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Movement is important due to flanking (for non-spells). You do extra damage from the sides and back.
Since your comments seem a bit more vague in general, did you have any specific questions?
I know and understand how the combat works. I'm not doing so great at excecuting it because I don't have the whole FFT/Tactics Ogre series worth of base knowledge to build off of. My issue is that I just am not finding it very interesting or exciting.
My question is this: at what point did the game pick up people -- or were you/others just kinda stokes/ready to roll from the opening bell.
Mmmm...maybe to paint a picture.
In the beginning, you might feel like "most of the time I'm just moving around and attacking". As things progress, however, you will need to start using things much more strategically, and have a lot more tools to work with. Using "regular attack" will still happen at times, but you'll start using attacks which do more damage, or do less damage than regular, but have cool effects on them (such as debuffs). You'll find more equipment, unlock more classes, get passives and counters which really start shaping your build. More spells for your casters to work with to accomplish things more than just "elemental damage and healing"--but also buffs / debuffs etc.
If I had to say "when does it pick up?"--especially from Alpine Woods and onward, you have a couple battles under your belt, some Ability Points to work with, some more skills / equipment, more enemy challenge, etc.
I took a break from this game from time to time.
But after the first temple (maybe? I don't remember the exact point), when I got more powerful skills. The first one I went to is Sneak attack (everyone who plays FFT/FFTA should have known already how powerful it is.). There's also Kyrie's special class's skill.
When the fight became more efficient I felt it's more enjoyable. If you ask me that's maybe when it picked me up. Now I've played past 90 hours and I still don't finish the first run.
Gotta say, Kuckool, I have neither the patience nor the inclination to play a game for 10 hours or more in order for it to feel non-tedious. I'm surprised you kept at it if you disliked it that long.
The gameplay though is another matter. Personally I think the tactical combat is topnotch. Although the graphics are rough and unimpressive, the game marries many great things from Tactics Ogre and FF Tactics. My only real complaint tactical combat-wise is the archery mechanics from higher ground (something sorely lacking in this game). Otherwise it does many things really well from a combat perspective.
It's the combat and unit leveling/customization which is the meat of this game. And if you were ever a fan of FFT or Tactics Ogre's gameplay then this is really a good take on it, and you shouldn't have any problems with it. If you can't get into it, then likely what drew you to FFT in the first place wasn't the combat.
Story-wise though the game is dismal, to be honest. Plot is pretty straightforward and predictable. Characters are not interesting with lackluster interactions. The most dramatic point of the entire plot - Reiner and Yates' history, is glossed over and handled badly, with no real reveals. There is on ingenious conflict between any characters, there are no surprising plot twists, and the conflict is basically Kyrie going, "You lawbreaker, prepare to die."
There is no interesting relationship between Kyrie and any of the antagonists like Raife and Grim Eye, or even that fop that was your "rival" at the start of the game. Moreover the faces that Kyrie and Anadine make when trying different emotions is more hilarious than anything else. It's unintentional comedy. They are just pretty bad. Meanwhile Yates looks like a flaming gay man not wearing drag for the meantime, and Reiner is just boring and uninteresting and a flat, uninteresting decoration to the party. Bzaro is like the pet you wish you never had, and the bounty hunter girl is grossly underused.
Do not play this game for the story or characters, frankly. They are all mediocre at best. But play it for the combat and character customization, which is really good. And it is good from the get go. The AI is consistently challenging and offers a great tactical battle every single time without being unfair. The wealth of classes and skills to build from are a joy. I would even go so far as to say this is superior to both Tactics Ogre and FFT gameplay-wise.
The only thing i dont like is that there is no longtime Motivation to play this game after u finished it. Because i wanna pay this game every day :)
But the combat and character customization? I absolutely love those!
It would have been nice to have both, but one of those is enough to make me fell that my money was very, very well spent.