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I'm sure you are using the DP(Display Port) cable on your graphics card... and this is why I think is the problem... DP port can render higher resolutions than standard HDMI, especially compared to old VGA port... DP port can render 4K resolutions, and I'm sure there's alot more than just the programming code that has to do with it, theres also the hardware part like the freq of the wires and stuff...
Soo... try using a standard 1st or 2nd gen HDMI cable on your Monitor or TV screen; also if the screen is bigger than 32" try this on some similar screen size.... and see if the game works...
The HDMI port should force your 1660 TI to render more normal screen resolutions so the game will work....
I was actually using USB-C to HDMI, but to test your theory I tried running the game on the laptop itself rather than outputting to a monitor. Still crashes after 1 minute.
Its like when I try to play on a 70"TV screen some of my games work, but others like this game will "Stretch" to fit the 70" screen and its very slow if anything...
Open a command prompt (run as admin) and enter this:
setx OPENSSL_ia32cap ~0x20000000 /M
(a reboot might be required after for this to work)
This solved it for me. I was actually able to start a game and play it instead of crashing after about 60 sec. Hope it works for others too.
This works, forgot to update. Turns out it was a weird bug between UE4 and Intel i7-1065G7.
setx OPENSSL_ia32cap ~0x20000000
for a single user and
setx OPENSSL_ia32cap ~0x20000000 /M
in an elevated cmd for system
mine didn't work either until I did the latter.