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The answer is -- it 100% depends on your playstyle.
Basically, some people like constantly switching up their heroes' classes, others will decide to "stagnate" them sooner than others. I'm generally a big fan of "always be learning", but that' just me.
That right there sounds about right, and how I tend to look at it. If you've invested heavily into a given class, ya might as well spend the few AP it would take to finish mastering it for a small bonus.
Indeed, your instincts are correct, since Crit / Evasion / Elemental Resists are static in nature throughout the game, so they are a bit more valuable.
Well, naturally! I'm just wanting to hear what everyone else does. I suspect most people will play like me, and then you'll have a smaller number of people who will sit on a completed build ASAP, and a slightly larger number who grind out everything they can because some people like to do that.
Mostly, I'm curious to know about that flourishing middle. What do people in between the two extremes consider 'enough'. The extremes are easier to understand, but there's no real clear line to cut off grabbing masteries when your goal is somewhere between "Only what I need" and "All the things". Are they like me grabbing classes 'good enough' and in the way? Or do they go out of their way to grab a few select classes with particularly notable bonuses (like Evasion, Crit and Resistance). Not that I don't want to hear from the 'no grind' and 'all grind' people too, as I'm still curious how many people go those ways.
I had a longer post. It ultimately boiled down to:
This is basically what I have been doing so far. If a Class is 1-3 skills away from being Mastered, I just master it. However some Classes that offer Crit/Evasion I definitely try to go for and Master if it will overall supplement my character.
Overall though I don't see myself trying to Master every Class since there doesn't seem to be anything directly tied to that. Unlike in FFT where you get the Mime Class after you Master a few Classes.