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A story can be told without speaking.
To me and other fans, this game is the perfect virtual expression of Giger's work come to life and in a way as if we were walking through Giger's biomechanical landscapes themselves, as if we were exploring an interactive museum of his art but in gaming form.
But if you are not a fan of Giger, you won't be able to comprehend exactly why this game is so anticipated by so many people for the 8 years since it started development, and why we are so excited to finally get a confirmed release date.
The trailers look gorgeous and I don't want to spoil myself.
The problem with walking simulators is that they are interesting for about 60 minutes. In this case it might be different because of the fantastic visual style and atmosphere, but there also has to be some basic gameplay.
I wouldn't mind the lack of combat if it was a survival horror like Amnesia or SOMA but it doesn't even seem to have that.
Basically, you can spend 2 precious shotgun shells to down the heavy monster and go on with your journey , or you can let it follow you and then trap it like in the gameplay trailer for Xbox Series X, or maybe find a completely different path by exploring around.
It seems there is some shooting but meh