Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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Ragna May 24, 2019 @ 7:59pm
Need some opinions on Story characters x recruits
Just finished the second temple (where the immortal heal Anadine)
-So far I use :
Kyrie Marked/Merc , Reiner ranger/Scoudrel , Yates - Anatomist pure always
The next 3 are recruits a mender/wizard , Templar/Knight , Wizard/Mender

Because there were a lot of missions where Anadine was unavailable her level now is low compared to the rest and Im not using her at all.

Is that a bad choice?Should I focus on Main characters?
I say that because on FF tactics , Main characters were stronger in the long run and i retired most of my recruit units for , story ones.
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Imo, there is value in both story and generic heroes. As for Anadine, her [Cleave] ability is very strong, and Yates’ [Legendary Healer] is quite good. Of course, everything comes down to your own personal playstyle.
Ragna May 24, 2019 @ 8:08pm 
6 characters per fight is not enough. :(
After 6-7 battles without using a character , he is so behind that probably I will retire him forever.ALso there is no point in using them even with an injured one.Its best to play a level 1 battle and have the better ones back again.
Last edited by Ragna; May 24, 2019 @ 8:08pm
Originally posted by Ragna:
6 characters per fight is not enough. :(
After 6-7 battles without using a character , he is so behind that probably I will retire him forever.ALso there is no point in using them even with an injured one.Its best to play a level 1 battle and have the better ones back again.

I mean, that's up to you. I personally prefer to do some rotation of my heroes and use a slightly larger crew. I generally have a total of 4 generic heroes which I use alongside my story heroes. As long as you do some rotation, it will work ok.

Also since exp scaling is a thing, it's easy to level up heroes who have fallen behind. Lower level heroes who attack higher level heroes will gain extra exp.
acslacker May 24, 2019 @ 8:29pm 
Originally posted by Ragna:
6 characters per fight is not enough. :(
After 6-7 battles without using a character , he is so behind that probably I will retire him forever.ALso there is no point in using them even with an injured one.Its best to play a level 1 battle and have the better ones back again.

Most people heap praises on FFT which at best allows for 5 characters to field AND gives you far too many "story" characters. Often you only get to field 4. 6/7 works just fine for the map sizing used here.

Secondly, I find it best to have all members going a different path. After 30 hours in, I could mouse over a foe and determine whether or not it was bad news. I could take one look at the field and determine if Light or Dark element would be useful or mediocre. Since all of my characters have specialized very differently than the others, it is possible for me to adapt to the current battle (thus making the 7th/8th members valuable), I'll field less-leveled characters if enough of the foe look pretty weak. I'll field a pair of two-gun characters and an attack buffer if something needs to die quickly. I'll field Sorcerers if there's an elemental weakness shared by the majority of the enemy. Versatility is your friend in this game.
Tuidjy May 24, 2019 @ 9:52pm 
Generic characters are stronger, once full leveled, than some of the story characters. What the story characters have going for them is excellent stat growth, as long as you level in their special class, and unique abilities like Reiner's Dopplebanger and Yates Legendary healer.

Kyrie and the Exile are, in my opinion, slightly better than generic males at being damage dealers.

Bzzro and Reiner have unique abilities that allow amazing synergies.

Yates is better than male casters, but can't hold a candle to a princess, let alone an undead one.

Katia is good for harvesting consumables.

Anadine... she does not fit the way I play, but that may be because I did not level her well.
Timbermaw May 24, 2019 @ 11:24pm 
Originally posted by Tuidjy:
Generic characters are stronger, once full leveled, than some of the story characters. What the story characters have going for them is excellent stat growth, as long as you level in their special class, and unique abilities like Reiner's Dopplebanger and Yates Legendary healer.

Kyrie and the Exile are, in my opinion, slightly better than generic males at being damage dealers.

Bzzro and Reiner have unique abilities that allow amazing synergies.

Yates is better than male casters, but can't hold a candle to a princess, let alone an undead one.

Katia is good for harvesting consumables.

Anadine... she does not fit the way I play, but that may be because I did not level her well.
Oh, males and females have different growths here as well? I think i completely missed this tidbit
Conan The Librarian May 24, 2019 @ 11:25pm 
Originally posted by Timbermaw:
Oh, males and females have different growths here as well? I think i completely missed this tidbit

They do not. He is referring to something else of a semi-spoiler-ish nature.
Wakane May 25, 2019 @ 12:21am 
I always try to keep up all other heroes to be at least the same level as Kyrie. Just in case there's story battle where you're required to use them.
Tuidjy May 25, 2019 @ 3:40am 
Originally posted by Timbermaw:
Originally posted by Tuidjy:
Kyrie and the Exile are, in my opinion, slightly better than generic males at being damage dealers.

Yates is better than male casters, but can't hold a candle to a princess, let alone an undead one.
Oh, males and females have different growths here as well? I think i completely missed this tidbit
Not quite.

The rest are spoilers:

There are secret classes in the game.
Two of the secret classes are gender restricted - one for each gender.
The class for males is nice for warriors, the one for females is awesome for casters.
As a consequence, it helps if your warriors are male, but it is pretty much a waste if your casters are not female, because leveling for casters outside of the princess class is really, really, REALLY less effective.
Kyrie can do just fine focusing on her ATK stat and the toolbox Mercenary offers is excellent.

Anadine is a straightforward ATK-based murder machine that lacks much range and "vs RES" attacks. Fellblade's about the best you're getting, really. Health Siphon on a Pektite is pretty brutal. The various Slice attacks working with Focused Rage as pretty neat too; huge damage plus Weaken equals very screwed target.

Yates' deal is that he's either really good at finishing off enemies or phenomenal at healing and needs something that's strong at one of those. Mender or Wizard - don't complicate it. Just use whichever the team is missing at the time and he'll do a good job.

Bzaro lets you just do whatever and the game really, really encourages you to try everything with this one guy.

Reiner works best when you have him set up to do whatever the majority of your team does. I give him Ranger because I'm unimaginative.

The others just kind of exist to me. I have a far better version of what the first could ever become by the time I have her and the second, while having such a diverse moveset as to be fairly unique and while definitely having good stuff there, joins too late for me to pay much attention to.
Timbermaw May 25, 2019 @ 7:30am 
Originally posted by Tuidjy:
Originally posted by Timbermaw:
Oh, males and females have different growths here as well? I think i completely missed this tidbit
Not quite.

The rest are spoilers:

There are secret classes in the game.
Two of the secret classes are gender restricted - one for each gender.
The class for males is nice for warriors, the one for females is awesome for casters.
As a consequence, it helps if your warriors are male, but it is pretty much a waste if your casters are not female, because leveling for casters outside of the princess class is really, really, REALLY less effective.
Damn I think all the genders in my party are reversed then... lol
Mechalibur May 25, 2019 @ 7:48am 
You don't even get the option to pick those classes until past the halfway point of the story, and even on very hard male casters can still work fine.

If you're super optimizing at level 99 with the difficulty cranked to max, then yeah female casters are preferred, but for a more casual playthrough, it's not crucially important.
Tuidjy May 25, 2019 @ 9:51am 
Originally posted by Mechalibur:
You don't even get the option to pick those classes until past the halfway point of the story, and even on very hard male casters can still work fine.
Yeah, absolutely.

I beat the game at very hard, plus 20% stats to enemies, before I started optimizing.

It's only after the level reset for generics that I started hitting caps, reaching naked speed in the 230s, etc. It's not even 100% necessary if you want to play at +50% to enemy stats, but it helps.
Last edited by Tuidjy; May 25, 2019 @ 9:51am
Dorok May 25, 2019 @ 1:20pm 
If the game is only around two classes, the genders classes, it's a bit weird. Moreover if I remind well the wiki content, there's only 3 instances. You don't make a full team with that.

Myself I find all story characters classes rather interesting, and from the perspective of selecting them as a secondary class along a play:
- Kirie, Reiner and Bzaro are obvious,
- Yates weak point is the specialization on Dark but his ability to invoke zombie from dead enemy is very powerful.
- Katja could come too late but she cumulates good points, long range push, good passives, an attack providing mirage, a counter that can be useful.
- The secret character is get a lot too late, but I read he has a powerful class.

This let Amandine, she is a bit borderline. She has a good counter, a passive that can be useful, a good buff action. But the dark attacks are a weak point, and she is too much close range specialized, which is a problem when the main class selected is changing constantly and there's few classes with close range equipment.

Does the 4 secret (non gender) classes allow much better, it's possible, but I think story classes still have a real utility, only Amandine is borderline.
Last edited by Dorok; May 25, 2019 @ 1:22pm
Tuidjy May 25, 2019 @ 2:21pm 
Originally posted by Dorok:
If the game is only around two classes, the genders classes, it's a bit weird.
It's around those classes any more than it is around assassin for the dual wield, mender for the healing, ranger and werewolf for the criticals, etc.

The gender specific classes are very useful tools, maybe among the top ten tools in the game, but they are not indispensable. Princess is a cornerstone of the optimal caster build, and Lord is nice to have, but that's it.

Moreover if I remind well the wiki content, there's only 3 instances. You don't make a full team with that.
I do not know what you mean by three instances. There are six badge classes, badges can be crafted an unlimited number of times, and all generic characters can master five of those six badge classes. And should, if you want them to be as good as possible.

I do not know what the Wiki says, and I never believed that the Wiki should be trusted over the word of someone who is actually conversing with you.

Myself I find all story characters classes rather interesting, and from the perspective of selecting them as a secondary class along a play:
If you read my post above, you'll notice that I also consider most of the story characters worth playing. But I also think that in the 'perfect party', at least two of the slots should be filled with generic characters, if only because princesses are so much better than any other class for a solid mage stat spread, i.e. capped mind and solid speed.
Last edited by Tuidjy; May 25, 2019 @ 2:27pm
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Date Posted: May 24, 2019 @ 7:59pm
Posts: 22