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After 6-7 battles without using a character , he is so behind that probably I will retire him forever.ALso there is no point in using them even with an injured one.Its best to play a level 1 battle and have the better ones back again.
I mean, that's up to you. I personally prefer to do some rotation of my heroes and use a slightly larger crew. I generally have a total of 4 generic heroes which I use alongside my story heroes. As long as you do some rotation, it will work ok.
Also since exp scaling is a thing, it's easy to level up heroes who have fallen behind. Lower level heroes who attack higher level heroes will gain extra exp.
Most people heap praises on FFT which at best allows for 5 characters to field AND gives you far too many "story" characters. Often you only get to field 4. 6/7 works just fine for the map sizing used here.
Secondly, I find it best to have all members going a different path. After 30 hours in, I could mouse over a foe and determine whether or not it was bad news. I could take one look at the field and determine if Light or Dark element would be useful or mediocre. Since all of my characters have specialized very differently than the others, it is possible for me to adapt to the current battle (thus making the 7th/8th members valuable), I'll field less-leveled characters if enough of the foe look pretty weak. I'll field a pair of two-gun characters and an attack buffer if something needs to die quickly. I'll field Sorcerers if there's an elemental weakness shared by the majority of the enemy. Versatility is your friend in this game.
Kyrie and the Exile are, in my opinion, slightly better than generic males at being damage dealers.
Bzzro and Reiner have unique abilities that allow amazing synergies.
Yates is better than male casters, but can't hold a candle to a princess, let alone an undead one.
Katia is good for harvesting consumables.
Anadine... she does not fit the way I play, but that may be because I did not level her well.
They do not. He is referring to something else of a semi-spoiler-ish nature.
The rest are spoilers:
There are secret classes in the game.
Two of the secret classes are gender restricted - one for each gender.
The class for males is nice for warriors, the one for females is awesome for casters.
As a consequence, it helps if your warriors are male, but it is pretty much a waste if your casters are not female, because leveling for casters outside of the princess class is really, really, REALLY less effective.
Anadine is a straightforward ATK-based murder machine that lacks much range and "vs RES" attacks. Fellblade's about the best you're getting, really. Health Siphon on a Pektite is pretty brutal. The various Slice attacks working with Focused Rage as pretty neat too; huge damage plus Weaken equals very screwed target.
Yates' deal is that he's either really good at finishing off enemies or phenomenal at healing and needs something that's strong at one of those. Mender or Wizard - don't complicate it. Just use whichever the team is missing at the time and he'll do a good job.
Bzaro lets you just do whatever and the game really, really encourages you to try everything with this one guy.
Reiner works best when you have him set up to do whatever the majority of your team does. I give him Ranger because I'm unimaginative.
The others just kind of exist to me. I have a far better version of what the first could ever become by the time I have her and the second, while having such a diverse moveset as to be fairly unique and while definitely having good stuff there, joins too late for me to pay much attention to.
If you're super optimizing at level 99 with the difficulty cranked to max, then yeah female casters are preferred, but for a more casual playthrough, it's not crucially important.
I beat the game at very hard, plus 20% stats to enemies, before I started optimizing.
It's only after the level reset for generics that I started hitting caps, reaching naked speed in the 230s, etc. It's not even 100% necessary if you want to play at +50% to enemy stats, but it helps.
Myself I find all story characters classes rather interesting, and from the perspective of selecting them as a secondary class along a play:
- Kirie, Reiner and Bzaro are obvious,
- Yates weak point is the specialization on Dark but his ability to invoke zombie from dead enemy is very powerful.
- Katja could come too late but she cumulates good points, long range push, good passives, an attack providing mirage, a counter that can be useful.
- The secret character is get a lot too late, but I read he has a powerful class.
This let Amandine, she is a bit borderline. She has a good counter, a passive that can be useful, a good buff action. But the dark attacks are a weak point, and she is too much close range specialized, which is a problem when the main class selected is changing constantly and there's few classes with close range equipment.
Does the 4 secret (non gender) classes allow much better, it's possible, but I think story classes still have a real utility, only Amandine is borderline.
The gender specific classes are very useful tools, maybe among the top ten tools in the game, but they are not indispensable. Princess is a cornerstone of the optimal caster build, and Lord is nice to have, but that's it.
I do not know what you mean by three instances. There are six badge classes, badges can be crafted an unlimited number of times, and all generic characters can master five of those six badge classes. And should, if you want them to be as good as possible.
I do not know what the Wiki says, and I never believed that the Wiki should be trusted over the word of someone who is actually conversing with you.
If you read my post above, you'll notice that I also consider most of the story characters worth playing. But I also think that in the 'perfect party', at least two of the slots should be filled with generic characters, if only because princesses are so much better than any other class for a solid mage stat spread, i.e. capped mind and solid speed.