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#1 it still takes time, and I have found killing blows against enemies to give the most xp
#2 if you cheese it, sure your level is higher, but you didn't gain more ability points needed to level up the classes, which is by far more useful. I'm clearing missions over and over agian trying to unlock new classes and spells. If I were to "cheese" it, the time it would take me to get the skills I want would be so very much more.....
that being said, cheesing is unecesary as far as ive seen so far. first boss sits at almost 600 hp and can hit a level 7 party for ~ 1/3 of their health per turn if their bunched up, but that same party can be hitting him for 50-100 damage per attack. but spamming an otherwise useless skill when you couldnt do anything else is still a good idea.
Shared exp systems just make the game "easy" for players who don't know how to manage support classes and level them appropriately.
It's true you can 'cheese' EXP if you want to, but only if you want to. Some people are into that. It's not needed in any way. We're using a system to what you describe for the AP gains though. Basically, the way things work:
All encounters have a min and max level range. The enemies will be generated roughly at a level matching yours (with random variance and some maps also have special +/-X adjustments, etc). If you're below the EXP range (that's very rare overall the way we're tuning things), the enemies will be higher level than you and if you're above the max, they'll be lower level.
Because of that, gaining a few extra levels might not have a big noticeable impact, which helps you "play at your pace" without pulling ahead or behind. If you're really struggling though, you could grind a bit and pass the max level and get a big advantage. It's all up to you and your playstyle.
Another reason to allow for XP cheesing if people want to, is the way our stats growth system works: you earn stats for your currently selected main class, so it's nice to be able to "grind exp" in a specific class efficiently if you're the type of person that wants to min/max their stats.
The AP is on a separate system, where you'll earn a specific amount at the end of the encounter. This is in part so it IS harder to cheese the AP, since AP gains are much "powerful" than EXP gains (the enemies don't scale their AP with your AP basically, just their level with yours). There will be ways to speed up AP gains (special enemies that give a large AP bonus upon being killed) in future levels to limit AP grinding, but all in all, AP is the main limiter more than EXP.
I hope that answers your concerns :)