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You can take this a step further, given that there are skills in the game that make you immune to spells... and attacks that will not even need any scores. Such as the Deals 1/3 of the characters health damage or the "deals damage as much you have lost"
So if you want to look at it like that, you could build high health and Speed characters that deal damage according to the health they have lost, with a counter that makes them immune to a specific attack or gives them rebirth.
I restarted at one point because of badly built characters that were consistently getting 'lapped' in the turn order. Once I understood how to level characters with respect to optimal speed scaling, things became somewhat easier.
Min/maxing speed probably isn't necessary to finish the game, but you'll definitely feel the difficulty spikes more acutely with slower characters.
This might help: https://steamcommunity.com/sharedfiles/filedetails/?id=1866575410