Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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BillyBob Mar 19, 2020 @ 4:28pm
What am I missing with accessories?
I'm fairly new to this game and am at the 4th temple. I'm worried because for accessories I just use boots. So far, other than when I need a poison/sleep/etc. resist for a specific battle, everyone just has three boots on. Kyrie has Riftwalker, Running Treads, Running Treads. Everyone else on my team now I recently upgraded to 3 Wayfarer Treads equipped for the +3 move + 6 jump bonus.

Am I missing something here? The other accessories give only like 3-10 attack/defense or something pretty weak compared to my current stats. Are the damage mechanics in such a way that +8 atk would give close to 8 more dmg?

What has everyone else been using for accessories at this point in the game?

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Showing 1-7 of 7 comments
samstanghib-

While accessories are good for a few bonus stats, they also have various kinds of status immunities (like you mentioned in your post). I mean, in my opinion, this is how I tend to kit my people:

Weapon
Helm
Chest
Boots

That's 4 / 6 slots just like that. This leaves me two more slots for things such as:

2nd weapon (dual wielding later game)
Shield (if you can use them)
various accessories / boots

If you value mobility, then sure, feel free to use more boots. Personally, I like to have various status immunities and extra stats from gloves / rings / etc, but the system is designed to be flexible for your personal playstyle.
BillyBob Mar 19, 2020 @ 5:06pm 
That was a quick reply. Thanks. I know I'll switch to to dual wielding later and the benefit is easy to see. Double damage for 1 less move.

But it's sort of hard for me to gauge the benefit of shields/accessories. For example, right now the best shield I can get is 6 Def, 12 Res, 7 eva.

Is that like 2 less dmg from a physical attack and 4 less from a magic attack, because 1 move is worth the trade off there? Or is it more substantial than that?

The 7 eva is nice, but that 1 out of 15 is hard to notice and being able to avoid damage by running away works more often than that. Plus with Life Font, one extra move helps for the HP loss.

I know in the future I probably won't but using Life Font, and the accessories will improve, but right now would you take the +1 mov +2 jump or 6 def, 12 res, and 7 eva?
Hmm, I mean, I definitely boil it down to "whatever you think is best" based on personal playstyle. However, what I can say, is that evasion is quite strong in general. I can also say that earlier-game shields aren't "super strong", and by the time you get to the elemental resistance shields is really where shields start makin' ya think bout it more. But yes, movement is strong, so if you wanna capitalize on that, go for it. To clarify, I prefer taking various kinds of immunities because I want to avoid my DPS getting blinded, my mages getting silenced / berserk'd, that kind of stuff.
Morphic Mar 19, 2020 @ 8:59pm 
As Conan has said; Accessories are very subjective from person to person and playstyle to playstyle.

Personally, in the early game, I was prioritizing Evasion/Defense with Accessories for most characters while my Melee DPS got Movement/Jump ones. So I stacked Boots the same way you did, especially on some zones. :P

However, by Mid-Game, I started focusing on Status Immunity and "Damage Boosting" Accessories. Nothing sucks more than having your "RKO outta nowhere!" character get Crippled/Weaken/Rooted and can't deal that damage anymore ... or worse, have them get Charmed and start 1-shotting your own team. So those types of Chars get Gear that gives them those key immunities. I also liked using Bandit/Spiked Gloves or anything that gives +Crit Chance for Crit hunting characters. Having someone hit ~80+% to Crit with Know Weakness is great, or even settling for ~50% Crit without Know Weakness to free up a Passive for something else is cool beans.

Just depends on how you play. I tend to go fast and loose while playing Veteran, so my fights swing wildly from me stomping face to getting owned within ~2-3 turns lol.
BillyBob Mar 20, 2020 @ 1:28am 
Morphic, how were you able to get up to 80%?
jinnro195 Mar 20, 2020 @ 2:53am 
Originally posted by samstanghib:
Morphic, how were you able to get up to 80%?

Stacking [Know Weakness I] + [Know Weakness II], various masteries (+12% total), and bonuses from equipment. To get both passives you need to main Ranger, Werewolf, or Bounty Hunter, or use up both passive slots for the +50% bonus
geepope Mar 20, 2020 @ 2:13pm 
Personally I did not use much melee on my first run, so I didn't actually use a lot of boots. I rarely used more than 2-3 boots across the entire party, usually just on my designated melee hitter.
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Date Posted: Mar 19, 2020 @ 4:28pm
Posts: 7