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I built Kyrie as a tank for the majority of the game (I say this, having only gotten to the volcano shrine, and I haven't even gone in yet..) I mastered Knight early, and she was always subclassed as a Knight with Life Font/No Flank. Really helped with "Kyrie Must Survive!" or "Escape!" Missions. Then I just stuck Critical: Rebirth and she almost never died, except for one time in which the AI was smart with rocks/push damage that goes through Defend. And yes, I'm playing on "very hard" default as well. On turns where she wasn't One-for-All-ing or Defending, she Protected quite well. (Sometimes, One-for-All was enough, despite low DPS.)
Now I've fully mastered all the classes with Kyrie, Reiner (including the secret one!), and Anadine, and I'm trying to think of builds for them now. My main issue with Kyrie being a damage dealer is that she's kind of slow. I opted to give the Soul Armor/Eater to Kairu? Is that how you spell his name? Whatever, it's the dope guy in the stonehenge area. along with the Shield of the Six. Really good healer, very fast, and holds his own in a fight as well. He's not going to kill, and doesn't get Penumbral, but I have plenty of killer units that have better gimmicks than a dark sword with some all-around stats.
I think you spent too much time as a knight and other slow classes. It has pretty much the worst speed growth besides maybe Anadine's special class if I'm not mistaken. My Kyrie is the fastest human on my team. I didn't actually level optimally but did make sure I spent minimal time actually playing slow classes (enough for their unlocks) to avoid gimping the most important stat i.e speed. Once I finalized my build, I mostly left her as marked (due to "avenger" abuse) and only gained AP when she was on the bench or vicariously.
For Kairu , he gets a free "stampede" passive in the dlc which is great for stacking damage. Just make sure he has good movement. He also has hallowed body which syncs well with Warmage build. He can actually get very destructive if you build him that way. Not Kyrie level but awfully close.
Kyrie has the best damage potential in the game because of her unique "avenger" passive. It was not like this at launch/beta but changed in some patch. Now "Avenger" works even when you revive your dead teammates so her damage outperforms everyone by a longshot. For a sample of its power, I one-shot 1000Hp mobs with dark resistance (key is to keep soul eater as your top weapon because anything that absorbs/resists dark is usually weak to holy and will get purged on the second hit while the final magic hit cleans up) when Avenger has fully kicked in and sometimes drop holy bolts with 600+ damage if enemy is weak to holy.
Reiner and Katja ended up being the fastest for me, and I don't mind a tank just to be a tank. I didn't post my build to say it was optimal, I just posted it because I thought it was interesting to note. And I don't like that Avenger works like that. It's just objectively free damage, and I guess she's supposed to be a main character, but Anadine, Katja, etc. do just fine without a 60% dmg increase plus 37.5% damage reduction.
For some background as to why [Avenger] works this way these days, let me paint the picture of its older version.
Basically, [Avenger] used to only work "while teammates were actively dead". What this meant for players is that "to benefit from this passive I MUST not resurrect my heroes". Therefore, 6 Eyes decided to make it run on a "per fatality that battle" basis, to allow people to gain benefit from it and still "tactically play normally" by still being able to rez their units.
It is true, like mentioned in this thread and another, that [Avenger] can be "cheesed" under its newer form, but, as seen in other systems / abilities (etc) in this game, 6 Eyes is generally "ok" with certain "overpowered" things being available to the player if they so choose to discover / utilize them (being a single-player game, of course). For all I know, perhaps further tuning could happen on this passive, but it's more or less a choice by the player whether they want to use it in a "cheesy" fashion or not.
If I came off "insulting", that was not my intent. I just offered suggestions because you seemed to imply in your original post Kyrie was slow and had poor damage or needed Templar to Tank. I just wanted to point out that "better" results can be achieved via alternate means and she indeed could be "better" than the other characters if you so desired.
Templar as secondary for Marked is a great choice! I went with the typical Warmage because I felt that Kyrie's relatively High MAG for a fighter would be "wasted" otherwise. Out of curiosity, what were your picks for fourth passive?
Her high MND stat wasn't entirely wasted. Every now and then, even though it screws with the mana per turn, it was a good idea to use a bolt or burst spell from Marked to kill someone just out of reach, or kill multiple enemies at a time. Penumbral Mastery lets those still do respectable damage.
But as I said, I have no idea about optimal and I'm very early on.