Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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How are skill points gained?
This is bugging me. Are skill points linked to actions taken, or to the difference in level between my characters and the NPCs?

If I want to grind skills, should I be clearing a map down to one unit, assuming the party formation and having everybody spam abilities at each other for an hour or two in the manner that gets me lotsa XP? Or should I just blitz patrols, clear them ASAP and move on?

It seems like the amount of skill points I'm getting have gone way, way down now that I'm seriously overleveled compared to the enemies (having done exactly that a few times,) and getting new abilities/mastering new classes seems like a sisphyean task now, like I might as well just put everyone back to the first jobs they properly mastered and faceroll enemies with bonehead basics, 'cause Reiner sure as hell isn't learning Heal II anytime soon, not at like, 30 skill points/patrol.
Originally posted by Starsinger:
Digging through the text files, it's definitely because you're vastly out levelled the enemy. It looks like it can go as low as 20% of the normal AP value depending on how high your level is. This only effects patrols however, and not story battles.
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Showing 1-15 of 16 comments
Conan The Librarian Aug 23, 2018 @ 12:40pm 
Apologies for the self-plug here, but so I don't have to retype things, consult the "EXP and AP" section of my guide for info on that. Of course, if you have questions, I'd be happy to discuss.

https://steamcommunity.com/sharedfiles/filedetails/?id=♥♥♥♥578363
Last edited by Conan The Librarian; Aug 23, 2018 @ 12:40pm
ShadowDragon8685 Aug 23, 2018 @ 1:02pm 
That's a good guide, but it doesn't actually answer my question.

I've seen AP values of the full whack of 150 in patrols early on, but now I'm lucky to see 30-some. What determines how many AP you get at the end of the battle? Does assuming the "everybody dogpile the healer with love and punches" formation grind affect it? Or is it strictly a matter of the difference between enemy level and mine, thus meaning that I should simply go for fast wipes (and tons of cash at the same time).
Originally posted by ShadowDragon8685:
Or is it strictly a matter of the difference between enemy level and mine, thus meaning that I should simply go for fast wipes (and tons of cash at the same time).

From my understanding, that is the case. However, I will admit that I am not 100% sure on the exact AP-awarding-formulas atm. It's one of the things on my "ask the devs" list for a later time when they're not away at convention.
A moderator of this forum has indicated that this post answers the original topic.
Starsinger Aug 23, 2018 @ 1:09pm 
Digging through the text files, it's definitely because you're vastly out levelled the enemy. It looks like it can go as low as 20% of the normal AP value depending on how high your level is. This only effects patrols however, and not story battles.
Originally posted by Starsinger:
Digging through the text files, it's definitely because you're vastly out levelled the enemy. It looks like it can go as low as 20% of the normal AP value depending on how high your level is. This only effects patrols however, and not story battles.

I suspected it was something like this. Thanks.
Starsinger Aug 23, 2018 @ 1:13pm 
If I'm reading it right, it looks like... every 2 levels your average party level is higher than the maximum level of the patrol starts reducing the AP reward by 20%.
ShadowDragon8685 Aug 23, 2018 @ 1:16pm 
Ack. That's not super spectacular.

OTOH, if that means my average party level is ≥ 8 over the level of the highest-level enemy patrol I can access, there's no reason I shouldn't just go back to the crossroads and blitz-grind it?

[e]No reason except possibly losing money to the Scoundrels, anyway.
Last edited by ShadowDragon8685; Aug 23, 2018 @ 1:16pm
Originally posted by ShadowDragon8685:
Ack. That's not super spectacular.

OTOH, if that means my average party level is ≥ 8 over the level of the highest-level enemy patrol I can access, there's no reason I shouldn't just go back to the crossroads and blitz-grind it?

[e]No reason except possibly losing money to the Scoundrels, anyway.

Theoretically, I suppose you might be right. All I would say, however, is since the game is far from done, it might make the rest of the campaign feel strange if you have a significantly-grinded team. All the same, if ya wanna play, ya gotta play ^_*
ShadowDragon8685 Aug 23, 2018 @ 1:56pm 
Also, I just did a story mission and only got 32 base AP out of it, so I think that whatever scaling is being applied, it's being applied to storyline missions, too.
Starsinger Aug 23, 2018 @ 2:23pm 
The notes in the .txt file specify that it's "upon running a patrol" 6Eyes will have to look at that to make sure it's working as intended then.
Kayido Aug 23, 2018 @ 9:22pm 
Yeah i did that do , i just move a bit in the story and did higher level patrols :D There is another spot right after in the story where you can grind much fast than level 1-3.
Kayido Aug 25, 2018 @ 12:13pm 
Yeah , now im trying to train ap but its near impossible . The ap gain is ridiculously low , not fun anymore . But i still gain a couple of character levels each time ? Why the xp gain is not scaling and only ap ?
Conan The Librarian Aug 25, 2018 @ 12:16pm 
Originally posted by Kayido:
Yeah , now im trying to train ap but its near impossible . The ap gain is ridiculously low , not fun anymore . But i still gain a couple of character levels each time ? Why the xp gain is not scaling and only ap ?

Exp scaling is indeed still occuring, it's just not as noticable in comparrison to AP gain. Honestly, the reason why things feel really funky is because the story isn't fully complete and doesn't have the endgame content. When you're playing around in only what's currently-available, by only being able to grind and grind and grind in areas which were meant to be "do this and move on part a certain level", you're going to run into a strange gameplay experience. I know this post might be awkwardly-worded, but I wasn't sure how to best explain it.
Chad "The King" ThunderCuck (Banned) Aug 25, 2018 @ 12:41pm 
you gain Jp based on the maps max JP. youll always get more JP from story missions as they have a higher max JP set, while patrols start at 150 and *i believe* increase when you get past certain story missions, i.e. when the level scaling increases. that said, the ammount of JP you actually get seems to be completely random. ive tried to figure out the formula, but its incomprehensible. ive won fights in the first round with no casualties and gotten anywhere from 20-80% of my max JP per fight ive got set (10k), the same with taking 30-45 minutes on a fight barely winning, the same with taking long and just trashing the enemy and healing them to prolonge the beating.

i found it necesary to change the max JP per fight because i didnt find 80-120JP per battle to be worth the half an hour early game fights take. and grinding was horrible due to the min/max nature of enemies. i havent noticed any drop in average JP earnings when outleveling enemies, but since the current build only scales up to lv30 i cant really bother getting much higher to test it.

edit: there may be some errors in my calculations. there seems to be a multiplier to the JP gained based on the chapter youre on as well as on my fresh save im only getting ~1k-1.5k per fight in chapter 1, while my other save at the current end gets enough to max out any job, sometimes a full 9999, every fight. ive still not seen actual performance be a factor in deciding how many JP you get and cant figure out what is.
Last edited by Chad "The King" ThunderCuck; Aug 27, 2018 @ 2:45am
. Aug 25, 2018 @ 1:03pm 
Originally posted by KINGS The King:
you gain Jp based on the maps max JP. youll always get more JP from story missions as they have a higher max JP set, while patrols start at 150 and *i believe* increase when you get past certain story missions, i.e. when the level scaling increases. that said, the ammount of JP you actually get seems to be completely random. ive tried to figure out the formula, but its incomprehensible. ive won fights in the first round with no casualties and gotten anywhere from 20-80% of my max JP per fight ive got set (10k), the same with taking 30-45 minutes on a fight barely winning, the same with taking long and just trashing the enemy and healing them to prolonge the beating.

i found it necesary to change the max JP per fight because i didnt find 80-120JP per battle to be worth the half an hour early game fights take. and grinding was horrible due to the min/max nature of enemies. i havent noticed any drop in average JP earnings when outleveling enemies, but since the current build only scales up to lv30 i cant really bother getting much higher to test it.


Just in case there is anything worth reading in this word salad, time is being taken to translate it into English:


"You gain JP based on the map's max JP. You'll always get more JP from story missions as they have a higher max JP set. Patrols start at 150 and, I believe, increase when you get past certain story missions, i.e. when the level scaling increases.

That said, the amount of JP you actually get seems to be completely random. I've tried to figure out the formula, but it's incomprehensible. I've won fights in the first round with no casualties and gotten anywhere from 20-80% of my max JP per fight, where I had set the max JP to 10k. The same amount has been earned when taking 30-45 minutes on a fight which I barely won. Lastly, the same amount was earned when taking a long time, just trashing the enemy and then healing them back up to prolong the beating.

I found it necessary to change the max JP per fight because I didn't find 80-120 JP per battle to be worth the half an hour that early game fights take. Grinding was horrible due to the min/max nature of enemies. I haven't noticed any drop in average JP earnings when outleveling enemies, but since the current build only scales up to level 30, I can't really bother getting much higher to test it."

There, now it reads like someone who takes pride in what they type, and has an actual command of their native language.
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Date Posted: Aug 23, 2018 @ 12:26pm
Posts: 16