Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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Larn May 5, 2019 @ 6:17am
A question about the game
do you follow only the main story or there are also sidequests where you can farm new equip or other stuff?

if there sidequests exist i think about to buy the game :)

in fft there was alot of sidequests and mission they havent nothing to do with the main story
Last edited by Larn; May 5, 2019 @ 6:18am
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Showing 1-9 of 9 comments
Dorok May 5, 2019 @ 6:32am 
You never played Final Fantasy Tactics I suppose.

The class system involves more or less that you could grin. You do it by going back to an area where you did a combat and then choose patrol to generate a new combat scaled to your current level (or partially scaled I don't know).

Unlike FFT a combat location doesn't generate various layouts, only one so you can try pick stuff you failed pick when you played the combat. But enemies have some variation and a scaling or partial scaling to your level. There's plenty locations for combats that you discover and play as you progress so the more you progress the more choices you have to grind.

For side quest, I'm only in first parts, but I can but safely say that it's rare and only for some special challenges, eventually a bit hidden. I also noticed an arena, not yet opened it's perhaps something a bit like a side quest.

You can only farm components drop to craft some special items, other drops are more fixed like a chest on map but once openened during a combat it isn't here anymore for future combats.

Grind should be well designed as it's a core element (I haven't experienced yet), farm items is more limited, but gold for sure.
Last edited by Dorok; May 5, 2019 @ 6:33am
Larn May 5, 2019 @ 6:41am 
i played fft advance and there was a lot of enemies they pop out on the map to beat them. in "towns" u got simple quests they have nothing to do with the main story. so thats what i mean :)

but k thx for the infos
6 Eyes Studio  [developer] May 5, 2019 @ 6:46am 
Originally posted by Dorok:
Unlike FFT a combat location doesn't generate various layouts, only one so you can try pick stuff you failed pick when you played the combat.
Hmm, that's incorrect :)
Every map has at least 2 layouts and many have 3 and a few have 4.
These layouts are partially randomized as well.

As for quests: there aren't that many extra quests in general. I'd say it's similar to FFT on that front, rather than, say, FFTA (which is mostly optional quests).
Counting the optional end-game dungeon and the tournament, there's 18 "optional battles" if I'm not forgetting anything.
Dorok May 5, 2019 @ 6:46am 
Ok, only played FFT, a gameboy is and was impossible to use for my ayes, and the DS lite felt quickly in the same problem. This let emulation, but I didn't bother check yet.

In FFT there's very few secondary quests. For encounters that popup it's replaced by giving more control to player, you choose your location choice and make them popup, frankly move in and out an area in FFT to randomly generate a specific combat isn't that fun.

EDIT: Ooops sorry for the number of layouts per locations. :-)

Originally posted by 6 Eyes Studio:
Counting the optional end-game dungeon and the tournament, there's 18 "optional battles" if I'm not forgetting anything.
I doubt FFT does much better if even as much, perhaps FFTA does.
Last edited by Dorok; May 5, 2019 @ 6:50am
Larn May 5, 2019 @ 6:59am 
hm.. i have to say the gameplay that enemies pop out on the map and run around on the map,maybe in your way and u have to beat them was nice. the quest was simple farm this beat this. i do all that things and quests because if i beat the main story i doesnt play the game anymore without reason. im the person to do all things before i beat the game.

if end-game contet comes after beating the mainstory i think i dont play this anymore. idk maybe im stupid in this way. the same was in FFTA. thats why i ask :)

for me its better to farm equip to beat the story and not farm equip after the story for "nothing" ^^
Dorok May 5, 2019 @ 7:19am 
I don't get your point, so you need wait an answer from someone who played FFTA, my post are only from a FFT perspective. In FFT the random generation of combats is too basic to be enjoyable, they probably improved it in FFTA.
6E_Pixelestial  [developer] May 5, 2019 @ 8:34am 
CreamPie: Although some of the optional content in Fell Seal unlocks "near the end of the game," you can still complete those quests before beating the game.
Larn May 5, 2019 @ 8:36am 
Originally posted by 6E_Pixelestial:
CreamPie: Although some of the optional content in Fell Seal unlocks "near the end of the game," you can still complete those quests before beating the game.


nice thx :)
Originally posted by TenTacle Hen.Tai CreamPie:
Originally posted by 6E_Pixelestial:
CreamPie: Although some of the optional content in Fell Seal unlocks "near the end of the game," you can still complete those quests before beating the game.


nice thx :)

I would also recommend checking out the free demo to be able to get a look at "what the game is like". Download link available here in the pinned FAQ post:

https://steamcommunity.com/app/699170/discussions/0/1734336452590332614/

Of course, feel free to ask further questions.
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Date Posted: May 5, 2019 @ 6:17am
Posts: 9