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Your instincts are correct that enemy Bzil are in fact powerful. Hence, when it came to the creation / balance of various encounters / patrols, enemy Bzil are weighted differently and will take the place of "more than one monster" in comparison (I don't recall the precise numbers on that).
They do have some elemental weaknesses, but those are often not as severe as other monsters of their job class, because those monsters had elemental varieties and the Bzil take some more neutral resistance set instead.
Disabling them is a good idea, but they wear accessories so that doesn't always work.
My apologies if I wasn't clear in my initial response. To clarify (from one of the encounter designers):
A patrol of "all monsters" could have something like 9 monsters, but if it was all Bzil, it would be more like 7 Bzil.
A patrol of 3 Bzil and 4 humans would be similar to 4 humans and 4 monsters.
One of the differences which can be seen is that unlike human enemies who can have certain levels of class randomization, Bzil have to be hand-made. As a result, sometimes the more "random" human elements can make some human enemies feel weaker.
Since they are strong in general, they're designed to show up later game and meant to pose a little more challenge for players as they progress.
Yes, it makes them tougher than monsters, it absolutely should. Most monsters have few abilities and are pretty easy to defeat. The question is are they stronger than human enemies, and personally I don't think they are.
If you are running five gadgeteers and a undead princess/sorceress, Bzil are very vulnerable, because they usually come with at least one serious elemental weakness.
But if you are playing with characters who are relying on direct weapon damage, Bzil are often harder to defeat, due to high hit points, and often high defense,
I play at +50% enemy stats, so Bzil often make it so that my characters cannot kill their target outright. Not the end of the world, but a noticeable difference.
Maybe you'll only face 5 Bzil instead of 6 monsters or humans, I didn't count how many there were last time I saw them. But they'll also likely have a kawa bandit or zotzit helping them so you don't really have the numbers advantage.
The human enemies meanwhile were trickier. The assassin used gunner techniques to inflict Enrage, Cripple, and Slow from a distance, and when she got close to people, I had to worry about a 2.8x assassinate attack. The ranger had leech mana and Sniper Shot and ended up killing 2 of my guys. The rogue could do pretty good damage with sneak attack and was annoying with traps, but was probably the least threatening human. The warmage was also deadly with infused edge in terms of raw damage potential, but had total shield from the druid subclass to make it take a few hits to kill him.
Obviously a lot depends on what classes and such enemies have, but in general I've never noticed a trend with Bzil being stronger than human enemies. Hell, I think the all Bzil team in Tournament 2 is the easiest of the fights by far. If they're doing 75% of your max hp with a single attack (other than intentionally hard hitting abilities like Silverhorn which is comparable to Righteous Blade in damage and MP cost), then you probably have an issue with your defenses and human enemies could do just as much if not more.
Humans can have comparably strong attacks but they usually take a while to charge up. I've never really had issues with assassins since if there's no water hazards, Assassinate is their only killing move and they don't use sleep powder too often.
So why should the princess be undead? For the first cast. A living princess usually does not cast on her first turn, as she does not have the ~100 mana for a full salvo (quicken + 3 layings)
So if you are facing Bzil, and are worried about them killing characters, as mummified ones can do to lowbies even on the first turn, you are better off with an undead princess.
That makes sense since monsters/Bzil have higher base stats to benefit from +50%, but the game isn't really balanced around +50%. At 0 to low increases, I'd say Bzil are about as tough or slightly weaker than human opponents on average.