Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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pristine20 Jul 13, 2020 @ 2:42pm
Best Kyrie Build...
I know this has been asked before but I feel like I haven't seen anything more recent. Kyrie is obviously very important and worth dedicating a build to no matter what kind of run you have. Some may use her as a disposable unit but I field her in all 1st time battles for the bonus AP. Others will say Marked doesn't sync well with warmage but I use it as a base for the growths and gear choice and the amazing avenger passive.She only died on me once to a crit massive hit from a souped up blardger in ancient path since I finalized the build on very hard. Below is the overall best build I've settled on. Post yours.

Marked/Warmage
Execute/Avenger/Penumbral Mastery/Dual Wield
Soul Eater/Sacrosanct Scepter/Cap of Ages (may be overkill)/Soul Armor/Amethyst Earrings/Riftwalkers+

I felt that penumbral mastery was more DPS overall than attack up thanks to my weapon choices.With this build, She is unstoppable, even against enemies who absorb dark, hence why soul eater should be your top weapon. Anything that doesn't absorb dark just dies and if a teammate happens to have died in the fight or better yet 3 teammates, everything and I mean, everything gets one-shotted on "very hard" default settings. Use something like a speedy Vangal to rush in to its death at the start (not really necessary) and Kyrie is all set to annihilate.
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Showing 1-9 of 9 comments
FreewayPound Jul 13, 2020 @ 3:55pm 
Honestly...

I built Kyrie as a tank for the majority of the game (I say this, having only gotten to the volcano shrine, and I haven't even gone in yet..) I mastered Knight early, and she was always subclassed as a Knight with Life Font/No Flank. Really helped with "Kyrie Must Survive!" or "Escape!" Missions. Then I just stuck Critical: Rebirth and she almost never died, except for one time in which the AI was smart with rocks/push damage that goes through Defend. And yes, I'm playing on "very hard" default as well. On turns where she wasn't One-for-All-ing or Defending, she Protected quite well. (Sometimes, One-for-All was enough, despite low DPS.)

Now I've fully mastered all the classes with Kyrie, Reiner (including the secret one!), and Anadine, and I'm trying to think of builds for them now. My main issue with Kyrie being a damage dealer is that she's kind of slow. I opted to give the Soul Armor/Eater to Kairu? Is that how you spell his name? Whatever, it's the dope guy in the stonehenge area. along with the Shield of the Six. Really good healer, very fast, and holds his own in a fight as well. He's not going to kill, and doesn't get Penumbral, but I have plenty of killer units that have better gimmicks than a dark sword with some all-around stats.
pristine20 Jul 13, 2020 @ 4:33pm 
Originally posted by FreewayPound:
Honestly...

I built Kyrie as a tank for the majority of the game (I say this, having only gotten to the volcano shrine, and I haven't even gone in yet..) I mastered Knight early, and she was always subclassed as a Knight with Life Font/No Flank. Really helped with "Kyrie Must Survive!" or "Escape!" Missions. Then I just stuck Critical: Rebirth and she almost never died, except for one time in which the AI was smart with rocks/push damage that goes through Defend. And yes, I'm playing on "very hard" default as well. On turns where she wasn't One-for-All-ing or Defending, she Protected quite well. (Sometimes, One-for-All was enough, despite low DPS.)

Now I've fully mastered all the classes with Kyrie, Reiner (including the secret one!), and Anadine, and I'm trying to think of builds for them now. My main issue with Kyrie being a damage dealer is that she's kind of slow. I opted to give the Soul Armor/Eater to Kairu? Is that how you spell his name? Whatever, it's the dope guy in the stonehenge area. along with the Shield of the Six. Really good healer, very fast, and holds his own in a fight as well. He's not going to kill, and doesn't get Penumbral, but I have plenty of killer units that have better gimmicks than a dark sword with some all-around stats.

I think you spent too much time as a knight and other slow classes. It has pretty much the worst speed growth besides maybe Anadine's special class if I'm not mistaken. My Kyrie is the fastest human on my team. I didn't actually level optimally but did make sure I spent minimal time actually playing slow classes (enough for their unlocks) to avoid gimping the most important stat i.e speed. Once I finalized my build, I mostly left her as marked (due to "avenger" abuse) and only gained AP when she was on the bench or vicariously.


For Kairu , he gets a free "stampede" passive in the dlc which is great for stacking damage. Just make sure he has good movement. He also has hallowed body which syncs well with Warmage build. He can actually get very destructive if you build him that way. Not Kyrie level but awfully close.

Kyrie has the best damage potential in the game because of her unique "avenger" passive. It was not like this at launch/beta but changed in some patch. Now "Avenger" works even when you revive your dead teammates so her damage outperforms everyone by a longshot. For a sample of its power, I one-shot 1000Hp mobs with dark resistance (key is to keep soul eater as your top weapon because anything that absorbs/resists dark is usually weak to holy and will get purged on the second hit while the final magic hit cleans up) when Avenger has fully kicked in and sometimes drop holy bolts with 600+ damage if enemy is weak to holy.
Mechalibur Jul 13, 2020 @ 5:16pm 
I opted for Marked/Templar with Soul Eater and Penumbral Mastery (For the fourth passive - I'd swap between a few passives based on what enemies I was fighting). I also made sure Kyrie was equipped with the Everspring Accessory. This put her at 12 MP/turn, which means a Righteous Blade every other turn. With the bonus from Penumbral Mastery, that makes Righteous Blade practically a oneshot against any enemy that's not immune to holy. Even Primus died in one hit from max hp.
FreewayPound Jul 13, 2020 @ 6:35pm 
Originally posted by pristine20:

I think you spent too much time as a knight and other slow classes. It has pretty much the worst speed growth besides maybe Anadine's special class if I'm not mistaken. My Kyrie is the fastest human on my team. I didn't actually level optimally but did make sure I spent minimal time actually playing slow classes (enough for their unlocks) to avoid gimping the most important stat i.e speed. Once I finalized my build, I mostly left her as marked (due to "avenger" abuse) and only gained AP when she was on the bench or vicariously.
Subclasses don't affect growths. It's only the main class that actually matters. I suppose I could nuke her down to Lvl 1 and try to make her faster, but it's not like she has Impetus and whatnot.

Reiner and Katja ended up being the fastest for me, and I don't mind a tank just to be a tank. I didn't post my build to say it was optimal, I just posted it because I thought it was interesting to note. And I don't like that Avenger works like that. It's just objectively free damage, and I guess she's supposed to be a main character, but Anadine, Katja, etc. do just fine without a 60% dmg increase plus 37.5% damage reduction.
Originally posted by FreewayPound:
And I don't like that Avenger works like that. It's just objectively free damage, and I guess she's supposed to be a main character, but Anadine, Katja, etc. do just fine without a 60% dmg increase plus 37.5% damage reduction.

For some background as to why [Avenger] works this way these days, let me paint the picture of its older version.

Basically, [Avenger] used to only work "while teammates were actively dead". What this meant for players is that "to benefit from this passive I MUST not resurrect my heroes". Therefore, 6 Eyes decided to make it run on a "per fatality that battle" basis, to allow people to gain benefit from it and still "tactically play normally" by still being able to rez their units.

It is true, like mentioned in this thread and another, that [Avenger] can be "cheesed" under its newer form, but, as seen in other systems / abilities (etc) in this game, 6 Eyes is generally "ok" with certain "overpowered" things being available to the player if they so choose to discover / utilize them (being a single-player game, of course). For all I know, perhaps further tuning could happen on this passive, but it's more or less a choice by the player whether they want to use it in a "cheesy" fashion or not.
pristine20 Jul 14, 2020 @ 1:13pm 
Originally posted by FreewayPound:
Originally posted by pristine20:

I think you spent too much time as a knight and other slow classes. It has pretty much the worst speed growth besides maybe Anadine's special class if I'm not mistaken. My Kyrie is the fastest human on my team. I didn't actually level optimally but did make sure I spent minimal time actually playing slow classes (enough for their unlocks) to avoid gimping the most important stat i.e speed. Once I finalized my build, I mostly left her as marked (due to "avenger" abuse) and only gained AP when she was on the bench or vicariously.
Subclasses don't affect growths. It's only the main class that actually matters. I suppose I could nuke her down to Lvl 1 and try to make her faster, but it's not like she has Impetus and whatnot.

Reiner and Katja ended up being the fastest for me, and I don't mind a tank just to be a tank. I didn't post my build to say it was optimal, I just posted it because I thought it was interesting to note. And I don't like that Avenger works like that. It's just objectively free damage, and I guess she's supposed to be a main character, but Anadine, Katja, etc. do just fine without a 60% dmg increase plus 37.5% damage reduction.

If I came off "insulting", that was not my intent. I just offered suggestions because you seemed to imply in your original post Kyrie was slow and had poor damage or needed Templar to Tank. I just wanted to point out that "better" results can be achieved via alternate means and she indeed could be "better" than the other characters if you so desired.
pristine20 Jul 14, 2020 @ 1:15pm 
Originally posted by Mechalibur:
I opted for Marked/Templar with Soul Eater and Penumbral Mastery (For the fourth passive - I'd swap between a few passives based on what enemies I was fighting). I also made sure Kyrie was equipped with the Everspring Accessory. This put her at 12 MP/turn, which means a Righteous Blade every other turn. With the bonus from Penumbral Mastery, that makes Righteous Blade practically a oneshot against any enemy that's not immune to holy. Even Primus died in one hit from max hp.

Templar as secondary for Marked is a great choice! I went with the typical Warmage because I felt that Kyrie's relatively High MAG for a fighter would be "wasted" otherwise. Out of curiosity, what were your picks for fourth passive?
Mechalibur Jul 14, 2020 @ 1:34pm 
Depends on the fight. If there were a lot of high-damage enemies, then something defensive like Health Expert was a good choice. Boon was also kind of fun, because then Kyrie would alternate between Righteous Blade and an automatic crit, sometimes even getting to crit with Righteous Blade. Initiative was also a fun pick on certain maps: turn 1 she could Emboldening Chant, and turn 2 (her first "natural" turn), she could Righteous Blade and get a quick kill.

Her high MND stat wasn't entirely wasted. Every now and then, even though it screws with the mana per turn, it was a good idea to use a bolt or burst spell from Marked to kill someone just out of reach, or kill multiple enemies at a time. Penumbral Mastery lets those still do respectable damage.
Stabbey Jul 15, 2020 @ 9:03am 
I have zero clue about what is optimal or not, but I'm currently building her as a Marked/Mercenary because I like the flexibility of options Mercenary gives me: Lowering attack or mind of a target, hitting a target without them being able to counter me, a minor heal and status cure, and eventually a stun to knock an enemy back on the turn order a bit.

But as I said, I have no idea about optimal and I'm very early on.
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Date Posted: Jul 13, 2020 @ 2:42pm
Posts: 9