Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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Bijat May 6, 2019 @ 12:57am
speed, slow, haste, unit order
I kinda wonder how thease stuff works properly. Becuse in some games theres allways one turn where evryone makes one move and the one with best speed go first and the one with worst go last.

But in some games the turn order is value based so you can allmost "remove" one char from the turn list.

Ingame it´s stated that more haste can give more turns....but to what level?..i meen if you compare the class with 1.5 speed growth with one with 0.8 speed growth will there really be a big diffrence endgame?

That woud end up 148.5 vs 79.2, gap of 69.3. If hasted (+33% i belive) 92.2 diffrence (197.5 & 105.3)

Dose that meen that the slow char may only get on avg 0.8 "turns" and the 1.5 get 1.5 "turns", aka over 50% more turns...then the speed stat growth is ALOT more important then other stats..

Also i noticed if you don´t do anything with a char and simply end ther turn or if you only move or do a action ther turn comes abit faster, anyone know how big diffrence this is ?
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Whatever100500 May 6, 2019 @ 1:16am 
Yeah, both how much of effect slow/haste have and how faster is skipping actions are interesting questions.

Would be nice to see exact time units on turn order line.
Rynielz May 6, 2019 @ 3:59am 
Yes, you are right, ending your turn without taking any action will makes your next turn comes a lil bit faster -but you can still move-, this work as intended, and it makes sense. A unit will be "less tired" if does nothing, hence will have a small bonus in the next turn.
It also adds one more strategic layer to the game, its always wise to control the flow of the fight and affect the Turn-order.
I do not know the real %, but after a lot of playthroughs I've learned the importance of those Buffs. Haste and Slow feels like the augment/reduce the same amount, 33% like you said might be correct, can't honestly recall the correct %, but it does have a fair impact in the game, no doubts.
Some low speed enemies can be cut-off from fights by Slow, I mean they will lose 2/3 turns wich is HUGE. Same goes for Haste, high speed heros will sometimes take 2 turns in a row if they use [Initiative] and you will end up with enormous gain in terms of averall turns.
It also makes slow-units like healers get ahead of 2/3/4 enemies, providing a heal or a panacea at the right time, preventing the chance of receiving a fatal blow.

So yes, those gaps in speed makes a ton lot of a difference, the unit with 197 will probably be first to play, the one with 105, will just watch the fight (but I never saw a high unit level that slow honestly).
Ha99 May 6, 2019 @ 7:40am 
Speed isn't really worth it to stack, but combo haste with slow + stunning strike + initiative gets you 4 turns before the enemy from the get go. After initiative is over, as long as these buffs/debuffs are up, then you will always get 3 turns before enemies.

If your entire team is running this set up, they all get to go 3 times before an enemy goes once.
Last edited by Ha99; May 6, 2019 @ 7:40am
Bijat-

First, in terms of haste / slow, check this thread:

https://steamcommunity.com/app/699170/discussions/0/1648791520846708413/

Originally posted by 6 Eyes Studio:
Haste has your time bar fill 33% faster. :)

Second, Ryniel gave some good info, and to give the number specific, if you take no "action" in a turn (you can still move), then your following turn will arrive 25% faster.

So yes, speed indeed makes a pretty big difference, and hence why its stat growth numbers on units are a bit "heavier" in comparison to other stats.
Last edited by Conan The Librarian; May 6, 2019 @ 8:33am
namad May 6, 2019 @ 2:15pm 
@OP so, you're math is wrong, because everyone STARTS at level 1 with like 96-101ish speed so...

add 100 to all your numbers. adding 100 to your slowest numbers and fastest numbers has a basic effect of making the speed stat half as important as you thought it was.

Also if haste makes your time unit bar fill at 133% normal speed that should result in 25% more turns? because 1/1.33 is 0.75?

Does this mean that a haste unit who is taking his turns and doing actions will go about as fast as a non-hasted character who is doing nothing at all? (the 25% number) or does doing nothing at all result in your time units filling at a rate of 125% not 133%?
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Date Posted: May 6, 2019 @ 12:57am
Posts: 5