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https://steamcommunity.com/sharedfiles/filedetails/?id=♥♥♥♥578363
I've seen AP values of the full whack of 150 in patrols early on, but now I'm lucky to see 30-some. What determines how many AP you get at the end of the battle? Does assuming the "everybody dogpile the healer with love and punches" formation grind affect it? Or is it strictly a matter of the difference between enemy level and mine, thus meaning that I should simply go for fast wipes (and tons of cash at the same time).
From my understanding, that is the case. However, I will admit that I am not 100% sure on the exact AP-awarding-formulas atm. It's one of the things on my "ask the devs" list for a later time when they're not away at convention.
I suspected it was something like this. Thanks.
OTOH, if that means my average party level is ≥ 8 over the level of the highest-level enemy patrol I can access, there's no reason I shouldn't just go back to the crossroads and blitz-grind it?
[e]No reason except possibly losing money to the Scoundrels, anyway.
Theoretically, I suppose you might be right. All I would say, however, is since the game is far from done, it might make the rest of the campaign feel strange if you have a significantly-grinded team. All the same, if ya wanna play, ya gotta play ^_*
Exp scaling is indeed still occuring, it's just not as noticable in comparrison to AP gain. Honestly, the reason why things feel really funky is because the story isn't fully complete and doesn't have the endgame content. When you're playing around in only what's currently-available, by only being able to grind and grind and grind in areas which were meant to be "do this and move on part a certain level", you're going to run into a strange gameplay experience. I know this post might be awkwardly-worded, but I wasn't sure how to best explain it.
i found it necesary to change the max JP per fight because i didnt find 80-120JP per battle to be worth the half an hour early game fights take. and grinding was horrible due to the min/max nature of enemies. i havent noticed any drop in average JP earnings when outleveling enemies, but since the current build only scales up to lv30 i cant really bother getting much higher to test it.
edit: there may be some errors in my calculations. there seems to be a multiplier to the JP gained based on the chapter youre on as well as on my fresh save im only getting ~1k-1.5k per fight in chapter 1, while my other save at the current end gets enough to max out any job, sometimes a full 9999, every fight. ive still not seen actual performance be a factor in deciding how many JP you get and cant figure out what is.
Just in case there is anything worth reading in this word salad, time is being taken to translate it into English:
"You gain JP based on the map's max JP. You'll always get more JP from story missions as they have a higher max JP set. Patrols start at 150 and, I believe, increase when you get past certain story missions, i.e. when the level scaling increases.
That said, the amount of JP you actually get seems to be completely random. I've tried to figure out the formula, but it's incomprehensible. I've won fights in the first round with no casualties and gotten anywhere from 20-80% of my max JP per fight, where I had set the max JP to 10k. The same amount has been earned when taking 30-45 minutes on a fight which I barely won. Lastly, the same amount was earned when taking a long time, just trashing the enemy and then healing them back up to prolong the beating.
I found it necessary to change the max JP per fight because I didn't find 80-120 JP per battle to be worth the half an hour that early game fights take. Grinding was horrible due to the min/max nature of enemies. I haven't noticed any drop in average JP earnings when outleveling enemies, but since the current build only scales up to level 30, I can't really bother getting much higher to test it."
There, now it reads like someone who takes pride in what they type, and has an actual command of their native language.