Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

View Stats:
Kyutaru Jul 6, 2019 @ 11:54pm
Party Progress and suggestions
Alright, I'm about halfway done with the game, just cleared the 2nd temple and the tournament. I'm lvl 19 average and here's my squad setup currently. I haven't found a single hidden class item so I don't have access to the special stuff yet which is unfortunate since four of my characters are waiting for special classes.

Kyrie: Just maxed out her Marked class and have been using it with knight secondary with a spear/armor build. She is sporting the No Flank and defense up skills and counterattacks with Slow. Since her mind and attack are bonkers, I'm using her as a hard to kill damage dealer who tends to be a frontline brawler. I'm starting to level her Templar the rest of the way because it has even more skills that are similar to marked. Probably will end up Marked/Templar because reaver and fellblade which she has unlocked don't seem worth using. Spears seem effective though for enhancing her versatility while letting her keep that shield. She's doing well given her movement speed and jump height and survives well due to having no flank. I really want to pump up her mind so she can health drain everything.
- My goal is to make her a frontline magic knight who is hard to kill

Reiner: Mastered Ranger and finally made it to Assassin, he's my quick-moving high-critting murder machine. Currently using the Know Weakness and Attack Expert secondaries with Countershot. I was using gunner for a while there and it was amazing but now I'm an assassin and it has to use the bow for now. Since ranger is mastered I might keep it but it's not impressing me as much as Gunner did. Luckily I have another gunner. He has the sniper shot at least and that has been a big help.
- My goal is to make him my ranged assassin who can snipe anything

Anadine: Currently using Demon Knight with her Mercenary secondary but at some point I'll be able to use Reaver or Fellblade with her I think. Not using them right now because she's leveling and I want the stats first and there's plenty to gain for now. I gave her the floating boots so she won't drown anymore. She's a reliable frontliner and survives well because of her health and defense, one-handing her scythe. I'm thinking of leveling her other classes to get Lifesteal eventually but that will take a lot of grinding right now.
- My goal is to make her a self-sustaining demon of damage dealing

Virgil: The best Sorcerer/Druid ever at the moment with a mastered wizard and druid class. The sorcerer has been a harsh change because of the mana costs but Druid adds some cheap spells that make it alright for now and I have a lot of items to use. He's been using Smart Cast and Boon with the Affinity counter since he knows four elements. I forget what I switched him to since I don't need Smart Cast anymore with Sorcerer. But it's hard to keep his mana up. I might need to get the counter that absorbs mana once enemies start global attacking him with sorcery but for now he's grinding for Economy. I'm not sure if I want to use Druid or Wizard as my secondary late game and have considered Alchemystic too. Since he's technically a generic I am considering the secret class Lich as well but haven't unlocked it.
- My goal is to make him my ultimate sorcerer magic damage dealer

Lana: After mastering her as a Mender and a Plague Doctor, she has dropped the Mender in favor of Smart Casting Heal Bursts because it gives me poison as an attack spell. She also uses Mana Font to regain from walking around to ensure she never is low on healing power. I am currently using her with Alchemystic until that gets mastered too. I didn't think I needed another Sorcerer or Druid so she's waiting for secret class Princess to get unlocked. I'm not sure what skills it has or what it's good for so hopefully it fits the vision.
- My goal is to make her my main combat healer with offense options

Xanatos: My usual sixth man is my Gunner/Scoundrel that mastered Scoundrel. I'm focusing him on speed and attack to make use of sneak attacks as much as possible currently. With gunner he's been a bit slow in that regard but still gets plenty of back and side attacks. I'm building him up in preparation for being a Vampire whenever I unlock that secret class. Once gunner is finished I'm not sure who I will go for but I definitely need some synergy stats for Vampire/Gunner.
- My goal is to make him my debuff spammer with various crowd controls

Yates: Often replacing Anadine or Xanatos, this is my necromancer who has stayed true to the Anatomist/Mender build he came with. Once I master the Anatomist I'm not sure where I'll go but he's definitely my strongest healer potentially even if he doesn't have as much mana as Lana. I'm making him a hybrid caster with an emphasis on the heals using his passives while still having access to zombies and dark magic occasionally. He doesn't have many options currently because I got him later than the rest and he's low on AP.
- My goal is to make him a secondary healer that contributes dark magic

Kyutaru: My final character is mostly a benchwarmer though he has mastered Mercenary fully and is focused highly on Attack and Health. He one-hands a maul currently with a shield and is my lowest level character at only 6. I'm waiting for the secret Werewolf class to unlock before raising him further and only use him in battles when people are benched due to injuries. I had him as a Mender secondary doing spot healing since his damage is awful but now I'm leveling him as a Templar trying to unlock more classes. I have no idea what sort of synergy he'll need or end up but he's in reserve.
- My goal is to make him my deadly berserker brawler with high health


Thoughts and suggestions appreciated. The tactics have been working at this stage of the game but I'm sure things get more ridiculous. Already I'm having a harder time keeping health totals up so I bring my secondary healer more often and rely on buffs more. Positioning and turtling have been my go-to strategies lately because of the flood of damage coming my way.
Last edited by Kyutaru; Jul 7, 2019 @ 12:52am
< >
Showing 1-15 of 24 comments
Kyutaru-

As a small note, progress-wise When you've beaten the 3rd temple is approximately half way through the game. So, you thankfully have more game left than you think.

Also, if you feel like reading some general good advice on the game (which does include some notes about classes / skills etc) check out this thread:

https://steamcommunity.com/app/699170/discussions/0/1742231705662920953/

As for my personal team makeup, I usually go with something to the effect of:

Kyrie--More physical based hero revolving around lots of martial and rogue type classes. Can take and receive a lot of damage.

Reiner--More physical based but focusing on more rogue-type classes and fellblade (amongst other stuff--not sayin for sake of spoilers)

Anadine--Also more physical based hero, but more emphasis on damage. If I had to describe it, both Anadine and Kyrie are tanky damage dealers, but Anadine has a slight more focus on attack compared to Kyrie.

Yates--Pretty typical mage build focusing around mastering Anatomist quickly then Druid. Go to Sorcerer for [Economy], then do whatever else sounds good (Alchemystic for buffs, etc)

Lana / Virgil--Similar as above. I rush em through Druid ASAP then to Sorc for [Economy], go to other mage classes as available.

Generic hero 3 (since Lana & Virgil are 1 and 2)--more physical based damage dealer focusing on rogue types and certain physical badge classes. Semi the "glass canon" archetype.

Generic hero 4--support hero focusing on things like Gambler / Gadgeteer / Peddler.

Anyway, hope this help a little bit, and have fun in your ventures.
Ophidian Jul 7, 2019 @ 12:37am 
I was in the same place as you with Virgil...mastered every spellcasting class and made him into a Lich, but late in the game male spellcasters are just not as good (due to not being able to unlock the true version of Double Cast). Also, it's probably just me using it wrong, but I have found Blood Magic to be...quite weak? quite underwhelming? Yes, you can chuck spells from turn 1...as I understand it, you're supposed to cast something offensive with the first cast and then heal yourself with the second...but the health cost of spells is so huge that one Sorcerer spell usually takes over 50% of your health (for a 75% power spell). You can then sort of heal yourself up, but usually not to full, and if a bunch of enemy counters (magic counter, pounce etc.) come through, you can actually just die instantly or be too low to cast a followup healing spell. Am I just using this wrong? Not really sure.

Anadine feels OP early in the game and utterly weak later in the game, at least in my experience. Her class is decently strong and [Cleave] is always good, but she's very slow, and she folds like a wet paper towel whenever she gets hit. I can't keep her alive even with Soul Armor and a Phoenix Ring.

Kyrie is decently tanky and usually blunders her way through a fight with an acceptable level of contribution. [No Flank] is probably one of, if not the best defensive option in the game. I have her equipped with full Arbiter equipment and the Godray for near-total status immunity without having to burn an Amethyst Earring. It also helps that Arbiter equipment slightly buffs MND and ATK as well as defenses, so she can make good use of her class abilities.

I stopped using Reiner at about lvl 29 even though I've maxed his secret class and a bunch of others. Not really sure what class to level him in for good stat growth or what to do with him.
Last edited by Ophidian; Jul 7, 2019 @ 12:38am
m.kakimori-

For the record, the general output you can get with [Blood Magic] is really nasty. The fact that it costs health to be able to utilize (potentially multiple with doublecasting) spells is super strong. Normally you're bound by limited mana, but with this, you can use the strong attacks exactly when you need them. So you get hurt? No biggie, your healers can keep up just fine.

If your Anadine feels "weak" late game, then you might not be utilizing her in a good way. Don't ONLY rely on her DK class, but build her to be a strong attacker. Her [Cleave] ability is no joke, and you can utilize that alongside all sorts of non-DK classes in really good ways.

The fact that you say your Kyrie "blunders" through encounters also makes me question that. Not sure how you're not getting good mileage out of her since she in fact gets bonus stats. [No Flank] is indeed a strong passive, but I like to utilize [Life Font] and [Execute] a lot of the time. [Execute] gives great bonus damage and [Life Font] not only keeps you alive, but allows you to use your self-damaging moves pretty freely (same story for Anadine and [Life Font].

Reiner's special class is nasty, and quite worth using since spoiler The fact that [Doppleganer] allows him to effectively have a third class is quite good. Use X main class (whatever you're learning at the time), Spymaster secondary class, and you're golden--he'll have "something else" as his third class for whatever the situation needs.
Kyutaru Jul 7, 2019 @ 12:53am 
If females get double cast, I guess my Lana is going to end up with it which should help to double cast healing spells. Since she spams Renew and self-heals pretty effectively with the buffs and mass heals, I think the disadvantage won't matter to her. Double casting buffs sounds potent.

If Anadine feels weak later then I should definitely get her Reaver abilities unlocked.
Last edited by Kyutaru; Jul 7, 2019 @ 12:54am
Originally posted by Kyutaru:
If females get double cast, I guess my Lana is going to end up with it which should help to double cast healing spells. Since she spams Renew and self-heals pretty effectively with the buffs and mass heals, I think the disadvantage won't matter to her. Double casting buffs sounds potent.

If Anadine feels weak later then I should definitely get her Reaver abilities unlocked.

To clarify spoiler Females have access to the Princess badge class very late game which gives them [Doublecast II]. It is the same as the Druid's [Doublecast] (which is available to EVERYONE) except that it has no penalty. Druid's [Doublecast] works with a -25% damage / healing effectiveness penalty.

For Anadine, some people like using her DK (Physical and Dark) class in combination with Duelist (4 elements), as that lets her have good damage abilities of all elements, save for Holy. But seriously, to claim that she's "weak late game" is not accurate--it has EVERYTHING to do with how you build and use your heroes.
Kyutaru Jul 7, 2019 @ 1:11am 
I feel like if I had a party of six Gunners all dealing both physical and magical bullet damage the game would be insanely easy. At least until sorcerers start map blasting everyone.
Ophidian Jul 7, 2019 @ 1:58am 
Yeah, I'm finding Anadine weak but I'm sure I'm just not using her right. I have her as DK/Reaver with the final scythe, ATK Up, Life Font, and Counterattack. Her damage is decent, but as I said she's slow (she takes 1 turn for every 2 of Katja's) and fragile. Maybe I need a dedicated healer.

I say Kyrie "blunders" because she doesn't excel at any one thing...I should probably have said "muddles" her way through fights. She's a decent attacker, a decent spellcaster, pretty tough. I just have her wade into the thick of things and start dealing damage most of the time...she hits for about 100 with Godray at level 50. Once she gets mana to use the Templar skills she can usually one-shot someone.

@Kyutaru Guns are really strong early game, and fall off somewhat toward the end game, where they lag behind most other weapons by 40+ points of damage, which is as it should be.
Last edited by Ophidian; Jul 7, 2019 @ 2:00am
Mechalibur Jul 7, 2019 @ 8:59am 
I usually level Anadine in relatively fast classes like Ranger of Gambler for a bit before I switch her to Demon Knight. It's very strong, but it's tied for the worst speed growth in the game. She'll also go over the ATK cap at very high levels if exclusively leveled through demon knight.

As Conan suggested, Duelist is an amazing subclass for Demon Knight. Combine it with elemental mastery for even more ridiculous damage.
Last edited by Mechalibur; Jul 7, 2019 @ 9:01am
Ophidian Jul 7, 2019 @ 9:26am 
Yeah, I'll give that a try. The main reason I'm even using Reaver is the ability to hit someone from 4 tiles away, which (I think?) Duelist also has. [Elemental Mastery] has to be the most broken offensive passive in the game. "If your enemy is not immune to your damage type, you simply deal 50% more damage...always." I guess [Dual Wield] must be up there, though.
Lampros Oct 21, 2019 @ 5:22am 
Originally posted by Conan The Librarian:
Kyutaru-

As a small note, progress-wise When you've beaten the 3rd temple is approximately half way through the game. So, you thankfully have more game left than you think.

Also, if you feel like reading some general good advice on the game (which does include some notes about classes / skills etc) check out this thread:

https://steamcommunity.com/app/699170/discussions/0/1742231705662920953/

As for my personal team makeup, I usually go with something to the effect of:

Kyrie--More physical based hero revolving around lots of martial and rogue type classes. Can take and receive a lot of damage.

Reiner--More physical based but focusing on more rogue-type classes and fellblade (amongst other stuff--not sayin for sake of spoilers)

Anadine--Also more physical based hero, but more emphasis on damage. If I had to describe it, both Anadine and Kyrie are tanky damage dealers, but Anadine has a slight more focus on attack compared to Kyrie.

Yates--Pretty typical mage build focusing around mastering Anatomist quickly then Druid. Go to Sorcerer for [Economy], then do whatever else sounds good (Alchemystic for buffs, etc)

Lana / Virgil--Similar as above. I rush em through Druid ASAP then to Sorc for [Economy], go to other mage classes as available.

Generic hero 3 (since Lana & Virgil are 1 and 2)--more physical based damage dealer focusing on rogue types and certain physical badge classes. Semi the "glass canon" archetype.

Generic hero 4--support hero focusing on things like Gambler / Gadgeteer / Peddler.

Anyway, hope this help a little bit, and have fun in your ventures.

I wish I found this thread earlier ;(
Kyutaru Oct 21, 2019 @ 11:26pm 
Originally posted by Lampros:
I wish I found this thread earlier ;(
If it helps even more, I kind of broke the game by using min-maxed sorcerers with a buffing character to stack damage buffs with guaranteed to go first speed. They had magic immunity to stop enemies who used counter magic because at high levels and difficulties more than one of those will kill the caster. With Kyrie doing all the defending and healing, I was free to just kill everything on the field turn one that wasn't immune to magic. Then comes my super min-maxed Reiner, the god of ranged combat, to snipe to death whatever is left. Nothing will ever even touch you and if you min-max your level progression then you can deal hundreds of damage pretty early.
Ginzo Force Oct 22, 2019 @ 11:18am 
If you are a min maxer, once you get cleave you will realize some classes are optimal for certain things, I started just like you, I switched Reiner to gunner knight, and Kyrie to a mage late game but if I absolutely need her ideal class in a battle it's Templar, or Knight maybe even mender, leave the damage dealing in general to anadine as she's 100 times better at it, because you want cleave on your frontline hard hitters in general, and since they can't get cleave they should be useful in other ways
Lampros Oct 22, 2019 @ 1:56pm 
Originally posted by Kyutaru:
Originally posted by Lampros:
I wish I found this thread earlier ;(
If it helps even more, I kind of broke the game by using min-maxed sorcerers with a buffing character to stack damage buffs with guaranteed to go first speed. They had magic immunity to stop enemies who used counter magic because at high levels and difficulties more than one of those will kill the caster. With Kyrie doing all the defending and healing, I was free to just kill everything on the field turn one that wasn't immune to magic. Then comes my super min-maxed Reiner, the god of ranged combat, to snipe to death whatever is left. Nothing will ever even touch you and if you min-max your level progression then you can deal hundreds of damage pretty early.

What exactly is the passive/counter that gives you the magic immunity?

Originally posted by The Mole:
If you are a min maxer, once you get cleave you will realize some classes are optimal for certain things, I started just like you, I switched Reiner to gunner knight, and Kyrie to a mage late game but if I absolutely need her ideal class in a battle it's Templar, or Knight maybe even mender, leave the damage dealing in general to anadine as she's 100 times better at it, because you want cleave on your frontline hard hitters in general, and since they can't get cleave they should be useful in other ways

Isn't Kyrie better optimized for mage-warrior and not warrior-healer? Or is their a DPS build that involves Templar of Knight (other than the obvious One for All gunner)?
Originally posted by Lampros:
What exactly is the passive/counter that gives you the magic immunity?

They are referring to Fellblade's [Evade Magic], which causes that unit to dodge "Spells". Skills and type "Special" will still go through (as well as regular attacks).

https://fellseal.gamepedia.com/Fellblade
Mechalibur Oct 22, 2019 @ 2:32pm 
Originally posted by Lampros:

Isn't Kyrie better optimized for mage-warrior and not warrior-healer? Or is their a DPS build that involves Templar of Knight (other than the obvious One for All gunner)?

Kyrie is especially good at hybrid ATK/MND characters due to her bonus stats, but you can put her in pretty much any role you want.
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Jul 6, 2019 @ 11:54pm
Posts: 24