Zombie Army 4: Dead War

Zombie Army 4: Dead War

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Json May 9, 2022 @ 10:22pm
Does Rebellion Even play this game?
It's really fun to play agaisnst 5 necromancers who can all revive each other while being swarmed by enraged zombies in the blood foiuntain of zombie zoo. Not to mention the necromancers can keep spawning in intervals of 2 mins (I think) and the constant assault of heavy zombies.

I love how the devs are putting dumb hard achievments that prob no one will get because of how difficult the new enemy placement is on the hardest difficulty, I really want to know if they even tried to balance it for the poor console players, because it's really unfair, I honestly don't even think rebellion ever plays their games, with the amount of dumb (Kill x screamers with a gun that wouldn't be able to kill a dog even if it was dead already) challenges that I'm sure that they didn't even tried to test if it was possibly entertaining to grind.

Now don't get me wrong, I get challenges, I get being put to the test and coming on top despite having all the odds against the player, although It's not fun when most of the guns are completely useless if they don't have upgrades, and some (even dlc, which makes them p2w) are broken and overpowered. And If you don't happen to find them, good luck beating Brutal and Nightmare together, cause even if you have ALL upgrades, you won't beat it.

At least in SE4 in authentic plus, you could have fun at least with the realism, ZA4 is so janky sometimes that it becomes a bother, between latency issues and god forbid those bulletproof gas masks that I don't know where they came from with that.

As a Diehard fan of the sniper eltie franchise and a total cultist about zombie army trilogy, I'm dissapointed on how rebellion has handled their lastests ips, Between DLcs and Boring Content. What's the point of buying a season pass if by the end of the day they're going to add dlcs that are not going to be included in it?

Day by day I'm loosing faith in rebellion and how they're milking the sniper elite franchise to death, if they really cared about their fans they would stop being so greedy and overall just careless about their games.

Thank you Rebellion.
Also Bring Schwaiger back, you did them dirty making them the (bad) guy and you didn't even put a playable italian character in a game based on italiy. Nice job, really golden stars on putting the ppsh and mosin first instead of the mp40, Carcano, Kar98, FNAB and other weapons that would make sense.
Last edited by Json; May 9, 2022 @ 10:26pm
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Showing 1-3 of 3 comments
The game's a fun , trolly spin-off of SE -- it's not meant to be so-called "balanced". IMO, the game is too easy. Since it's been added, I play all campaign maps on Nightmare, and I never set the enemy counter at or under player count -- always over.

Cannot speak for the Achievements, as I have no interest in those things... However, the series has been noticeably simplified since the first two NZA games. The third game, too, could all but be completed using the kick attack alone; '4' needs to be tweaked well over player count, as well as Medium upward, in order to be challenging.

Frankly, I'd like ZA5 to have a dedicated "Nightmare" mode where everything is closer to simulation, in terms of damage incurred; stamina cost; enemy speed, numbers, and aggression etc.. Just being "swarmed to death" every time because you run out of ammo, isn't proper difficulty -- it more like cheesing the players death, for lack of genuine difficulty... "Artificial difficulty", if one were to use the 'Souls' coined expression.
Bosun Bellows May 10, 2022 @ 10:04am 
Do you need a hug mate? C'mere, it's gonna b ok
Json May 10, 2022 @ 12:51pm 
Originally posted by You Kissed a Boy and Liked It:
The game's a fun , trolly spin-off of SE -- it's not meant to be so-called "balanced". IMO, the game is too easy. Since it's been added, I play all campaign maps on Nightmare, and I never set the enemy counter at or under player count -- always over.

Cannot speak for the Achievements, as I have no interest in those things... However, the series has been noticeably simplified since the first two NZA games. The third game, too, could all but be completed using the kick attack alone; '4' needs to be tweaked well over player count, as well as Medium upward, in order to be challenging.

Frankly, I'd like ZA5 to have a dedicated "Nightmare" mode where everything is closer to simulation, in terms of damage incurred; stamina cost; enemy speed, numbers, and aggression etc.. Just being "swarmed to death" every time because you run out of ammo, isn't proper difficulty -- it more like cheesing the players death, for lack of genuine difficulty... "Artificial difficulty", if one were to use the 'Souls' coined expression.

Hey it's fine, I do like and enjoy the game when it comes to the zombie horde (night of the living dead) aspect, the shooting, perks, elemental weapons and items kind of suck (especially electrifying or burning) but it's game changing and a new take on it, I honestly enjoy that! Although yeah what you're saying it's true the difficulty of the game has turned into bigger health pool and more damage, more than aggression or maybe new dynamic gameplay or new things that can spice the difficulty a bit!

It's mostly the fact that clearly Rebellion has gone out of their way to just charge money time and time again with new realeases of the game and people seem to be fine with it, like now with the new Ragnarok DLC (as I said not even charging for a season pass).

And you can't even say that they're trying they're best because they've been re using assets for the game since the frist zombie army game, maps, textures, even playermodels, and it was fine back then, because you got a full package without any kind of dlc cashgrab.

Funny thing all the guns I mentioned in my originial post are actually modeled in the same engine used for SE4, so I think it's either how greedy or overall misguided Rebellion has become, or maybe how overall low estimate people have when it comes to DLC content.

Honestly I think I'll stick to ZATrilogy. this game has showed me how can a company like Rebellion make a cashgrab out of a concept that was purely meant as a horror themed, slow and overwhelming nazi zombie apocalypse spin-off of SEv2, I honestly understand that for the Sniper Elite Series, but not to this spin off franchise that for me honetly was a complete downgrade
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Date Posted: May 9, 2022 @ 10:22pm
Posts: 3