Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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suggestion. monster party members.
i dont remember if i already suggested this or not...or if it was on another game thats slightly similar.

but anyway. i'd like the FF tactics monster tame skill to be here as a mechanic rather than just the one character with skills of monsters.

i could also imagine making custom monsters to become enemies as well as party members.

and now i have a third suggestion to post..but i'll post it later to avoid spamming.
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Showing 1-13 of 13 comments
Donald.Nintendo--

6 Eyes has consciously made the decision to not include recruitable enemies (such as the following thread) https://steamcommunity.com/app/699170/discussions/0/1741094390485151380/ or monster taming. For general balance purposes, they want to keep things limited to story heroes
and recruitable heroes. As you've likely seen, there is one quite unique story hero, Bzaro, who can uses monster abilities, and that was kind of 6 Eyes' "compromise" point in terms of being able to utilize monsters. (I say "compromise", but believe me that they love Bzaro).

As for custom monsters, I think that might be possible via modding (in terms of stats / abilities, not custom sprites), so you can always inquire in the modding subforum if you have questions on that idea.
6 Eyes Studio  [developer] Nov 7, 2018 @ 2:29pm 
Hey :)

Yeah, basically, we feel that in most tactical games, it's cool that you can recruit monsters, but they are usually more or less pointless compared to human classes. So we decided to focus just on the human classes for the player and to have the Bzil character as an alternative to large roster of unused monsters.

We might look into allowing the player to recruit monsters at a later time, but without some kind of monster class system on top of things, they would never be anywhere near as versatile/interesting as your human classes.

As for creating custom monsters, that's not quite possible yet: you can already change monster classes, just not create a brand new monster.
That's probably the next moddable thing we're adding. It's only a matter of exporting our "monster template" class to an xml file, so it shouldn't be too hard. Once that's done, you should be able to add new monsters to the game, although you'll have to reuse existing monster sprites for them.
specopsbarton Jan 13, 2019 @ 5:22am 
I join to this suggestion too!!!
It could be nice to have tameable monsters with unique abilities/skills/attacks, not available for human classes like developers done in FF Tactics.
But I could go even further with this, and make possibility to upgrade special monster's skills/abilities/attacks when they level up, so classes could be not needed for them.
Last edited by specopsbarton; Jan 13, 2019 @ 5:26am
pristine20 Jan 14, 2019 @ 11:09am 
^Be realistic, the devs have finite resources and are close to release
scole Jan 20, 2019 @ 2:54am 
If you ask me what would be more fun (at least to me of course or maybe more of us) if there was 'monster towns' where you could be able to recruit monster characters (custom ones with at least close to human intellect ofc) and change their colors only. You would be able to buy improvements (note I said improvements and not equipment xD) for their main weapons (example an arpia would have poisonous claws or harder claws) and buy accessories.
Of course this is just an idea and I am not sure if it would be more difficult to mod it or to make it into the game xD
specopsbarton Jan 20, 2019 @ 10:02am 
Well I doubt devs have no ability to implement this suggestion, it's logical since they have acces to source code, so the only limitation is their will :)
I was wondering if I should comment or not, because many devs who making games just dont listen people, but I decided to try this time, and we will see :)

Having playable monsters in this game will for sure make it more playable, will make players want to stay for longer and play this game - there are many players who like collecting monsters, especially their unique abilities/skills, so :)
They could make even a special quests to recruit strong/unique mosnters, not available in usual locations.
Last edited by specopsbarton; Jan 20, 2019 @ 10:05am
6E_Pixelestial  [developer] Jan 20, 2019 @ 11:04am 
Thanks, pristine20, you've more or less hit the nail on the head.

specopsbarton: Hey, don't get me wrong, I love collecting monsters -- Pokemon and the Digimon Cyber Sleuth games are some of my favorites -- but see 6 Eyes Studio's response above. It's not just about our will, but the time investment required to do it well. I have some ideas kicking around for a decent, interesting way to handle monster allies, but given the amount of time it would take to implement and balance a whole new set of systems like that, we can't realistically consider it until sometime after release.

Bzaro was what we came up with in the meantime to scratch that "collector's itch," and we're pretty happy with how he turned out!

Thanks for your feedback!
Conan The Librarian Jan 20, 2019 @ 11:07am 
As has been discussed in similar threads, while such ideas on monsters would be cool, it mainly comes down to design time for 6 Eyes. Because of that, there are no current / definite plans to implement this kind of system in the game, however, as 6 Eyes said above, it’s something on their list of “maybe it could happen at some later point, we’ll see” (no promises).
specopsbarton Jan 20, 2019 @ 11:55am 
So why not ask for help community with this then? For example someone make monster mod for you and later you add it to the game.
Last edited by specopsbarton; Jan 20, 2019 @ 11:56am
Conan The Librarian Jan 20, 2019 @ 12:00pm 
Originally posted by specopsbarton:
why not ask for help community with this? For example someone make monster mod for you and later you add it to the game.

In no way would I downplay community modding efforts (there are some cool mods out there) but it takes a lot of work to properly balance any new mechanic / classes etc. Merely having player controlled-monsters isn't difficult, but having player-controlled monsters made in a balanced and gameplay-compelling way would take a lot of work for 6 Eyes to satisfactorily accomplish.

To get a better idea of what 6 Eyes has said on this topic before, I recommend the following thread:

https://steamcommunity.com/app/699170/discussions/0/1742226629857863381/

Edit: accidentally linked this thread a second time.
Last edited by Conan The Librarian; Jan 20, 2019 @ 12:06pm
donald.nintendo Jan 20, 2019 @ 12:10pm 
guys...i know i started this thread...but can we leave six eyes alone about this?
its a maybe later answer.

we need to deal with that.

i'm not asking for a thread lock...just asking the community to stop asking for something they might get later.
specopsbarton Jan 20, 2019 @ 12:21pm 
Originally posted by Conan The Librarian:
Originally posted by specopsbarton:
why not ask for help community with this? For example someone make monster mod for you and later you add it to the game.

In no way would I downplay community modding efforts (there are some cool mods out there) but it takes a lot of work to properly balance any new mechanic / classes etc. Merely having player controlled-monsters isn't difficult, but having player-controlled monsters made in a balanced and gameplay-compelling way would take a lot of work for 6 Eyes to satisfactorily accomplish.

To get a better idea of what 6 Eyes has said on this topic before, I recommend the following thread:

https://steamcommunity.com/app/699170/discussions/0/1742226629857863381/

Edit: accidentally linked this thread a second time.

You are one of developers?
Conan The Librarian Jan 20, 2019 @ 12:24pm 
I am the forum moderator who works closely with 6 Eyes on this game. I am merely saying that the various things they've said before on this topic indicate that this is a feature which is only on a "maybe in the future" basis.
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Date Posted: Nov 7, 2018 @ 9:59am
Posts: 13