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As a starting point, did you check out the common problems and solutions post in bug reporting?
https://steamcommunity.com/app/699170/discussions/1/1679189548063774352/
To begin with, have you tried this:
Secondly, do you have an antivirus program? If so, adding an exception for Fell Seal can make certain things run smoother.
Let me know how this goes, and we’ll look into things further if the above doesn’t work.
As another longshot, you said you don’t have other apps (such as Steam) open while playing, that also includes nothing in the background like Epic / Blizzard / Bethesda (etc) open as well, correct? (Just a longshot as other launchers can sometimes have weird interference...I know that it I have Steam open at the same time as Epic my controller goes wonky)
Yes, I make sure the controller is a solid white Xbox logo (not blinking or anything) before I launch the game... I have tried powering down the controller while the game is running and turning it back on, doesn't do anything... the strange part about it that I forgot to mention, also, is that the controller will work ONE TIME at the "Press a button to continue" screen, but after that... nothing
And no, only launchers I have on it are Steam and Galaxy and when trying to run the game, only Galaxy is open... Steam is closed/quit (not closed the window and left it running, but Steam > Quit Steam, type of quit)
For your case, it would be ~ / Fell Seal (obviously not the saves folder, but look for any error logs which have spawned). IF you have any error logs, you can either copy-paste it in a comment or send the error log via email to 6 Eyes at "Contact@6EyesStudio.com".
Note that through all of this, 6 Eyes can take a look when available and see what input they have (I am just the forum moderator).
Have you tried launching the game "not through Gog Galaxy", just to see if it makes any difference with the controller, as sometimes launchers can do weird things (such as the most current fix on Steam being to change a setting about your controller in the Steam launcher)?
So all in all, I think it's more an issue of the game not using "the correct" controller with this phantom controller showing up... as I said earlier, the game (launching direct, through Galaxy or through Steam) will respond to the controller at the initial "Press a button to continue" screen, but after that... nothing
Oh well, more troubleshooting for me today ;)
But I don't think it's *your* game that's the issue anymore, just the way your game is dealing with the presence of multiple controllers while other games just pick the right one, I guess
https://steamcommunity.com/groups/bigpicture/discussions/1/1643170903486984362/?tscn=1565290779#c1643170903487922638
Interesting, so Steam client was causing the "ghost controller" to be recognized? I thought your game was on the GoG build and that Steam was closed.
Windows version on Galaxy and Steam work perfect... it's just the macOS version that's giving me the grief... wonder if the App Store version would suffer the same fate... not willing to buy another copy, though, to find out... already bought two ;)
I fear there might not be a way to make them work correctly on a Mac, at least with the controller plugin we're using.