Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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Synthil Jun 1, 2019 @ 3:22pm
Stuck at mount Nervazer
Hey everyone.

So I'm in my second playthrough and I'm stuck at Mount Nervazer again (were you beat Raife). I got stuck here in my first playthrough too and had to lower the difficulty to the lowest in order to proceed. Not big of a deal, I also needed to do that in the encounter against Secunda and Septimus the first time around but that encounter wasn't a problem in this playthrough.

Nervazer however is still unbeatable. Worse, I can't even beat it at the lowest difficulty this time. Seems I just got lucky the first time around.

Are there any tips? I already bought gear to stop the Malcubus from sleeping my guys. To no avail, I still can't beat it. The enemies do so much damage, I need half of my team to try (and fail) to keep the rest alive every turn. And I can't outdamage their healing with the rest.

Alternatively what's the encounter ID in the files? At this poinit I'm inclined to just manually neuter this encounter.
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Showing 1-14 of 14 comments
Mechalibur Jun 1, 2019 @ 3:32pm 
The Encounter folder only lets you adjust enemies in patrols - not in story missions.

Unfortunately, I don't really remember much off hand about this encounter. What kind of units are you using? If you're having trouble on the lowest difficulty setting, you might just not have great class combos.

Worst comes to worst, you can always just outlevel the fight. The level range is 36-45.
Synthil Jun 1, 2019 @ 3:40pm 
Ah, thanks. I didn't know that only patrols could be adjusted.

My unit setup is this:

Marked/Knight
Vampire/Ranger or Gunner/Scoundrel or Bounty Hunter/Assassin
Lord/Werewolf or Warmage/Demon Knight
Vessel/Mender
Lich/Sorcerer
Plague Doctor/Anatomist (The problem child as he is only lvl 35 and dies easily)
Mechalibur Jun 1, 2019 @ 3:59pm 
Okay, I can give some general advice. Hopefully it helps a bit.

I'd recommend having at least one character either be a templar or have templar as their secondary set. Righteous Blade does incredible amounts of damage, and you're at the point in the game where a lot of enemies are going to be weak to holy. Kyrie and Anadine both are good options for this.

For your Vessel/Mender, I'd recommend making sure you have some kind of mana passive like Mana Font or Economy. If the character can save MP, they can use Revive II to get any dead units back in the fight with full HP. You might even want to make Mender the main class and mostly focus on healing for this fight.

Try to take advantage of charm and berserk abilities to have the foes fight each other. Knight and Gunner can both inflict Berserk, and Vampire can inflict Charm with 100% accuracy.

If you have any phoenix bands, I strongly recommend putting them on your squishiest characters. The free rebirth goes a long way.
Last edited by Mechalibur; Jun 1, 2019 @ 4:00pm
Synthil Jun 1, 2019 @ 4:16pm 
Thanks again, I appreciate it.

Yeah I might change the Vessel/Mender back into a Mender/Princess. She already has Mana Font, but maybe I should give her something that let's her move a bit more, to make better use of it.

I will try making Kyrie a Templar again, as you suggested. She has mastered that class already, after all.

The Phoenix Band I have is on the Lich, as I found using HP to cast tends to make them easy pickings. Double Cast with Blood Magic might also not be the smartest combo I've done.
Synthil Jun 1, 2019 @ 5:46pm 
Tried it twice again. Didn't work. It's the enemy Werewolf specifically that wrecks me. They can almost oneshot my guys and always evade the last attack against them. And no, they have no evade skill or ability listed. Then they get healed to full with a single heal from their druid and I can start from the beginning. The Druid of course stays safely at the back.

Raife finishes anyone off, that the Werewolf wounds. He then gets Cleave and either kills another one or almost kills them. Rince and repeat.

Righteuos Blade or Snipershot don't even come in, I'm long dead before I have enough points to use them.

I managed to kill a demon twice, but only with three guys left standing on my side. I lose 2-3 people every "turn". No amount of resurrection and healing can keep up with the utterly insane damage output Raife and the Werewolf alone put out.

I think I'm shelfing this game. I'll grind the last of the secret classes to Master for the achievement, and that will be it.
Manred Jun 1, 2019 @ 10:51pm 
At that point of game Dark and poison aren't very effective against most story battles.
And most of the classes you use lack strong skills/spells to finish off the enemies.

Try using some units with these setup
- A range unit with Warmage as secondary class, dual-equipped is even better.
- A unit with Templar's Righteous blade skill is nice, should be equipped with passive skills that can generate MP.

And as Mechalibur said above, maybe you should increase your level.
This game almost always makes you fight enemies that are more in number than yours so don't be shy to compensate with level.
Synthil-

First, I can tell you that Mechalibur knows what's up, so his advice is solid.

Second, for full disclosure, not that I would recommend this, but there is a way to enable debug mode and an "auto-win" function. Should you care to go this route, let me know and I will fill you on how to do this. Again, I want to reiterate that I would recommend trying to "legitimately" beat it, but--If you want that kind of power, I'll tell ya how to get it.
Tuidjy Jun 2, 2019 @ 4:01am 
Synthil, every roster is different, and it is hard to give you random advice. But if you make your saved game available, we could try to win the fight with your exact characters.

The saved files are in:
C:\Users\YourUsername\Documents\Fell Seal\saves

If you make them available on Dropbox/Github/whatever, someone can help you.

I would not mind trying.
Last edited by Tuidjy; Jun 2, 2019 @ 4:02am
Concentrate on status effects that ensure the Werewolf and Raife aren't a problem - or aren't your problem. Check what the Werewolf and Raife immune to beforehand and find something appropriate.

Don't change units that already have Holy attacks to give them different/redundant Holy attacks. Kyrie has no use for Righteous Blade whatsoever as she has a large array of Holy attacks that are already sufficiently damaging.

If you've crafted all the gadgets or at the very least Energizer, just make someone a Gadgeteer. That will get you Sniper Shot and Righteous Blade much, much quicker. It will also enable Kyrie to use Chivalrous Spirit so that Raife can't activate Cleave when attacking her.

Change Yates from Plague Doctor to Mender. Mass Heal I is slightly weaker and not that much less expensive than Heal Burst but it does mean he can hang back when casting it, forcing enemies to overextend in order to hit him and in turn making it easier to take down whoever does it. It doesn't sound like the fight goes on long enough for bleed and poison to be your problems.

Look for enemies that can't Float or Swim (note: Flying is neither) and drown them with Vicious Push/Boomerang Bounce/Springer. Last time I did that fight, I didn't really have much choice but try to hold near the start area, which provides plenty of places to have someone fall into water.

Teach the Lich Life Font if you haven't already. Cast, walk, repeat. Also consider making the Lich anything other than a Lich because all that Dark magic is making them more healer than damage dealer - in an even worse way.
Synthil Jun 2, 2019 @ 8:23am 
Thanks all. I will try some ot the suggestions. After I take a short break from the game. I'm too tilted right now.

I won't try the debug mode. I'll try levelling up a bit first. And I want to beat it myself. But thanks for the offerings, Conan and Tuidjy.

I mean, I beat the map last time with even worse of an understanding of what I was doing. I should be able to beat it. That's what's so frustrating. I had way less problems in all other maps than druing my first time but this one's driving me up a wall.
Actually, going back to Yates for a moment: drop Anatomist instead. As with Lich, a primarily Dark-element class going against the primarily Dark-element enemies is a pretty bad match up.
Synthil Jun 4, 2019 @ 10:45am 
Update: I managed to beat it, thanks to all your help. And on Veteran at that!
Granted I got lucky as I enraged the Werewolf and he critted against their healer.

Droping Lich and Anatomist in favor of more Holy Damage and levelling up the Lord enough to unlock the Holy Burst were crucial as well, though.

As was the decision to have two ranged fighters with enraging and rooting shot. It allowed for more reliable crowdcontrol even if one of them missed.
BlankMinded/Rovie Jun 4, 2019 @ 12:07pm 
Congratulations! Great to hear you didn't give up and made it through!
Congratulations. Getting so close now!
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Date Posted: Jun 1, 2019 @ 3:22pm
Posts: 14