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Would be nice to see exact time units on turn order line.
It also adds one more strategic layer to the game, its always wise to control the flow of the fight and affect the Turn-order.
I do not know the real %, but after a lot of playthroughs I've learned the importance of those Buffs. Haste and Slow feels like the augment/reduce the same amount, 33% like you said might be correct, can't honestly recall the correct %, but it does have a fair impact in the game, no doubts.
Some low speed enemies can be cut-off from fights by Slow, I mean they will lose 2/3 turns wich is HUGE. Same goes for Haste, high speed heros will sometimes take 2 turns in a row if they use [Initiative] and you will end up with enormous gain in terms of averall turns.
It also makes slow-units like healers get ahead of 2/3/4 enemies, providing a heal or a panacea at the right time, preventing the chance of receiving a fatal blow.
So yes, those gaps in speed makes a ton lot of a difference, the unit with 197 will probably be first to play, the one with 105, will just watch the fight (but I never saw a high unit level that slow honestly).
If your entire team is running this set up, they all get to go 3 times before an enemy goes once.
First, in terms of haste / slow, check this thread:
https://steamcommunity.com/app/699170/discussions/0/1648791520846708413/
Second, Ryniel gave some good info, and to give the number specific, if you take no "action" in a turn (you can still move), then your following turn will arrive 25% faster.
So yes, speed indeed makes a pretty big difference, and hence why its stat growth numbers on units are a bit "heavier" in comparison to other stats.
add 100 to all your numbers. adding 100 to your slowest numbers and fastest numbers has a basic effect of making the speed stat half as important as you thought it was.
Also if haste makes your time unit bar fill at 133% normal speed that should result in 25% more turns? because 1/1.33 is 0.75?
Does this mean that a haste unit who is taking his turns and doing actions will go about as fast as a non-hasted character who is doing nothing at all? (the 25% number) or does doing nothing at all result in your time units filling at a rate of 125% not 133%?