Dungeon Warfare 2

Dungeon Warfare 2

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Draktok Jul 15, 2018 @ 9:21pm
best level to farm xp?
t
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Showing 16-30 of 30 comments
arnaud_defrance Jul 17, 2018 @ 12:01am 
And to get items, rush multiple waves in a row. It increases items quantity and you can get +50%, +80% pretty quickly.
Captain1nsaneo Jul 17, 2018 @ 2:58am 
If you have a good maze, endless can give you a nice boost if you can walk away from it for a while.
giuliovhr Jul 17, 2018 @ 3:29am 
im around lvl 500. im farming the eternal labyrinth every time with 10x exp rune boost. just finished tier 30.

I only use lightning traps, im doing like 18k dmg per hit and every trap has like 10 or more hit.

I can enerage waves at level 10/15 and clear it easly.
Draktok Jul 17, 2018 @ 4:11pm 
Originally posted by giuliovhr:
im around lvl 500. im farming the eternal labyrinth every time with 10x exp rune boost. just finished tier 30.

I only use lightning traps, im doing like 18k dmg per hit and every trap has like 10 or more hit.

I can enerage waves at level 10/15 and clear it easly.

do you just put all your money into lightning trap? what level is it by now ?
[d20]MintSkittle Jul 17, 2018 @ 5:19pm 
Originally posted by Klokinator:
Protip: Don't spam traps everywhere. Use Singularity.

This right here has changed the game for me. I was struggling to progress before, but this has helped imensely.
Last edited by [d20]MintSkittle; Jul 17, 2018 @ 5:20pm
arnaud_defrance Jul 18, 2018 @ 12:32am 
Originally posted by Girl please:

do you just put all your money into lightning trap? what level is it by now ?
Putting everything into a single rune has diminishing return. Do try to spread your mastery a bit more. Hex, freeze (with upgrade 20% max health as damage on death), and slow trap are your friends.

If you want to go lightning, you'll need to hunt for loot for all those +1 to chain lightning and +XX% lightning damage.

Singularity is incredible.
giuliovhr Jul 18, 2018 @ 1:30am 
Originally posted by Girl please:

do you just put all your money into lightning trap? what level is it by now ?

Yes. lightning trap level 551+6.
Singularity is not working well, iv tried but i think that 0,0x seconds of rearm is not true... seems way to high the time to rearm and the enemy can pass my "only trap".

swiftness level 274, cutting edge level 180. my way to clear all the stage easly.

Pic here [ibb.co]
Klokinator Jul 18, 2018 @ 2:19am 
That's because you're using the wrong traps.

There is rearm speed, but also a cooldown speed which is invisible. Push trap has the highest cooldown, dart trap the lowest. Chakrams is quite low, but it can only fire about 4x a second, tops.

I'm still working on a tier list for traps, but given balance changes, I keep having to rewrite it.
_____ Jul 18, 2018 @ 2:48am 
Originally posted by Captain1nsaneo:
If you have a good maze, endless can give you a nice boost if you can walk away from it for a while.

I see people talk about having endless-endless builds, and wonder if they all work at NASA? I mean they'd have to right? They would use their supercomputers to be able to keep playing, because I can get far-ish, and the sheer amount of enemies just framerate drops a 1080Ti/Extreme CPU PC to 1-2 frames. If you're telling me the builds they use can kill a wave (wave 150+) before another one begins and starts populating the level like crazy, and snowballs ad infinitum, I'd like to see that build/specs for everything used. At wave 244 a Warrior has 5+ million health. A single one. I don't see how people kill units that fast and that many. If it was a few units even at that health, sure - but it's too many.

Portals with back-to-start mastery don't mean jack after some time; lack of space to keep placing them, upgrading to 3rd mastery only happens XX waves, etc..
giuliovhr Jul 18, 2018 @ 3:04am 
Originally posted by Klokinator:
That's because you're using the wrong traps.

There is rearm speed, but also a cooldown speed which is invisible. Push trap has the highest cooldown, dart trap the lowest. Chakrams is quite low, but it can only fire about 4x a second, tops.

I'm still working on a tier list for traps, but given balance changes, I keep having to rewrite it.

iv tried singularity with dart, and llightning... spam lightning with swiftness and cutting edge is still the best option. if you find out some better setup let me know
Klokinator Jul 18, 2018 @ 3:06am 
Lightning, at later tiers, is nowhere near as good as Chakrams. It's good in the early to midgame though.
Atomic Jul 22, 2018 @ 2:43am 
By far the best one for me is 'Keep'. You can line up a bunch of rockets right at the main spawn point.
Kosiciel Aug 10, 2018 @ 7:56am 
Originally posted by Klokinator:
There is rearm speed, but also a cooldown speed which is invisible. Push trap has the highest cooldown, dart trap the lowest. Chakrams is quite low, but it can only fire about 4x a second, tops.

What a pity - so I guess there is no point to go from 0.1s Chakrams to 0.05 Chakrams, because there will be no difference in attack speed? Why would one pump hundreds of points into Singularity skill then?
Klokinator Aug 10, 2018 @ 4:08pm 
Originally posted by Kosiciel:
Originally posted by Klokinator:
There is rearm speed, but also a cooldown speed which is invisible. Push trap has the highest cooldown, dart trap the lowest. Chakrams is quite low, but it can only fire about 4x a second, tops.

What a pity - so I guess there is no point to go from 0.1s Chakrams to 0.05 Chakrams, because there will be no difference in attack speed? Why would one pump hundreds of points into Singularity skill then?
A few specific traps, like hex, have extremely long cooldowns to start.

Beyond that, once you hit a certain threshold, anything less than that doesn't matter. It's a balancing act.
Kosiciel Aug 10, 2018 @ 4:30pm 
Originally posted by Klokinator:
A few specific traps, like hex, have extremely long cooldowns to start.

Beyond that, once you hit a certain threshold, anything less than that doesn't matter. It's a balancing act.

That's why I think the info displayed is a bit misleading. It would be probably best - when one trap reaches the threshold - to change the colour of displayed number or put a symbol (*, ! or something like that) behind it, and make it impossible to go lower. Now it's a bit hard to judge what is better - damage or rearm speed, and there is also trap activation time.
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Date Posted: Jul 15, 2018 @ 9:21pm
Posts: 30