DreadEye VR

DreadEye VR

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DigitalHappiness  [developer] Nov 29, 2017 @ 5:42pm
Share your thought and suggestions about DreadEye VR
Hey everyone, greetings from Indonesia.
Please kindly share your thought and suggestions for our first commercially VR title DreadEye VR. Let us know what we can do to improve our game.

All the best,
Digital Happiness

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Showing 1-15 of 32 comments
Supadave Nov 30, 2017 @ 8:46pm 
I really like this game. I was totally surprised when I was warped away to a shooting arena. That was fun. From there on capturing the little demons in the jars is when the game really takes off. Each one was great. The mental hospital was sweet, I'll just say that I won't look at scissors the same way ever again.

I'm actually ready to summon the last guy but had to quit for the night. Work comes early but I'll do it tomorrow. Can't wait to see what the last guy has in store. So far, the game is short, sweet and awesome. I will be using this game a bunch to show off to my visitors and my demo shows.

That's the good, now the bad. Intro is long. Thank goodness you added a skip function. So really the price is all I can really knock on this game. I think it's a bit pricey for how short it is. Feels more like a 9.99 max so you're not too far off the price. I was going to say that summoning is a bit confusing but not really. I think it's perfect as it adds a bit of thinking to the process and not so straight forward.

I really do like this and I want to applaud you for this fine little VR horror piece.
SilentCaay Nov 30, 2017 @ 9:54pm 
The game was pretty great for what it was. It was a bit short and I would much prefer a DreadOut-like game for VR with a camera/phone but this was a good introductory project. It had a very creepy atmosphere. Your team does great work in that department in both this game and DreadOut.

Originally posted by Supadave:
I'll just say that I won't look at scissors the same way ever again.
I see you haven't played DreadOut, lol. When scissors appeared in this game I had PTSD flashbacks to the scissors-wielding boss in that game. That boss was brutal...
Supadave Dec 1, 2017 @ 6:14am 
I have not played DreadOut but due to all the chatter I think it's one I need to put on my playlist. Seems to be mentioned quite a bit.
RagingDelirium Dec 4, 2017 @ 12:01pm 
Can you revist Dreadout & Keeprs of the dark, and add VR support.
which would be greatly appreciated & received by the long term players.
DigitalHappiness  [developer] Dec 4, 2017 @ 9:36pm 
Originally posted by RagingDelirium:
Can you revist Dreadout & Keeprs of the dark, and add VR support.
which would be greatly appreciated & received by the long term players.
It is a good idea actually, but for implemented it would be nearly impossible for us. As for example we're using different engine for DreadOut and DreadEye VR.
DigitalHappiness  [developer] Dec 4, 2017 @ 9:43pm 
Originally posted by Supadave:
I really like this game. I was totally surprised when I was warped away to a shooting arena. That was fun. From there on capturing the little demons in the jars is when the game really takes off. Each one was great. The mental hospital was sweet, I'll just say that I won't look at scissors the same way ever again.

I'm actually ready to summon the last guy but had to quit for the night. Work comes early but I'll do it tomorrow. Can't wait to see what the last guy has in store. So far, the game is short, sweet and awesome. I will be using this game a bunch to show off to my visitors and my demo shows.

That's the good, now the bad. Intro is long. Thank goodness you added a skip function. So really the price is all I can really knock on this game. I think it's a bit pricey for how short it is. Feels more like a 9.99 max so you're not too far off the price. I was going to say that summoning is a bit confusing but not really. I think it's perfect as it adds a bit of thinking to the process and not so straight forward.

I really do like this and I want to applaud you for this fine little VR horror piece.
Thank you for playing and give us an honest thought and suggestion about DreadEye VR. It's really difficult situation for us to get the price right actually. As we all may understand that VR market is still quite small today, as it complex as it gets, if we are lowering our price, it would be difficult for us to recoup the investment as an indie developer.
RagingDelirium Dec 5, 2017 @ 4:20am 
Originally posted by Digital Happiness:
Originally posted by RagingDelirium:
Can you revist Dreadout & Keeprs of the dark, and add VR support.
which would be greatly appreciated & received by the long term players.
It is a good idea actually, but for implemented it would be nearly impossible for us. As for example we're using different engine for DreadOut and DreadEye VR.

If ported across from the previous Unity version to latest Unity engine, this would pretty much do a majority of the work for you, just ensue the scale is set to 1:1 (although it would probaly make more sense to grab 2018:1 version due immentially for release (the new Unity & unreal engines are very very VR friendly)).

Re-release as remastered versions and ship them for PS4. PC,Oculus,Vive & MR.
Easy money (given the only competition is the fatal frame series which has died a death on the Nintendo exclusivity market).

DigitalHappiness  [developer] Dec 6, 2017 @ 6:14pm 
Originally posted by RagingDelirium:
Originally posted by Digital Happiness:
It is a good idea actually, but for implemented it would be nearly impossible for us. As for example we're using different engine for DreadOut and DreadEye VR.

If ported across from the previous Unity version to latest Unity engine, this would pretty much do a majority of the work for you, just ensue the scale is set to 1:1 (although it would probaly make more sense to grab 2018:1 version due immentially for release (the new Unity & unreal engines are very very VR friendly)).

Re-release as remastered versions and ship them for PS4. PC,Oculus,Vive & MR.
Easy money (given the only competition is the fatal frame series which has died a death on the Nintendo exclusivity market).
Agreed. Unfortunately beside works need to be done for porting from Unity to Unreal, some of restriction we need to consider is getting PS4 and MS SDK. As you might not know, somehow both Playstation and Microsoft isn't able to ship their SDK into our country regulation (we're Indonesian based developer btw). So in order to porting our titles on both platform (PS4 and MS) it would be impossible for us without getting help from another publisher.
DigitalHappiness  [developer] Dec 6, 2017 @ 6:14pm 
Originally posted by RagingDelirium:
Originally posted by Digital Happiness:
It is a good idea actually, but for implemented it would be nearly impossible for us. As for example we're using different engine for DreadOut and DreadEye VR.

If ported across from the previous Unity version to latest Unity engine, this would pretty much do a majority of the work for you, just ensue the scale is set to 1:1 (although it would probaly make more sense to grab 2018:1 version due immentially for release (the new Unity & unreal engines are very very VR friendly)).

Re-release as remastered versions and ship them for PS4. PC,Oculus,Vive & MR.
Easy money (given the only competition is the fatal frame series which has died a death on the Nintendo exclusivity market).
Agreed. Unfortunately beside works need to be done for porting from Unity to Unreal, some of restriction we need to consider is getting PS4 and MS SDK. As you might not know, somehow both Playstation and Microsoft isn't able to ship their SDK into our country regulation (we're Indonesian based developer btw). So in order to porting our titles on both platform (PS4 and MS) it would be impossible for us without getting help from another publisher.
RagingDelirium Dec 7, 2017 @ 10:13am 
Originally posted by Digital Happiness:
Originally posted by RagingDelirium:

If ported across from the previous Unity version to latest Unity engine, this would pretty much do a majority of the work for you, just ensue the scale is set to 1:1 (although it would probaly make more sense to grab 2018:1 version due immentially for release (the new Unity & unreal engines are very very VR friendly)).

Re-release as remastered versions and ship them for PS4. PC,Oculus,Vive & MR.
Easy money (given the only competition is the fatal frame series which has died a death on the Nintendo exclusivity market).
Agreed. Unfortunately beside works need to be done for porting from Unity to Unreal, some of restriction we need to consider is getting PS4 and MS SDK. As you might not know, somehow both Playstation and Microsoft isn't able to ship their SDK into our country regulation (we're Indonesian based developer btw). So in order to porting our titles on both platform (PS4 and MS) it would be impossible for us without getting help from another publisher.

agreed the idea or port across to Unreal would be a monsterous task, where as just updating to the latest unity would be alot less labour intensive

In regards to publishers have you tcontacted indiegala and similar? It seems nonsensical to miss out on the additional sales (this would only be the case for Sony) as Microsoft's MR can access steam apps, which clearly would not be an issue for you.
OFTHEMIND Dec 11, 2017 @ 3:47pm 
Any oculus suport in the future? :-)
Badass_Girl Feb 2, 2018 @ 3:32pm 
PLEEEEEEEEASE MAKE PART 2 im dying to get it .. i loved it !!!:steamhappy:
DigitalHappiness  [developer] Feb 4, 2018 @ 5:22am 
Originally posted by Brunette:
PLEEEEEEEEASE MAKE PART 2 im dying to get it .. i loved it !!!:steamhappy:
Yay! thank you for your kind words sir! hmmm extended of DreadEye...:redeyes:
wwh Feb 10, 2018 @ 3:57pm 
Not working on my Samaung HMD Odyssey WMR, cannot focus on the grapic, left and right images are too far aprat....
DigitalHappiness  [developer] Feb 12, 2018 @ 2:39am 
Originally posted by wwh:
Not working on my Samaung HMD Odyssey WMR, cannot focus on the grapic, left and right images are too far aprat....
Sorry for your inconvenience,
but as we stated on our store page, we have only supported Vive and Oculus HMD, at the time we won't have any plan to support any other devices beside above :(
So you may try to refund it if you want.
Hope that clear up your question.
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