Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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wariisop Mar 20, 2019 @ 5:45pm
Characters Really limited...
Don't get me wrong, the game is definitely what I expected except the fact that one of the best things about both tactic games this is imitating have many unique characters. From what I have read, you only get the 4 and the rest you create... I am not asking for a backstory for each given character but only 4 characters seems really low. Even Fire Emblem gives you an entire party. Well I am early in the game so maybe I am jumping the gun, so I hope if they do have after content it involves secret characters.
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Showing 1-11 of 11 comments
Wariisop--

Not to get too spoiler-y, but let me tell ya:

Beginning of game: Kyrie, Anadine, and Reiner.

Later on Yates ,
one more a little later on
and one more a bit later one and one "Secret hero" very late game.

Does this answer what you're thinking of, or have more questions?
Last edited by Conan The Librarian; Mar 20, 2019 @ 5:53pm
wariisop Mar 20, 2019 @ 9:27pm 
So basically toward the end you get a fully party of 6...again a little thin FFT had like 25, Tactics Ogre had like 20...I mean have 10 wouldn't have hurt. I again understand that it is only 2 developers, but if you really loved both tactics games than having unique characters was a serious part of the fun.
RavenOfRazgriz Mar 20, 2019 @ 10:16pm 
Originally posted by wariisop:
again a little thin FFT had like 25
Final Fantasy Tactics had 12 unique party members. The War of the Lion remake had 14. Many of these characters were either minor variations of each other (Rafa / Malak), combinations of previous characters (Orlandu is Gafgarion + Agrias + Meliadoul), others are rips of existing classes (Beowulf is an Oracle with minor adjustments), Mustadio literally only has three skills, Reis is literally just recycled dragon abilities with a couple support moves added on that only work if you recruited monster allies, etc. You had a few other characters that were non-permanent that joined your party for short periods (Algus, Delita, Gafgarion, etc.), but Algus and Delita just utilized generic Squire and Knight abilities, with Gafgaion being the only temporary guest who is truly unique. Many of your special recruits (ie Agrias and Meliadoul) also have their skills utilized by enemy units.

If you don't believe me, check the wiki for it: https://finalfantasy.fandom.com/wiki/Final_Fantasy_Tactics#Characters

Your nostalgia's blinding you on your expectations.

Also, he listed seven characters, not six, for what it's worth - on top of the fact your generics are given six potential pseudo-special classes to make them feel "special" in their own right, if you're the type of player that likes to personalize their basic recruits. Considering the size and scope of the game and its staff, that's pretty decent, really.
Last edited by RavenOfRazgriz; Mar 20, 2019 @ 10:18pm
In terms of characters with access to unique classes, FFTA2 only had Adelle (Heritor), Hurdy (Bard), Vaan (Sky Pirate), Penelo (Dancer) and Al-Cid (Agent), with Hurdy being barred from taking Chocobo Knight and Al-Cid being barred from literally everything but Agent.

The other non-generics were Luso (protagonist), Cid (...), Frimelda (Hume that could wear Ribbons for free) and Montblanc (Moogle who couldn't be Chocobo Knight). I absolutely never used Cid or Montblanc because their part in the story plays out whether you use them or not and frankly, I had better versions of Cid and Montblanc long before they joined.

Some of these characters were post-game too so it's not like they had much story to do.


Fell Seal's managing to live up to that at least. 7 characters, 6 classes, 1 "special case" and all of them good in their own right rather than 9 characters, 5 classes, 1 strictly inferior character, 2 basically normal characters and 1 character locked into his one gimmick that barely ever had a chance of doing anything.

I don't really want too many more than that either. It's already more than I can use, non-story characters have really special stuff too and keeping the number of named characters low prevents the story from being a bloated mess.
Last edited by Meredith K Pseudonym; Mar 21, 2019 @ 6:35am
Dabor Mar 21, 2019 @ 1:52pm 
The funny thing is I actually almost feel there's too many. Each of the unique story characters tends to have a few unique options that make them play very differently if you capitalize on their advantages, and I often feel frustrated by the 6-person limit and not being able to field all of the unique,cool things at the same time.

Add to it that your recruits have access to unique classes that story characters don't and you're likely to end up with at least 2-3 "unique" recruits (probably a physical attacker, magic attacker/healer, and a hybrid of some sort) and you'll usually have at least 9-10 interesting characters who can each do something noone else can and be stumbling over yourself to use them all to your heart's content.

I feel that if there were any more unique characters you would start having trouble keeping all of them updated and progressing steadily during a normal playthrough, and yet it'd feel bad to leave one or two of them in the dust to make sure you can easily keep the rest leveled up and well-geared.
Nightmarian Mar 22, 2019 @ 3:14pm 
How many of those unique characters actually had fleshed out stories, though? In Disgaea it's like 3 maybe 4 in some of the offshoots, in Fire Emblem they're all "unique" but outside their fairly simple visual novel style supports don't have any real kind of story outside of a few set pieces for the main story.

Even Final Fantasy Tactics really only have you a handful of party members who are actually meaningful and not just a named X class, or a character with almost no back story.
uptop210 Aug 8, 2019 @ 6:08pm 
Gonna be honest Im personally a huge fan of having an endless amount of characters to choose from and recruit. Only 7 characters seems low to me. May still buy this game when it releases on Switch but if there was 12 it would be a sure thing.
jinnro195 Aug 9, 2019 @ 2:30pm 
I view the badge classes as individual characters that I get to role play and support the main characters, so it's actually 13 separate characters by my count. Though it is true the story characters are the only ones with fleshed out backstory, others in your "army" will show up in the background during cutscenes, which is kind of good.
Saxton Aug 9, 2019 @ 3:24pm 
Originally posted by uptop210:
Gonna be honest Im personally a huge fan of having an endless amount of characters to choose from and recruit. Only 7 characters seems low to me. May still buy this game when it releases on Switch but if there was 12 it would be a sure thing.


You can have a total of 60 characters in your party. There are only a small number of "story characters" though. That means they have pre-scripted dialogue and each can eventually unlock a special class unique to them. Non-story characters can eventually get "badge classes" that story-characters cannot get.
Pheace Aug 14, 2019 @ 3:32am 
Originally posted by uptop210:
Gonna be honest Im personally a huge fan of having an endless amount of characters to choose from and recruit.
Wherefor art thou Suikoden 5? :(
Originally posted by Pheace:
Originally posted by uptop210:
Gonna be honest Im personally a huge fan of having an endless amount of characters to choose from and recruit.
Wherefor art thou Suikoden 5? :(
Suikoden VI I think you mean. We got 5, still waiting forever on 6. But nice to see someone else thought about the Suikoden series when the OP went on about wanting a bunch of [unique] characters to recruit.

I'd pay a decent chunk of change for a solid PC port of the Suikoden series. That said, PCSX2 marks the PS2 titles as 'green', so they should play fine. I've not tried it myself though.
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Date Posted: Mar 20, 2019 @ 5:45pm
Posts: 11