage out of their playthroughs.
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Date Posted: Sep 8, 2018 @ 5:56am
Posts: 2