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Not to get too spoiler-y, but let me tell ya:
Beginning of game: Kyrie, Anadine, and Reiner.
Later on Yates ,
one more a little later on
and one more a bit later one and one "Secret hero" very late game.
Does this answer what you're thinking of, or have more questions?
If you don't believe me, check the wiki for it: https://finalfantasy.fandom.com/wiki/Final_Fantasy_Tactics#Characters
Your nostalgia's blinding you on your expectations.
Also, he listed seven characters, not six, for what it's worth - on top of the fact your generics are given six potential pseudo-special classes to make them feel "special" in their own right, if you're the type of player that likes to personalize their basic recruits. Considering the size and scope of the game and its staff, that's pretty decent, really.
The other non-generics were Luso (protagonist), Cid (...), Frimelda (Hume that could wear Ribbons for free) and Montblanc (Moogle who couldn't be Chocobo Knight). I absolutely never used Cid or Montblanc because their part in the story plays out whether you use them or not and frankly, I had better versions of Cid and Montblanc long before they joined.
Some of these characters were post-game too so it's not like they had much story to do.
Fell Seal's managing to live up to that at least. 7 characters, 6 classes, 1 "special case" and all of them good in their own right rather than 9 characters, 5 classes, 1 strictly inferior character, 2 basically normal characters and 1 character locked into his one gimmick that barely ever had a chance of doing anything.
I don't really want too many more than that either. It's already more than I can use, non-story characters have really special stuff too and keeping the number of named characters low prevents the story from being a bloated mess.
Add to it that your recruits have access to unique classes that story characters don't and you're likely to end up with at least 2-3 "unique" recruits (probably a physical attacker, magic attacker/healer, and a hybrid of some sort) and you'll usually have at least 9-10 interesting characters who can each do something noone else can and be stumbling over yourself to use them all to your heart's content.
I feel that if there were any more unique characters you would start having trouble keeping all of them updated and progressing steadily during a normal playthrough, and yet it'd feel bad to leave one or two of them in the dust to make sure you can easily keep the rest leveled up and well-geared.
Even Final Fantasy Tactics really only have you a handful of party members who are actually meaningful and not just a named X class, or a character with almost no back story.
You can have a total of 60 characters in your party. There are only a small number of "story characters" though. That means they have pre-scripted dialogue and each can eventually unlock a special class unique to them. Non-story characters can eventually get "badge classes" that story-characters cannot get.
I'd pay a decent chunk of change for a solid PC port of the Suikoden series. That said, PCSX2 marks the PS2 titles as 'green', so they should play fine. I've not tried it myself though.