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I'd say most of the time is taken up by simply having a longer story. Chapters seem somewhat shorter but there are more of them overall.
25W does have a bunch of puzzles but they're not as hard as FSR. Several of them are downright trivial. There are a few strange/abstract ones, but they're not really "input a word/number" ones, they're... other things.
Depends of you text speed reading, luck and brain abilities
In 25W the puzzles are usually common sense stuff I didn't find many issues with them.
For example, in R-17 of FSR, how are you supposed to know that you have to input one day BEFORE the date given in the article in the guidebook? Or earlier on, to ignore the defense on the third Navigator robot? It's still beatable without a guide, but you have to take some leaps of logic yourself to get those answers, especially in the second half of the game.
Yes, it worked! Half a hour after posting I found Kurumizawa!