Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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kn0wmad1c Jul 10, 2020 @ 7:35am
Why isn't countershot working?
I have a Gunner/Knight with Concentration, Height Advantage, Know Weakness, and Dual Wield. They are holding two guns. Regular attacks and One for All work great, but for some reason, Countershot is never getting triggered.

Maybe I just don't understand what triggers it? So far, this character has been hit with things like rocks and spells, but not direct ranged regular attacks from things like other guns, bows, or crossbows. Does it only proc from that? If so, that seems really underwhelming to me. Counterattack counters spells and rocks, why not Countershot?
Originally posted by Conan The Librarian:
Bgm-

See the description for [Countershot]:

https://fellseal.gamepedia.com/Ranger

Counters with a Regular Attack any ranged offensive Regular Attack or Skill taken against the character.

See how it specifies its limitations?

Also note that regardless of the “type” of thing you were attacked with, if they weren’t “at least two spaces away”, [Countershot] won’t trigger. If someone shoots a crossbow at only 1 space away, won’t trigger—2 spaces away? You’ll shoot back. Because of these rules, it’s technically possible to [Countershot] with a Spear at range 2, though of course, not generally recommended to have that kind of setup.

The answer as for why this ability functions differently than [Counterattack]? Game balance reasons. If ranged units with this responded to spells, then it would make handling [Countershot] units MUCH more difficult to deal with. [Counterattack] is easily circumvented by attacking at non-adjacent spots, [Countershot] is easily cicumvented by attacking from adjacent spots or slinging spells.
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A moderator of this forum has indicated that this post answers the original topic.
Bgm-

See the description for [Countershot]:

https://fellseal.gamepedia.com/Ranger

Counters with a Regular Attack any ranged offensive Regular Attack or Skill taken against the character.

See how it specifies its limitations?

Also note that regardless of the “type” of thing you were attacked with, if they weren’t “at least two spaces away”, [Countershot] won’t trigger. If someone shoots a crossbow at only 1 space away, won’t trigger—2 spaces away? You’ll shoot back. Because of these rules, it’s technically possible to [Countershot] with a Spear at range 2, though of course, not generally recommended to have that kind of setup.

The answer as for why this ability functions differently than [Counterattack]? Game balance reasons. If ranged units with this responded to spells, then it would make handling [Countershot] units MUCH more difficult to deal with. [Counterattack] is easily circumvented by attacking at non-adjacent spots, [Countershot] is easily cicumvented by attacking from adjacent spots or slinging spells.
Last edited by Conan The Librarian; Jul 10, 2020 @ 10:38am
kn0wmad1c Jul 10, 2020 @ 10:36am 
Thanks for the explanation!
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Date Posted: Jul 10, 2020 @ 7:35am
Posts: 2