Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

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Negativeman Sep 11, 2020 @ 12:52pm
Game crashes 1 minute after launch
I can't get this game to work at all. Every time I launch it, it crashes after about 1 minute. Half the time there isn't even sound. I've tried a litany of fixes I found online, but none worked. Including resetting my PC, deleting my config files, changing my OPENSSL_ia32cap value, ran it using both my dedicated GPU and integrated graphics on the CPU, turning off VSYNC and framerate smoothing. Just about everything that's been recommended. Anyone have any ideas?

GPU: 1660 ti max-q
CPU; i7 1065-G7
32 GB RAM
Win 10 64 bit
Installed on an SSD
Latest Gfx Drivers
Last edited by Negativeman; Sep 11, 2020 @ 12:54pm
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Showing 1-15 of 15 comments
DUCK Sep 11, 2020 @ 1:03pm 
Ok... this is a theory I have... I'm not sure if its going to work... but I'm still interested in the results...

I'm sure you are using the DP(Display Port) cable on your graphics card... and this is why I think is the problem... DP port can render higher resolutions than standard HDMI, especially compared to old VGA port... DP port can render 4K resolutions, and I'm sure there's alot more than just the programming code that has to do with it, theres also the hardware part like the freq of the wires and stuff...

Soo... try using a standard 1st or 2nd gen HDMI cable on your Monitor or TV screen; also if the screen is bigger than 32" try this on some similar screen size.... and see if the game works...

The HDMI port should force your 1660 TI to render more normal screen resolutions so the game will work.... :balloonicorn:
DUCK Sep 11, 2020 @ 1:07pm 
Oh and please share your results on this theory...
Negativeman Sep 11, 2020 @ 1:07pm 
Originally posted by Beefcake:
Ok... this is a theory I have... I'm not sure if its going to work... but I'm still interested in the results...

I'm sure you are using the DP(Display Port) cable on your graphics card... and this is why I think is the problem... DP port can render higher resolutions than standard HDMI, especially compared to old VGA port... DP port can render 4K resolutions, and I'm sure there's alot more than just the programming code that has to do with it, theres also the hardware part like the freq of the wires and stuff...

Soo... try using a standard 1st or 2nd gen HDMI cable on your Monitor or TV screen; also if the screen is bigger than 32" try this on some similar screen size.... and see if the game works...

The HDMI port should force your 1660 TI to render more normal screen resolutions so the game will work.... :balloonicorn:

I was actually using USB-C to HDMI, but to test your theory I tried running the game on the laptop itself rather than outputting to a monitor. Still crashes after 1 minute.
DUCK Sep 11, 2020 @ 1:13pm 
Yeah I was afraid of that.. that you are using a laptop.... and most New laptops don't have an HDMI port... at least the good ones... and Laptops will use an awkward screen resolution to make everything look nice... yeah... sorry I couldn't help... thanks for trying, and letting me know the results...:balloonicorn:
Negativeman Sep 11, 2020 @ 1:14pm 
Originally posted by Beefcake:
Yeah I was afraid of that.. that you are using a laptop.... and most New laptops don't have an HDMI port... at least the good ones... and Laptops will use an awkward screen resolution to make everything look nice... yeah... sorry I couldn't help... thanks for trying, and letting me know the results...:balloonicorn:
I doubt it was the resolution, I was running at 2560x1440
DUCK Sep 11, 2020 @ 1:19pm 
so far I got 1 confirmation that this HDMI trick worked on a different game, and I also have a game where this is also true because a friend of mine has the same game but he is using the DP port and doesn't run, but the same game works on mine because I use the HDMI port...

Its like when I try to play on a 70"TV screen some of my games work, but others like this game will "Stretch" to fit the 70" screen and its very slow if anything...
I have the same exact issue
Xx Jan 2, 2021 @ 10:01am 
Same here, anyone found a fix yet?
Negativeman Jan 2, 2021 @ 11:55am 
Originally posted by Xx:
Same here, anyone found a fix yet?
I got a new laptop and it started working.
Realnoize Jan 2, 2021 @ 11:58am 
Also have the same issue. Would be interested if anyone finds a solution to this. I'll continue investigating on my end in the meantime.
Realnoize Jan 2, 2021 @ 12:23pm 
Found it.
Open a command prompt (run as admin) and enter this:

setx OPENSSL_ia32cap ~0x20000000 /M

(a reboot might be required after for this to work)
This solved it for me. I was actually able to start a game and play it instead of crashing after about 60 sec. Hope it works for others too.
Xx Jan 3, 2021 @ 7:00am 
Originally posted by Realnoize:

setx OPENSSL_ia32cap ~0x20000000 /M

This works, forgot to update. Turns out it was a weird bug between UE4 and Intel i7-1065G7.
Negativeman Jan 3, 2021 @ 11:15am 
Originally posted by Realnoize:
Found it.
Open a command prompt (run as admin) and enter this:

setx OPENSSL_ia32cap ~0x20000000 /M

(a reboot might be required after for this to work)
This solved it for me. I was actually able to start a game and play it instead of crashing after about 60 sec. Hope it works for others too.
Funny enough this didnt work on my last laptop.
Xx Jan 3, 2021 @ 12:27pm 
There was a post in reddit about the same problem in another game, they suggested to do:

setx OPENSSL_ia32cap ~0x20000000
for a single user and

setx OPENSSL_ia32cap ~0x20000000 /M
in an elevated cmd for system

mine didn't work either until I did the latter.
RevoK Jan 3, 2021 @ 2:46pm 
same problem here...
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Date Posted: Sep 11, 2020 @ 12:52pm
Posts: 15