Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The class system involves more or less that you could grin. You do it by going back to an area where you did a combat and then choose patrol to generate a new combat scaled to your current level (or partially scaled I don't know).
Unlike FFT a combat location doesn't generate various layouts, only one so you can try pick stuff you failed pick when you played the combat. But enemies have some variation and a scaling or partial scaling to your level. There's plenty locations for combats that you discover and play as you progress so the more you progress the more choices you have to grind.
For side quest, I'm only in first parts, but I can but safely say that it's rare and only for some special challenges, eventually a bit hidden. I also noticed an arena, not yet opened it's perhaps something a bit like a side quest.
You can only farm components drop to craft some special items, other drops are more fixed like a chest on map but once openened during a combat it isn't here anymore for future combats.
Grind should be well designed as it's a core element (I haven't experienced yet), farm items is more limited, but gold for sure.
but k thx for the infos
Every map has at least 2 layouts and many have 3 and a few have 4.
These layouts are partially randomized as well.
As for quests: there aren't that many extra quests in general. I'd say it's similar to FFT on that front, rather than, say, FFTA (which is mostly optional quests).
Counting the optional end-game dungeon and the tournament, there's 18 "optional battles" if I'm not forgetting anything.
In FFT there's very few secondary quests. For encounters that popup it's replaced by giving more control to player, you choose your location choice and make them popup, frankly move in and out an area in FFT to randomly generate a specific combat isn't that fun.
EDIT: Ooops sorry for the number of layouts per locations. :-)
I doubt FFT does much better if even as much, perhaps FFTA does.
if end-game contet comes after beating the mainstory i think i dont play this anymore. idk maybe im stupid in this way. the same was in FFTA. thats why i ask :)
for me its better to farm equip to beat the story and not farm equip after the story for "nothing" ^^
nice thx :)
I would also recommend checking out the free demo to be able to get a look at "what the game is like". Download link available here in the pinned FAQ post:
https://steamcommunity.com/app/699170/discussions/0/1734336452590332614/
Of course, feel free to ask further questions.