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As a small note, progress-wise When you've beaten the 3rd temple is approximately half way through the game. So, you thankfully have more game left than you think.
Also, if you feel like reading some general good advice on the game (which does include some notes about classes / skills etc) check out this thread:
https://steamcommunity.com/app/699170/discussions/0/1742231705662920953/
As for my personal team makeup, I usually go with something to the effect of:
Kyrie--More physical based hero revolving around lots of martial and rogue type classes. Can take and receive a lot of damage.
Reiner--More physical based but focusing on more rogue-type classes and fellblade (amongst other stuff--not sayin for sake of spoilers)
Anadine--Also more physical based hero, but more emphasis on damage. If I had to describe it, both Anadine and Kyrie are tanky damage dealers, but Anadine has a slight more focus on attack compared to Kyrie.
Yates--Pretty typical mage build focusing around mastering Anatomist quickly then Druid. Go to Sorcerer for [Economy], then do whatever else sounds good (Alchemystic for buffs, etc)
Lana / Virgil--Similar as above. I rush em through Druid ASAP then to Sorc for [Economy], go to other mage classes as available.
Generic hero 3 (since Lana & Virgil are 1 and 2)--more physical based damage dealer focusing on rogue types and certain physical badge classes. Semi the "glass canon" archetype.
Generic hero 4--support hero focusing on things like Gambler / Gadgeteer / Peddler.
Anyway, hope this help a little bit, and have fun in your ventures.
Anadine feels OP early in the game and utterly weak later in the game, at least in my experience. Her class is decently strong and [Cleave] is always good, but she's very slow, and she folds like a wet paper towel whenever she gets hit. I can't keep her alive even with Soul Armor and a Phoenix Ring.
Kyrie is decently tanky and usually blunders her way through a fight with an acceptable level of contribution. [No Flank] is probably one of, if not the best defensive option in the game. I have her equipped with full Arbiter equipment and the Godray for near-total status immunity without having to burn an Amethyst Earring. It also helps that Arbiter equipment slightly buffs MND and ATK as well as defenses, so she can make good use of her class abilities.
I stopped using Reiner at about lvl 29 even though I've maxed his secret class and a bunch of others. Not really sure what class to level him in for good stat growth or what to do with him.
For the record, the general output you can get with [Blood Magic] is really nasty. The fact that it costs health to be able to utilize (potentially multiple with doublecasting) spells is super strong. Normally you're bound by limited mana, but with this, you can use the strong attacks exactly when you need them. So you get hurt? No biggie, your healers can keep up just fine.
If your Anadine feels "weak" late game, then you might not be utilizing her in a good way. Don't ONLY rely on her DK class, but build her to be a strong attacker. Her [Cleave] ability is no joke, and you can utilize that alongside all sorts of non-DK classes in really good ways.
The fact that you say your Kyrie "blunders" through encounters also makes me question that. Not sure how you're not getting good mileage out of her since she in fact gets bonus stats. [No Flank] is indeed a strong passive, but I like to utilize [Life Font] and [Execute] a lot of the time. [Execute] gives great bonus damage and [Life Font] not only keeps you alive, but allows you to use your self-damaging moves pretty freely (same story for Anadine and [Life Font].
Reiner's special class is nasty, and quite worth using since spoiler The fact that [Doppleganer] allows him to effectively have a third class is quite good. Use X main class (whatever you're learning at the time), Spymaster secondary class, and you're golden--he'll have "something else" as his third class for whatever the situation needs.
If Anadine feels weak later then I should definitely get her Reaver abilities unlocked.
To clarify spoiler Females have access to the Princess badge class very late game which gives them [Doublecast II]. It is the same as the Druid's [Doublecast] (which is available to EVERYONE) except that it has no penalty. Druid's [Doublecast] works with a -25% damage / healing effectiveness penalty.
For Anadine, some people like using her DK (Physical and Dark) class in combination with Duelist (4 elements), as that lets her have good damage abilities of all elements, save for Holy. But seriously, to claim that she's "weak late game" is not accurate--it has EVERYTHING to do with how you build and use your heroes.
I say Kyrie "blunders" because she doesn't excel at any one thing...I should probably have said "muddles" her way through fights. She's a decent attacker, a decent spellcaster, pretty tough. I just have her wade into the thick of things and start dealing damage most of the time...she hits for about 100 with Godray at level 50. Once she gets mana to use the Templar skills she can usually one-shot someone.
@Kyutaru Guns are really strong early game, and fall off somewhat toward the end game, where they lag behind most other weapons by 40+ points of damage, which is as it should be.
As Conan suggested, Duelist is an amazing subclass for Demon Knight. Combine it with elemental mastery for even more ridiculous damage.
I wish I found this thread earlier ;(
What exactly is the passive/counter that gives you the magic immunity?
Isn't Kyrie better optimized for mage-warrior and not warrior-healer? Or is their a DPS build that involves Templar of Knight (other than the obvious One for All gunner)?
They are referring to Fellblade's [Evade Magic], which causes that unit to dodge "Spells". Skills and type "Special" will still go through (as well as regular attacks).
https://fellseal.gamepedia.com/Fellblade
Kyrie is especially good at hybrid ATK/MND characters due to her bonus stats, but you can put her in pretty much any role you want.