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It's the old "600 to 6,000 triangles looks like a huge improvement, versus 6,000 to 60,000 doesn't looking that much different" meme come to pass. We're just not seeing the improvements because the visuals are approaching cut-scene level nowadays, and outstanding improvements perceived by the human eye, simply cannot be made.
This is why gaming needs to head in the direction of bigger and more interactive game worlds; as well as A. I. generated "emergent gameplay". For the lazy route of slapping increasingly shinier coats of paint on shallow, derivative game skeletons, won't woo gamers as the tactic one did / could.
The foreseeable problem will be, because the collusion between software creators and hardware manufacturers runs deep and is a mutually beneficial $cam, neither will want to abandon the "muh graphics" psy-op that has made then so much money over the years. So, unless the A. I. components which will introduced into games, require increasingly higher CPU grunt -- forcing gamers into the perpetual, Einstein's definition of insanity, hardware upgrade cycle; only, in the future, focusing on CPU's rather than GPU's -- there likely won't be an immediate change in the tact of these industries...
Thus, games like ZA4 will remain looking as good as their much younger counterpart games. Heck, games like Soul Calibur IV (2008, XB360/Ps3) look as good as or better than many fighters released today, and Dead Rising 3 looks better that its successor, as well as most other comparable games since!